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Is this statement still accurate with the release of version 0.8.004? I have not observed this in game. Great guide! Thanks!
Don't pay attention to "population" when calculating market supply or consumption. Market gets supplied based on number of burgages and consumption is per family. For 10 burgages with 4 families each, that 10 meat would be enough to satisfy 120 population instead of 30.
It's important to know that your market has nothing to do with the consumption of goods. It is only a happiness system. They will consume food even if you don't have a market. My market guide above explains further.
As for the benefits of having more food types, since they are eaten at random, the more types you have the less each one gets eaten. This makes it easier to maintain food variety if there are some types you produce less of.
" Essentially, they eat whatever food type you have the most of."
AFAIk not anymore. If I got it right it was changed in one of the last patches, that there there is a complete equal change for every avaible food to be consumed. This means that if you have e.g. 100 veggies, 100 apples and say 10 meat is enough for a population of 30 to qualify for "3 different foods". If you add in say 10 eggs, it qualifys for 40 people.
So adding as much different sources of food as possible, even in minor quantity is needed if you want to qualify for Lv.3 buildings
BUT I think it will be changed in future updates, because currently there is little value in producing more complex food like e.g. sausages when it is consumed at the same rate as meat.
You can mitigate food variety issues by having a few T1 burgages as the furthest from your market. They only need 1 food type, but their existence increases the market cap for all food types. It functions as a buffer. Essentially, they eat whatever food type you have the most of. Every extra T1 home you have furthest from the market increases the amount of food variety shortage you can be short on without it harming approval.
goat = 1 skin and 1 meat passive.
Helps if the map lacks wild animals and/or you don't want to invest your development points in trapping/advanced skinning. If you have abundant game and invested in this points, I would not use pens, as you have enough meat (it spoils now) and skins.
Also nice synergy with the new butcher who either produces additional meat out of the animal cadavers (like logs a "temporary ressource" when you slaugther a animal) or produces long lasting sausages from meat and salt. you can have 4-5 backyards with pigs and one butcher for a decent meat income even without hunters.
In general: as food is now eaten completly random you need ether a very large quantity of 3 different types or multiply different sources of food that there are always enough sources avaible to keep your people happy, especially at lv. 3...
I've not had a chance to try out the latest content so I'm not sure what form the animal pens take. If it's an addon like the goat pen, then it probably functions the same way, where size does not matter. If it's a different building that is not a part of a burgage then it would not fit in the content of this guide, as it would not be "passive food production", and be an assigned job instead. Regardless, if you want meat to be one of your maintained food varieties then you want your monthly meat production to be equal to or greater than your number of families divided by the food types you produce. 100 families with 4 food types needs at least 25 of each produced monthly.
The vegetable gardens do require labor from the people that live there. The first planting takes longer because they have to plow the garden, so I don't assign that family to any other jobs during that time. Afterwards I assign them to jobs with low labor. Once planted, each plant takes 6 months to grow. You are likely getting more than 1 carrot a year, they are probably just eating more than you are growing. You either need more people living there to plant, more garden area, or both. Limited storage can also be an issue, so I upgrade those burgages for extra space. If you are doing everything right and still only getting 1 carrot it must be a bug.