Arma 3
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Some Effects Rework: Blood Impact
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Data Type: Mod
Mod Type: Animation
File Size
Posted
Updated
3.759 MB
Apr 28 @ 10:48pm
Apr 29 @ 9:52pm
2 Change Notes ( view )

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Some Effects Rework: Blood Impact

Description
18+ Warning

This mod overhaul blood impact effect by adding animated blood splashes, blood pools, meat bits. I recommend use it with WBK Simple Blood.

It does not pretend to be realism, Have fun.

Compatible with Blastcore, Blactcore Murr edition, Bloodlust and WBK Simple Blood

LICENSE
This modification is under license APL-SA[www.bohemia.net] NOT FOR COMMERCIAL USE.
84 Comments
SPEC.F-04☠77thCSAR 14 hours ago 
@John Cuttler - Man könnte, mit Betonung auf "könnte" die Mod auch nur Client seitig benutzen, wenn man aber will, dass alle Spieler dieselben Blutflecken sehen könne, dann müsste man die Mod entweder Client und Server seitig laden, oder direkt vom Server ausführen lassen. Da dieser Typ es aber immer noch nicht geschafft hat diese Mod richtig zu signieren, kann man sie stand heute in die Tonne treten. Grüsse SPEC
John Cuttler May 19 @ 8:36am 
Hello, I might just be blind an have missed it in the comments or description but is this mod client-side?
_mickey_ May 11 @ 2:12pm 
@Du

The following issues that I encountered:

1. A pool of blood always appears at the place where the soldier was killed, but not at the place where his body fell. Due to ragdoll, this sometimes creates problems because the dead body may roll down the slope or fly by inertia, while the blood is left behind. Is it possible to make a pool of blood appear with a some delay only on the dead body position?

2. Those killed inside vehicles will create pools of blood on the ground below them. This allows blood to flow through the vehicles. Is it possible to prohibit having bloodout for those killed inside vehicles?

3. The pool of blood has too fast and too short animation. Is it possible to make the animation of its increase slower and longer?
_mickey_ May 11 @ 1:53pm 
@Miescroto

"that a corpse no longer bleeds as much "

I am personally against it, because I really like this feature. Yes, It would be nice if the author added CBA settings so that everyone can enable/disable effects. For both alive and already dead bodies, etc. below, I already asked him about it, because I was afraid of performance problems.

It's generally strange that this mod no feasible for you, for performance issues. I have tested this mod even in huge battles, there are no performance issues there. You probably have a weak PC?
Miescroto May 9 @ 1:43am 
The mod is really incredible
...but unfortunately it is not feasible for me to really use it due to performance issues. Will there be any possibility of making it configurable so that it is not so demanding? some setup ideas:

- That the bits are only emitted by living enemies
- Have each enemy emit a maximum amount of bits
- The same for blood, that a corpse no longer bleeds as much.
- That some of these things disappear over time, or when they are more than a certain distance from the players

Again, it's amazing work, but it's sad not to be able to use it.

Thnx! :steamthumbsup:
Anytature May 5 @ 1:41pm 
this is great
_mickey_ May 5 @ 12:42pm 
@WebKnight

Okay, my friend, I took your advice. Please help the author of the mod do the same as in your blood mod, so that the blood remains on the floor, inside buildings. I'm sure you understand how to do this. I saw that in your mod, it works!

Cheers!
WebKnight May 5 @ 10:58am 
@_mickey_ particles do not have collision with any mesh except terrain. So they will not stay on the ground of a building or anything like that. Blood splaters on the walls are physical objects and not particles. I would suggest to stop giving people advices in things that you do not understand.

@Du another thing that i have noticed is that sometimes blood splater flickers (as in bloodlust when there is an animated blood on the ground), you can preload all textures when game starts to avoid that issue. That will also boost a performance a little bit.

But all things concidered, that is the best blood mod on the WS.
Blender May 5 @ 7:02am 
Скажите название мода на Т-80БВМ пожалуйста /// Tell me the name of the mod for T-80BVM please
_mickey_ May 5 @ 5:58am 
@Du

"probably collision of particles with models is impossible due to engine limitations"

This is unlikely to be the case, as we see in different mods how splashes of blood appear on the walls. This is present in many mods (including Blood lust). So it seems to me, that particle contact with objects such as buildings is not limited by the engine. In the end prpbably, only inside buildings, a separate method could be used for spawn blood particles? Don't stop and don't despair! It's possible...