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The following issues that I encountered:
1. A pool of blood always appears at the place where the soldier was killed, but not at the place where his body fell. Due to ragdoll, this sometimes creates problems because the dead body may roll down the slope or fly by inertia, while the blood is left behind. Is it possible to make a pool of blood appear with a some delay only on the dead body position?
2. Those killed inside vehicles will create pools of blood on the ground below them. This allows blood to flow through the vehicles. Is it possible to prohibit having bloodout for those killed inside vehicles?
3. The pool of blood has too fast and too short animation. Is it possible to make the animation of its increase slower and longer?
"that a corpse no longer bleeds as much "
I am personally against it, because I really like this feature. Yes, It would be nice if the author added CBA settings so that everyone can enable/disable effects. For both alive and already dead bodies, etc. below, I already asked him about it, because I was afraid of performance problems.
It's generally strange that this mod no feasible for you, for performance issues. I have tested this mod even in huge battles, there are no performance issues there. You probably have a weak PC?
- That the bits are only emitted by living enemies
- Have each enemy emit a maximum amount of bits
- The same for blood, that a corpse no longer bleeds as much.
- That some of these things disappear over time, or when they are more than a certain distance from the players
Again, it's amazing work, but it's sad not to be able to use it.
Thnx!
Okay, my friend, I took your advice. Please help the author of the mod do the same as in your blood mod, so that the blood remains on the floor, inside buildings. I'm sure you understand how to do this. I saw that in your mod, it works!
Cheers!
@Du another thing that i have noticed is that sometimes blood splater flickers (as in bloodlust when there is an animated blood on the ground), you can preload all textures when game starts to avoid that issue. That will also boost a performance a little bit.
But all things concidered, that is the best blood mod on the WS.
"probably collision of particles with models is impossible due to engine limitations"
This is unlikely to be the case, as we see in different mods how splashes of blood appear on the walls. This is present in many mods (including Blood lust). So it seems to me, that particle contact with objects such as buildings is not limited by the engine. In the end prpbably, only inside buildings, a separate method could be used for spawn blood particles? Don't stop and don't despair! It's possible...