Left 4 Dead 2

Left 4 Dead 2

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EFT - MP7A1 (Uzi) - Compressed Edition
   
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Game Content: Weapons, Models
Weapons: SMG
File Size
Posted
24.310 MB
Apr 27 @ 11:49pm
1 Change Note ( view )

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EFT - MP7A1 (Uzi) - Compressed Edition

In 1 collection by Dokun
Dokun's Library of Compressed Weapons & Models
119 items
Description
Done by Request. Compressed Weapon for The Law's EFT MP7A1 (Uzi) - Naked:
https://steamcommunity.com/sharedfiles/filedetails/?id=2412178908

Credits:
  • Me - Compressing & HUD Icon
  • Battlestate Games - All Assets
  • GroveZ - Porting Weapon to GMOD
  • ShadowRUN 幸運な - VMTs and Shaders
  • Cele - Animations
  • Izzi Leaf - Firing Sounds
  • PYgame.D.Cthulhu - Handling Sounds
  • The Law - Rigging, Compiling, and Original Weapon

Originally posted by Táiga Rivers:
High-res textures are usually fine. What really helps to avoid crashes is dividing the high-poly model (mostly the w_models, but the v_models are better to be optimised, too) into several SMDs instead of just one. I did that to all the models I am using, but kept the original 2K textures, and I am playing custom campaigns without issues.
A good example: an HQ G3 that previously was making my game crash when someone with that weapon gets killed by the Witch or pounced by the Hunter. After the model got divided into several parts, no more crashes.
The only problem with that is not all weapon mods are that easy to optimise: broken animations/meshes after re-compiling are not a rare occasion.
Low-end PC owners probably still can crash while playing with weapon mods with high-res textures. A friend of mine was playing on a potato PC, and they had to remove all the high-res mods because the game was quite unstable. Sometimes.
But in general, reducing the texture resolution does not necessarily help against crashes if the model has a hell ton of vertices and is not divided into several parts.