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This is because we believe that many players would find it desirable for someone with an injured leg to take the time to go and pick up a weapon from a distance, as enemies have been repelled.
However, if many players do not want this, I will consider changing the design.
This mod assumes that in most cases, a downed Colonist will have their weapon at their feet when they stand up. They should pick it up even if their movement speed is below 60%.
Furthermore, if a downed Colonist is carried to a hospital by another Colonist, rearming is automatically canceled, so a seriously injured person won't attempt a reckless weapon grab.
The case where a Colonist is not carried by a Pawn, gets up from downed, their weapon is far away, and they have a severe leg injury is an edge case. There is little benefit to this mod taking such exceptions into account.
This case will never occur in normal gameplay. You owe me a detailed explanation of why this happened.
In such cases, either draft the injured person to cancel the weapon grab, or give the order to another healthy Colonist to retrieve the weapon.
In this case, picking up the weapon does not increase the risk very much.
If a fallen Colonist is picked up by another Colonist in combat, he does not take the rearm action when he gets up. There is no suicidal action.
Why is the location where the Colonist fell different from the location where he got up in your case?
However, if a Colonist goes down and is carried by his teammates and retreats to a safe area, it may be dangerous to go and pick up his weapon.
So I have changed it so that if a downed Colonist is carried in a situation where enemies are present, he will not rearm when he gets up.