Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
that none of this information will be of use for very long.
Developers always use this kind of info to find 'weak points'
in their games, and use them to make the game harder than
it already is.
When that happens, no off-map merchants will buy the goods, leading to them accumulating in your warehouses.
The only upside of the situation was that I could buy plate armor for my retinues at the global market price of 1 gold a piece.
You pretty much have to have other villages under your control importing as much of the goods as you export for the price to remain steady, but of course that's a zero-sum game with no extra money coming into your combined economies.