Garry's Mod

Garry's Mod

367 ratings
[DrGBase] Signalis SNPC
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Content Type: Addon
Addon Type: NPC
Addon Tags: Cartoon, Roleplay, Realism
File Size
Posted
Updated
10.133 MB
Apr 23, 2024 @ 7:04am
Apr 25, 2024 @ 9:42am
2 Change Notes ( view )

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[DrGBase] Signalis SNPC

Description
NPCs made from the Signalis game, the animations are a bit janky, but generally work and function. I tried to transfer all the original mechanics from the game, and the shoddy animations were still made using references from Signalis.

Includes four NPCs:
Corrupted STAR
Corrupted STCR
Corrupted ARAR
Corrupted EULR

Some NPCs have different variations of bodygroups, presence or absence of weapons, shields, etc.
Sounds are taken directly from the game, only some are taken from free libs.

TODO:
Corrupted KLBR
Rework of animations

Credits:
AAnonymous - coding.
Me - animations, porting to gmod, making Star baton and shield.
Rose engine - original assets, Signalis game.
unblueable - SFM port

--texts below were added by AAnomymous

Since this type of NPCS are focus on Seeking, not Fighting (DuckFlit mentioned), I have remade their detection so as to turn its style into Hide-and-Seek.
Now they have a much weaker sight, but will notice almost all sounds and try to find their emit point. (prop_physics won't work mostly...)

Used addons in the thumbnails:
Stormfox 2
gm_bigcity
78 Comments
no1nct Apr 15 @ 12:29pm 
this still dead? sad.
IvanTheArtist Nov 7, 2024 @ 4:06am 
The animations need a little more work. Also the ragdols are a little too stiff and they glitch out. :(
If these could be fixed in the future that would be great! :D Keep it up!
Bako777 Oct 17, 2024 @ 7:51am 
Please, make anime attack on titan nextbots:steamhappy:
zerosiki__ Oct 1, 2024 @ 9:05am 
@DuckFlit
Hello, Mr DuckFlit. If you don't mind, Can I port this character to Slender Fortress 2(Horror game mod for Team Fortress 2) boss? I will write your name to credits and folder and file name. so... Can I get permission for that from you?
GARRYPHOD Sep 11, 2024 @ 8:30am 
make AI advanced too, or whatever will come to your mind!
Mememan97A Aug 6, 2024 @ 10:04pm 
i get they meant to be for seeking but i'd like if you made them more like the game, in the game they would have this brief cooldown between attacks and lunge at you. maybe made the kill animation more seamless. maybe like an addition where the STAR's shield is used to block enemy attacks and can be broken by magnum rounds or stronger attacks. idk just some additions so that they don't just stand around and walk toward you slowly.
Чай Ритчи Jul 27, 2024 @ 11:58am 
Навалил сигмачатского:steamthumbsup:
Mememan97A Jul 10, 2024 @ 2:59pm 
nvm, they seem to speed up once seeing an enemy although, I would recommend having a seperate animation for that
Mememan97A Jul 10, 2024 @ 2:49pm 
one thing i should mention having played signalis is that enemies tend to run at you if they have spotted you. maybe that should be implemented in the update?
Schmidt Jul 8, 2024 @ 1:27pm 
Hell yea!