RimWorld

RimWorld

302 ratings
Progression: Robotics [1.5]
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Mod, 1.4, 1.5
File Size
Posted
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808.000 KB
Apr 21, 2024 @ 10:55pm
Apr 28 @ 6:30pm
14 Change Notes ( view )

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Progression: Robotics [1.5]

In 2 collections by ferny
The Progression Modpack | Ferny (1.4 BIOTECH)
643 items
The Progression Modpack | Ferny (1.5)
910 items
Description










Disclaimer
As a fair warning, this moves the mechtech portion of the game later down the line. I personally think this is a good thing and lengthens the intrigue of a colony, but if you disagree maybe don't get this mod.

Other tweaks
  • Made the auto-hauler slightly slower to make it an even worse option
  • Mechanoid components are now "Motorized components" to remove mechanoid ties

Best paired with
- Automation Category, merging all buildings related to automation into a single category replacing "Factories".
- Biotech Category Re-examined, moving things not related to the "Biotech" concept outside of it

FAQ
  • Save game compatible? | Should be basically fine. If you add it post research, then things'll just be a little wonky in terms of progression but you should be fine in terms of like the fabric of the game itself.


Alternative balancing
- Click here for a mod that has alternative balancing.


Compatibility
  • Alpha Mechs
  • Anything in my fernworld modpacks
  • Practically any mods. This is just patches.

Credits
  • Smxrez - Balancing patches, Alpha Mechs patches, Mechanoid Upgrades patches
  • Kimoju - Save the Assembler patches
  • Inglix - Alpha Mechs patches

[ko-fi.com]


[discord.gg]
tags just in case: vfe mechanoids, vanilla factions expanded mechanoids
144 Comments
GravitWry Jun 14 @ 1:18pm 
:steamsad:
StockSounds Jun 14 @ 11:08am 
I'm sure both of them will be so fire.
Bugginho Jun 14 @ 11:05am 
o7
ferny  [author] Jun 14 @ 10:44am 
Vanilla Factions Expanded - Mechanoids is now abandoned as of 1.6 and thusly this mod in its current form dies with it. Progression: Robotics 2 will release alongside Vanilla Factions Expanded - Mechanoids 2 when and if that needs patching.
GravitWry Jun 6 @ 10:26am 
Holy shit, I have not touched VFE Mechanoids ever since Biotech dropped and this is such a cool fuckin' spring board to jump back in, this is sick.

Veri Kewl!!!!!!!!!:steamthumbsup::steamthumbsup::steamhappy:
LeanWolf May 12 @ 6:36pm 
Reinforced mechanoids (Continued) Support? Gestalt engine goes with this line of thought hard
Scorpio May 3 @ 11:14am 
subpersona shells support?
ferny  [author] Apr 28 @ 6:30pm 
v14 - mechanized agriculture now requires hi tech bench and multi analyzer
ferny  [author] Apr 26 @ 4:22am 
@NerdGamer I agree. I'll change this.
NerdGamer Apr 26 @ 4:21am 
I love this mod, but I do one minor thing that bothers me, and I think goes against the idea of this mod. That is the automated defences research of the industrial era, and you can get it quite early, but it still contains the mechanoid turrets and the nuclear missile, which still feel really like endgame weapons. Personally, I think these should be moved to a separate research that comes at the end of the factory research or after multiple mechtech unlocks, so that they are more late game. Tho if people disagree, I'd love to hear their reasoning.