RimWorld
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Progression: Robotics [1.5]
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21 kwietnia 2024 o 22:55
28 kwietnia o 18:30
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Progression: Robotics [1.5]

W 2 kolekcjach stworzonych przez ferny
The Progression Modpack | Ferny (1.4)
Przedmioty: 643
The Progression Modpack | Ferny (1.5)
Przedmioty: 913
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Disclaimer
As a fair warning, this moves the mechtech portion of the game later down the line. I personally think this is a good thing and lengthens the intrigue of a colony, but if you disagree maybe don't get this mod.

Other tweaks
  • Made the auto-hauler slightly slower to make it an even worse option
  • Mechanoid components are now "Motorized components" to remove mechanoid ties

Best paired with
- Automation Category, merging all buildings related to automation into a single category replacing "Factories".
- Biotech Category Re-examined, moving things not related to the "Biotech" concept outside of it

FAQ
  • Save game compatible? | Should be basically fine. If you add it post research, then things'll just be a little wonky in terms of progression but you should be fine in terms of like the fabric of the game itself.


Alternative balancing
- Click here for a mod that has alternative balancing.


Compatibility
  • Alpha Mechs
  • Anything in my fernworld modpacks
  • Practically any mods. This is just patches.

Credits
  • Smxrez - Balancing patches, Alpha Mechs patches, Mechanoid Upgrades patches
  • Kimoju - Save the Assembler patches
  • Inglix - Alpha Mechs patches

[ko-fi.com]


[discord.gg]
tags just in case: vfe mechanoids, vanilla factions expanded mechanoids
Komentarzy: 147
toetruckthetrain 21 godz. temu 
excited for VFEM 2 so this can get its sequel, always annoys the hell out of me how late the one thing androids need to function is down the research tree
GravitWry 4 sierpnia o 5:32 
Just gonna leave a comment here as like a little note that 'Rimsernal Faction Pack - Spacer' has a very similar mechanoid to Blitzkrieg called Bombito, as which you can assume also explodes.

Just a little something I wanted to point out since it has a similar idea and flaw(?) as the Blitzkrieg which is "fixed" in this mod, is the fact that it uses a basic subcore despite its expendability.
FelipeGames2000 9 lipca o 14:43 
o7
GravitWry 14 czerwca o 13:18 
:steamsad:
StockSounds 14 czerwca o 11:08 
I'm sure both of them will be so fire.
Bugginho 14 czerwca o 11:05 
o7
ferny  [autor] 14 czerwca o 10:44 
Vanilla Factions Expanded - Mechanoids is now abandoned as of 1.6 and thusly this mod in its current form dies with it. Progression: Robotics 2 will release alongside Vanilla Factions Expanded - Mechanoids 2 when and if that needs patching.
GravitWry 6 czerwca o 10:26 
Holy shit, I have not touched VFE Mechanoids ever since Biotech dropped and this is such a cool fuckin' spring board to jump back in, this is sick.

Veri Kewl!!!!!!!!!:steamthumbsup::steamthumbsup::steamhappy:
LeanWolf 12 maja o 18:36 
Reinforced mechanoids (Continued) Support? Gestalt engine goes with this line of thought hard
Scorpio 3 maja o 11:14 
subpersona shells support?