RimWorld

RimWorld

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Progression: Robotics [1.5]
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Mod, 1.4, 1.5
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808.000 KB
21.4.2024 klo 22.55
28.4. klo 18.30
14 muutosilmoitusta ( näytä )

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Progression: Robotics [1.5]

2 kokoelmassa, tekijä ferny
The Progression Modpack | Ferny (1.4)
643 luomusta
The Progression Modpack | (1.5)
913 luomusta
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Disclaimer
As a fair warning, this moves the mechtech portion of the game later down the line. I personally think this is a good thing and lengthens the intrigue of a colony, but if you disagree maybe don't get this mod.

Other tweaks
  • Made the auto-hauler slightly slower to make it an even worse option
  • Mechanoid components are now "Motorized components" to remove mechanoid ties

Best paired with
- Automation Category, merging all buildings related to automation into a single category replacing "Factories".
- Biotech Category Re-examined, moving things not related to the "Biotech" concept outside of it

FAQ
  • Save game compatible? | Should be basically fine. If you add it post research, then things'll just be a little wonky in terms of progression but you should be fine in terms of like the fabric of the game itself.


Alternative balancing
- Click here for a mod that has alternative balancing.


Compatibility
  • Alpha Mechs
  • Anything in my fernworld modpacks
  • Practically any mods. This is just patches.

Credits
  • Smxrez - Balancing patches, Alpha Mechs patches, Mechanoid Upgrades patches
  • Kimoju - Save the Assembler patches
  • Inglix - Alpha Mechs patches

[ko-fi.com]


[discord.gg]
tags just in case: vfe mechanoids, vanilla factions expanded mechanoids
148 kommenttia
-=GoW=-Dennis 22.8. klo 8.32 
Do you plan to release the tweaks not related to VE:M separately or do you consider those not necessary without VE:M?
toetruckthetrain 18.8. klo 14.18 
excited for VFEM 2 so this can get its sequel, always annoys the hell out of me how late the one thing androids need to function is down the research tree
GravitWry 4.8. klo 5.32 
Just gonna leave a comment here as like a little note that 'Rimsernal Faction Pack - Spacer' has a very similar mechanoid to Blitzkrieg called Bombito, as which you can assume also explodes.

Just a little something I wanted to point out since it has a similar idea and flaw(?) as the Blitzkrieg which is "fixed" in this mod, is the fact that it uses a basic subcore despite its expendability.
FelipeGames2000 9.7. klo 14.43 
o7
GravitWry 14.6. klo 13.18 
:steamsad:
Reestock 14.6. klo 11.08 
I'm sure both of them will be so fire.
Bugginho 14.6. klo 11.05 
o7
ferny  [tekijä] 14.6. klo 10.44 
Vanilla Factions Expanded - Mechanoids is now abandoned as of 1.6 and thusly this mod in its current form dies with it. Progression: Robotics 2 will release alongside Vanilla Factions Expanded - Mechanoids 2 when and if that needs patching.
GravitWry 6.6. klo 10.26 
♥♥♥♥♥♥♥♥♥, I have not touched VFE Mechanoids ever since Biotech dropped and this is such a cool ♥♥♥♥♥♥' spring board to jump back in, this is sick.

Veri Kewl!!!!!!!!!:steamthumbsup::steamthumbsup::steamhappy:
LeanWolf 12.5. klo 18.36 
Reinforced mechanoids (Continued) Support? Gestalt engine goes with this line of thought hard