Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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Forest Nothing 2
   
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Apr 15 @ 7:27am
Apr 27 @ 6:25am
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Forest Nothing 2

Description
This is Forest Nothing 2 with much-improved spawns and balance changes over the original. There are six randomized map styles. This map is compatible with all settings like giant map, day and night cycles, revealed map, 12 players, and recorded games. Great for 1v1 and teams games especially 2v2.

WHATS NEW:
-Medium starting gold mine
-You now spawn with four towers
-More starting space
-Consistent hunt 1800-2000 food
-Objects now spawn closer
-Smaller map size
-Two Roc limit at one time
-Forest Fire granted if game last 50 minutes
4 Comments
Camoran Apr 23 @ 2:20pm 
Necesitaba esto, muchas gracias <3
C0Hart Apr 17 @ 7:59pm 
I'm going to try this out soon! I think a house rule modification I will make is no Rocs altogether, seems like a huge advantage, even bigger than it is on Jotunheim.

I'm not sure a market would be necessary in classical, if a change needs to be made to give more gold, it should just be a large gold mine to start instead of medium.

I will play test this in a 3v3 online game and try to get feedback from the group afterwards!
RustySeptim  [author] Apr 17 @ 12:59pm 
@LaBonez I have provided 1,800 starting hunt and a medium goldmine to upgrade to the heroic age. Hence, there is no need for a starting market. The Forest Fire is supposed to encourage aggressive play and prevent matches from lasting over an hour. If you rush your opponent like shown in my videos the game should last 40-50 minutes.
LaBonez Apr 17 @ 12:08pm 
Consider having players start with a market or be able to build on in the classical age, also waiting 55 minutes for a single forest fire is too long. What about one every 10 minutes? I wish I could learn how to do Random Map Scripts. Not everyone likes long games.