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Im trying to understand how you come to the damage drop-off.
I'm the first to say i have no clue of guns beyond the "point + pull trigger"
So what do you calculate with what?
I've done some work to reverse engineer it, I believe they use the projectile stats to simulate momentum and an air drag force, but for me to reverse engineer it I'd need calculus (I just like spreadsheets, not math). By approximating it, I've gotten pretty close but it's ever so slightly off for each weapon in different ways so I haven't posted it.