Tabletop Simulator

Tabletop Simulator

48 ratings
Pokémon Master Trainer: Ultimate Edition (10 Regions, All Gens, Scripted + 3D Animated Models)
4
2
   
Award
Favorite
Favorited
Unfavorite
Type: Game
Game Category: Board Games, Family Games
Complexity: Low Complexity
Number of Players: 2, 3, 4, 5, 6
Play Time: 180+ minutes
Language: English
Tags: Pokemon
File Size
Posted
Updated
11.272 MB
Apr 13, 2024 @ 6:14pm
Apr 15 @ 2:12pm
76 Change Notes ( view )

Subscribe to download
Pokémon Master Trainer: Ultimate Edition (10 Regions, All Gens, Scripted + 3D Animated Models)

Description
A mod adapting Pokémon Master Trainer Ultimate Edition (by Deikkan, followed up by arukh & neko and others) with additional regions, content and more.

- Regions supported: Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, Alola, Galar, Paldea and Orange Islands!
- Fully scripted
- Gens 1-9 Pokémon and Gym Leaders! Orange Islands Gym Leaders are also included.
- Including Dynamax & Gigamax!
- Almost every Pokémon has a model. Gens 1-9 have a scalable chance for a shiny model. Certain gen 9 Pokémon do not currently have shiny models.
- Optional features include: Dual Type Effectiveness, Pokécoin economy system, Chaos Gym Leader system and Gym Leader Boosters




Please report any bugs you encounter and we'll try to fix them ASAP.

- Big thank you to the original creator Deikkan for his amazing work.
- Credit to the scripted version (by arukh & neko) for inspiration as well since it was used as a baseline for the codebase.
- Another huge thank you to Isutton007 for his incredible work in creating all the tokens, cards, splash art, etc. that we used in this mod. We've been working with him a lot on balancing and minor adjustments. Honestly, he has helped with so much for these mods that it would be too long of a list for here. This isn't really possible without his efforts.
- Badge icons were created by JorMxDos[www.deviantart.com] on Deviant Art!
-- Orange Islands badges Here![www.deviantart.com]

The following lovely people helped with the 3.3 combat expansion:
- Annette Soleil
- Halikon
- DoubleDubbel

Big thanks to the following people for their assistance in tracking down a ton of bugs:
- Kyruya
- Warden
- Curioplex
- Ramonsitos
- KyeNoel
- RadiantShocker
- Dracobob
- Kaef_Wuf

Big thank you to the following authors and their mods that we used the models from. Check them and their mods out here and give them a thank you:
Multhor, Pokemon Gen 8 Models Here!
Mentize and Cerotidinon, Pokemon Master Trainer 3D (7 Generations) Here!
DjangoBot, PTU Models Here!
Harunee, Legends of Sinoh: Gen 9 Models Here!
Zyphex Skybreaker, Pokemon Gen IX Models Here!

Have fun!

Join the official Pokémon Master Trainer Discord Server![discord.gg]

The codebase can be found here[github.com].
44 Comments
Allen Degenerous  [author] Apr 10 @ 4:24pm 
Hey Static, thanks for reaching out. I am going to look into that.
Static Apr 10 @ 1:58pm 
Hello, there is a problem with the event cards. They are loading incorrectly.
Malchezzar Feb 17 @ 7:58pm 
Fyi, shiny pokemon don't stay shiny when evolving, just had a shiny buizel evolve into a normal floatzel.
Allen Degenerous  [author] Feb 15 @ 3:39pm 
@crytekun: responded on Discord <3
crytekun Feb 15 @ 3:25pm 
hey what does glare do? I cant find that 3 lightning icon on the effects sheet
Allen Degenerous  [author] Feb 4 @ 6:31pm 
@TheWhee: thanks for reaching out. I just tested this and didn't see a Crystal Onix appear on any green spaces in my test. He's programmed to be Ice/Rock, what types were you expecting?

The best way to troubleshoot what you saw is to give me your exact scenario and let me test it. And the best way to give me that is the Discord server for this game. Reach out there and I can help you better.
TheWhee Feb 4 @ 5:50pm 
I have noticed that on the Kanto map, the Crystal Onyx always spawns on the same green space shortly before Cerulean City and it seems to have its typing programmed in wrong
The Wise Wolf Jan 20 @ 11:05am 
Thanks for the answers!

One more battle-related issue I noticed is that wild/gym/etc. pokemon don't get the increment/decrement status tokens buttons, which is a bit annoying.
Allen Degenerous  [author] Jan 19 @ 8:26am 
Hey Wise Wolf:

1) Not sure. That happens to me in development too. It is a bug within TTS I think, not the mod itself.
2) Autoroller dice are already fixed. Next mod update will have that resolved.
3) Is there a way? Totally. Is it worth the effort? Eh, not sure.I will add it to my list. Reach out on Discord if you have other questions! Enjoy!
The Wise Wolf Jan 19 @ 7:10am 
Is there a way to set Hidden Power's type for auto-calc?