Killing Floor

Killing Floor

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KF-Boardwalk (Part 4/4)
   
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File Size
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Updated
77.031 MB
Apr 13 @ 11:26am
Apr 13 @ 11:31am
3 Change Notes ( view )

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KF-Boardwalk (Part 4/4)

In 1 collection by {ST}Broski
Broski's Killing Floor Maps
10 items
Description
October 27, 2016: While in Paris, your crew gets word that the Zeds have reached the New Jersey shoreline in the USA. You and a few others from the group are sent to NJ, By time you reach a famous boardwalk, you realize the Zeds have a foothold on the city already. Then suddenly, a familiar voice comes through the radio, one you thought died in the UK during the lab explosion.

This is one of the largest Killing Floor maps ever made, while having a simple layout so that you don't get lost and can easily communicate your location. The map is designed for you to kite, explore, and not be able to camp in a single spot. The 3 traders are very far apart. Find secrets and easter eggs for extra cash and laughs. This map started development in April 2013, before eventually undergoing a full remake, then release on the ST server in June 2023, and finally public release now.

Massive thanks to WaffleTime for taking the lead and handling a majority of this remake. This map never would have been properly remade or seen public release if it wasn't for him.

MANUAL DOWNLOAD:
http://sirentorturers.site.nfoservers.com/downloads/KF-Boardwalk.zip

NOTE FOR WORKSHOP SUBSCRIBERS:
You need all 4 parts for this map. The game only allows 50 subscriptions at one time. You will need to have 46 or less subscriptions in order to successfully grab this. Use the manual download above if you already have too many subscriptions and want to avoid this hassle.

NOTE FOR SCRN SERVER OWNERS AND USERS:
If you are playing on default Scrn, it may feel a little slower than vanilla due to how Scrn tries to randomize Zed spawn locations. This can feel more dramatic on a large map like this. We recommend overriding this behavior if you can:
In more recent Scrn versions, Find ZSLOC_AUTO and ZSLOC_RANDOM in the ScrnGameType.uc and set both up like this:
wDist = 0.30 * (1 + BoringLocal);
wUsage = 0.30;
wDesire = 0.30;
Older versions of Scrn will have similar lines in the RateZombieVolume function. Override as necessary.

Special thanks to everyone who contributed (in small or large ways) to the old version of Boardwalk:
md789_stumped, AssassinMonLV, Barrage o' Fail, WaffleTime, Donagon