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As said, corrupted orbs are in same locations as true orbs. Once found, one can dig up in order to locate themselves on surface.
Guiding powder points to nearest orb room, not nearest unpicked orb. The key is to read EDR formations.
Source: I reached NG21 yesterday.
I really wanted to use a world travel wand, but I did not have the divide by 10 spell unlocked yet!! xdd so I ended up having to calculate the coordinates of the parallel worlds' orbs and picking them up one by one. That's the part I couldn't find a guide on how to do, as the orb atlas website only shows orbs' coords in the main world
EDR formation is (almost) always same. If you can read terrain generation correctly in-game you can rather easily locate yourself related to orb spawn are. For example Sandcave orb area can be found by digging down from right side of pyramid until you see "missing" EDR block. Stop there and start moving left from that EDR corner. Once you hit next biome border, drop down roughly one chunk and repeat until you hit the orb room. Then proceed to next. All orbs have at least somekind of EDR border.
Now take out accurate long distance travel wand and collect both east and west orbs with two cast. On paper this will cut roughly 66% search time. I'm using Haiku's deerswapper/allseeing eye build. Sadly that sometimes seems to sen me to hell/sky instead of next orb.