Left 4 Dead 2

Left 4 Dead 2

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Cruel Bots
   
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Game Content: Scripts, Miscellaneous
Game Modes: Single Player, Co-op
File Size
Posted
Updated
125.034 KB
Apr 12 @ 9:11am
May 23 @ 11:02pm
10 Change Notes ( view )

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Cruel Bots

Description
So..., I decided to make this... & I'm still too lazy to create a cover image, so I used the existing templates from my other mod.

This is probably the youngest brother of all bot mods I made (the twin eldest brothers Merciless Bots (Complete Ver) & Merciless Bots (Simple Ver), & elder brother Enhanced Angry Bots).

"What makes it different from its 'elder brothers'?"

Well, if you want to sort them based on complexity, this mod gets the lowest position, like this:
  1. Merciless Survivor Bots (Complete Ver): This one is a "jack-of-all-trades", with lots of features bundled into one mod, from bot-related to non-bot-related features, from balanced to OP features.

  2. Enhanced Angry Bots: This one is simpler with much less features, but some non-bot-related features can still be found here.

  3. Merciless Survivor Bots (Simple Ver): Simple version of "Merciless Bots" that completely removes all non-bot-related features, with some bot-related features that the complete version doesn't have.

  4. Cruel Bots: Here it is, the youngest brother. For now, the features focus on boosting bot's "cruelty" (probably some bot-related features will be added later). Very simple, small & portable, so it can be used together with other bot mods.

To put it simply, features on this mod are so simple that people only need few seconds to configure (or they can leave the settings as the default ones). For now, there are only few features available in "cruel bots.txt" cfg file:
  1. Cruel Level: This controls bot's cruel (difficulty) level. There are 4 levels. 0= default L4D2 (if you want to use other bot mods' settings for this). 1= Bots shoot on sight (default setting of this mod). Max value 4= Bots shoot on sight, semi berserk mode, & auto zombie scan every second.

  2. Berserk Mode: How long bots keep shooting when certain conditions are triggered (taking damage from zombies, shoving common infected, detecting special infected's abilities). The value is equal to second.

  3. Threat Detection Level: This will automatically configure certain cvars that affect bot's "cruelty" & how far bots can detect zombies. The value works as multiplier. Max value is 20 (20= bots can detect zombies 20x farther than the default L4D2 bots).

  4. Ability Detection Level: This controls whether bots can detect special infected's abilities (tongue, charge, ride etc) or not. When enabled, special infected will automatically aggro survivor bots & make them attack the special infected using the ability. Value affects whether tank (rock throwing ability) is included or not.

  5. Auto Self Defense: When taking damage or shoving common infected, bots have certain chance to stumble common infected nearby in melee range. The percentage of chance is affected by the value. Max value= 100 (100% chance).

  6. Auto Taunt: When killing common infected & special infected, bots have certain chance to taunt & show their arrogance & superiority via talkers (if they say good things, they're being sarcastic). The chance is controlled by the value.

  7. Emergency Warp: Depending on the value set, bots will warp to player's location immediately either when pressing "TAB + E" on any interactive objects (items, doors, weapons, switches etc), or when certain conditions are met (examples: Value 1= Warp when stepping on acid, 2= Warp to a location where a survivor's caught by SI, 4= Warp when bots are too close to tank, etc). & bots get "Temporary Friendlyfire Disabler" for 5 seconds after warp.

  8. Auto Retreat From Tank: Bots will retreat from tank immediately based on certain conditions set on each value.

  9. Assassin Mode: When enabled, bots will go into "Assassin Mode" in 5 seconds under certain conditions set on each value (either after they detect special infected's abilities, tank's rock, or witch's rage). During the duration of "Assassin Mode", bots deal more damage on certain zombies. based on value set.

  10. Prioritize Primary Gun: When enabled, anytime bots try to use secondary, they will switch back to primary gun until the primary is low on ammo clip (less than 3 ammo clip). Bots also won't reload too early when ammo clip is still plenty. Value affects whether chainsaw & melee are excluded or not.

  11. Auto Health Regen: Depending on the value set, bots can regenerate health buffer each time they kill a zombie or in every second. Each value has slightly different conditions.

  12. Sabotage Tank Rock: Bots can lower tank's rock throwing accuracy as long as they keep shooting him when he's trying to throw a rock.

With this mod, probably bots will start to look down on you, as they may kill zombies fast enough like main characters, while you'll look more like a supporting character if you're not active enough in killing zombies (like what I did on the video preview, becoming a supporting character for my bots lol).

Notes:
  • A video preview will be added later, about how bots cleared map 2 of The Parish without taking damage & how I became a supporting character.

  • 2nd video later is a preview about combination of this mod & L4B1 during scavenge finale on "Dead Center" (with me as a supporting character & bots as the main characters).

  • In case if you're curious of the cfg settings I used on the video preview:
    CruelLevel 1 BerserkMode 1 ThreatDetectionLevel 10 AbilityDetectionLevel 1

  • This mod should be able to be used together with other bot mods, as it's a very simple mod with very simple vscripts (See 2nd video about how this mod was used together with Left 4 Bots 1).

  • More features will be added later. & it's open to suggestions for new features on a discussion thread as long as they're bot-related & not complicated enough.
Popular Discussions View All (3)
9
May 27 @ 12:36pm
PINNED: Cruel Bots Suggestions
kurochama
5
Apr 22 @ 6:46am
PINNED: Cruel Bots Bug Reports
kurochama
0
May 5 @ 2:33pm
PINNED: Cruel Bots Questions about Features
kurochama
9 Comments
kurochama  [author] Apr 14 @ 2:23pm 
@Dropkix , this mod should be able to work together with your bot mods that use throwables.
Trunten Apr 13 @ 8:14pm 
good for you
i wasn't saying it doesn't exist or was impossible, as I've experienced it before
except when i remember seeing it was probably modified dedicated servers
server plugins are clearly more advanced in their designs
what i was referring to was from the base game itself with addons / scripts
i was saying it's not very logical because of what you're wanting the bots to do
it's human thinking and usage regarding timing and areas mostly
with how and when to use a molotov or pipe bomb or even a bile jar
it's been done before but it's just too buggy and awkward and not worth it
Dropkix Apr 13 @ 8:10pm 
@Trunten I have had/still have bot mods that allow bots to use throwables.
kurochama  [author] Apr 13 @ 11:23am 
@The solar flare , probably that's a good idea, to taunt survivor players via talkers.

@basednewb , I already replied this on the "Suggestion" thread. You can use this mod together with other bot mods instead.

@Trunten , yeah, making bots use throwables needs some coding & some complicated scripts & functions, like forcing bots to switch active weapon to throwable & then forcing them to throw it at certain directions of their eye angles. My "Merciless Bots" twin brothers have this feature as one of optional features, & some bot mods also have it. So there's no need to add this feature here, because this mod is so simple & portable that it can be used together with other bot mods without bug.
Trunten Apr 13 @ 11:00am 
i don't think bots "using throwables" is possible
well, at least not without actual recoding or reprogramming maybe
i could be wrong though, but I honestly don't remember seeing any mod for it
modified servers with plugins or something else from normal addons

however, he could probably copy the other one that lets them pick them up
as well as also give them to other players
same with swapping and giving around other items
they could at least be retrained to interact with items they normally don't
I seem to remember mentioning this to him long ago on his other bot mods
Kagamine Rin Apr 12 @ 3:28pm 
make them use throwables it would be cool
The solar flare. Apr 12 @ 12:58pm 
can they taunt more?
kurochama  [author] Apr 12 @ 10:06am 
@basednewb , yeah, they will kill-steal zombies much more often, a total opposite of the default bots that are often hopeless when facing horde or running events.
Kagamine Rin Apr 12 @ 9:54am 
so basically this makes bots a jerk kills more zombies than me