Garry's Mod

Garry's Mod

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Devil May Cry 5 - Dante's Sin Devil Trigger [RAGDOLLS]
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Movie
File Size
Posted
151.850 MB
Apr 8, 2024 @ 10:09am
1 Change Note ( view )

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Devil May Cry 5 - Dante's Sin Devil Trigger [RAGDOLLS]

Description
NOTE: This is NOT a PLAYERMODEL, and will not be made into one by me. If someone else wants to make it into a playermodel, they are free to do so, as long as they credit me.

When Dante, the Legendary Devil Hunter, absorbs the Rebellion and the Devil Sword Sparda, he forges the Devil Sword Dante, and awakens his Sin Devil Trigger! And now, at long last, he can awaken that form in the Source Engine!

SFM VERSION HERE!

This addon includes 6 models, each being pretty similar with a few differences, in terms of wing posing and size. The wings are not currently physics-ed, but I may add versions or update the models to have wing physics but we shall see. Here're the models and what they're for:
~~~
dante_sdt_wingsclosed - Default size, the SDT is taller than Dante's human form so this's scaled with that in mind, in proportion to E7ajamy's Dante port to GMOD.
dante_sdt_wingsopen - The same as the previous one, but with the wings out.
larger_dante_sdt_wingsclosed - Larger size, Scaled with the same logic as the default but in proportion to Scout from Team Fortress 2, resulting in it being larger than the default.
larger_dante_sdt_wingsopen - The same as the previous larger one, but with the wings out.
smaller_dante_sdt_wingsclosed - Smaller size, scaled directly in proportion to Антипчола's Vergil SDT port to GMOD.
smaller_dante_sdt_wingsopen - The same as the previous smaller one, but with the wings out.
~~~

I know a lot of people have wanted this model in Source, in particular a close friend of mine whose birthday is today (8th April). As such, I decided to port the model as a gift for him. I technically started this project a while back, but I left it for a while due to the sheer amount of bones in the original model, that I'd have to cut down to work at all in Source, but I picked it up again about a week or so ago. The biggest problem was the aforementioned bones, once I got it down to the Source limits making the physics and doing the textures wasn't particularly hard. I was surprised it managed to all compile, without having to split the model into multiple parts that had to be bonemerged. I still decided to make the open wing and closed wings two different versions, again because of the bones, and I wanted to include some specific different sizes because ragdoll resizers don't always work smoothly.

Dante's SDT/Shin Majin[www.deviantart.com] ported to XNA by:
rotten-eyed[www.deviantart.com] on DeviantART

Ported to the Source Engine by:
Drenduh Tyrof (me)

Some character designs featured in the images by:
casp175a

Featured GIF at the end by:
GhostEx
8 Comments
Nexit Dec 21, 2024 @ 11:43am 
WILL SOMEONE EVER PORT THIS INTO A PM??
NEON Aug 16, 2024 @ 5:23am 
can you please make kamen rider build ragdolls and props
mr nbz Apr 13, 2024 @ 3:14pm 
PORT THIS INTO A PM ANYONE I WILL GIVE AWARD TO WHOEVER DOES IT
merlot-and-candles Apr 12, 2024 @ 7:17pm 
FINALLY
VasKal Apr 11, 2024 @ 10:31pm 
can someone do pm, pls?
Death9Wing Apr 10, 2024 @ 12:15pm 
Can you make Urizen ? (:D)
Wyatt The Sans Apr 10, 2024 @ 4:43am 
Imagine a blue version.
Tow-Khan Apr 9, 2024 @ 2:31am 
The Long awaited SDT of Dante :D