Stellaris

Stellaris

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Maximize utilization of shipyards
   
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3.028 MB
Apr 8, 2024 @ 6:33am
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Maximize utilization of shipyards

In 1 collection by Blorg
Blorg的实用小mod
24 items
Description
Maximized Shipyard Utilization
In-game English supported, this intro is translated by chatGLM-4, you got what I'm trying to say.
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Feature Introduction:
The duration of "missing" time is reduced to 1/10 of the original.
Shipyards will distribute production almost evenly across all shipyards, including the dominant shipyard accompanying the fleet.

This mod originated from another mod I created to reduce "missing" time. Although reinforcements are now much faster, fleets still tend to assign most of their ships to the shipyard closest to them. This includes the dominant shipyard, which, being at a distance of 0 from the fleet, is given a significant production weight, leading to other shipyards finishing construction while the dominant shipyard still holds a large amount of our alloys. Now, all shipyards will try to use the same total number of production batches. For example, as demonstrated in the introduction, if 60 ships are assigned to the mega shipyard, each ordinary base shipyard will get 18, and the dominant shipyard will get 6. Overall, they will all finish production in 3 rounds, although the dominant shipyard, lacking a shipbuilding speed bonus, will be slower.
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Known Bugs:
None at the moment.
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Future Plans:
None at the moment.
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Changelog:
1.0.0
- Reduced "missing" time and balanced shipyard production.
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Compatibility Note:
This mod modifies the following files, and any mod that intersects with them may conflict:
Stellaris
|----common
|--------defines
6 Comments
焱淼 Nov 17, 2024 @ 7:06am 
支持3.14版本的兽栏吗?
Blorg  [author] May 18, 2024 @ 7:06am 
@晓jian 我没用过那两个mod不太清楚它们的实现过程,但如果是用的原版的建造调度那应该是可以的
晓jian May 17, 2024 @ 10:55am 
作者你好,请问一下这个mod兼容零者巨构里的奇迹船坞和舰r的联合荣耀船坞吗?
晓jian May 15, 2024 @ 9:52am 
wo,这个太重要了,谢谢大佬
Blorg  [author] May 12, 2024 @ 4:15pm 
@酒精杀手 增援也有提速的
酒精杀手 May 11, 2024 @ 4:59am 
大佬 这个会加快增援速度么 还是只有失踪