Buckshot Roulette

Buckshot Roulette

114 ratings
Determining the Initial Score (Double or Nothing)
By MeeperCreep
Ever wonder why sometimes you only get to double 20K, sometimes its 50K. Like, what is going on? Well, this guide explains it.
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So what determines it?
The main factor in determining how much cash you gain, at least in Double or Nothing mode is, surprisingly not how many damage you take or how many beer you drink.

It's just time elapsed.
Calculations
The exact formula for the initial run is as follows:
s = 70000 - ((t / 600) * 40000) if s < 10 then s = 10 s : score (int) t : time in seconds (float)

In simple terms, with a starting value of $70,000, you lose ~$66.67 per second.

Just for context, this is how the Godot engine handles t in the equation.



See get_process_delta_time()[docs.godotengine.org].

It's not necessarily framerate dependent, so t will be mostly consistent no matter the framerate!

Sidenote:
Since the game keeps track of the seconds (t) with decimal precision, when the score (s) is calculated, the end result would have the numbers after the decimal point removed since score is an integer / whole number.
AKA It is always "Rounded Down"

I don't know the specifics on like, the triggers like when it starts, pauses and stops.
My guess is that the timer starts after you sign the contract, at the blinking dot scene, so you don't have to worry about rushing that part. But maybe it also pauses at every slowdown?

I find keeping time in mind a pretty reliable way to gauge what initial score you'll get to double!

It caps off at around 17m28s I think, the lowest the game will ever give you is 10, would've been funny if it actually went to 0 but I get why, since you can't really double 0.

Point of references:

Time Elapsed
Initial Score
0:01
69,933
0:30
68,000
1:00
66,000
5:00
50,000
7:00
42,000
10:00
30,000
15:00
10,000
17:28 +
10

After the initial scoring in the first cycle, subsequent cycles is just doubling the score as expected.
s = p * 2 p : previous score (int) s : score (int)
Implications
What this means is that you need to become a "speedrunner" in the first cycle to maximise your initial points that you can double.

Consider the time cost of using items carefully and think quickly.
Like for example: If you know you can just end the round right there, why would you waste time getting a charge back with a cigarette animation?

And if you're tryna go for that 1000K achievement, maybe consider resetting if you know you spent a lot of time already.

~ The 10-Minute Rule ~

I consider past 10 minutes to be the dead zone since past that, you need more than 5 round cycles of doubling to get to 1M.

9 minutes = 34,000 (initial score) * 2 ^ 5 (round cycles) = 1,088,000 10 minutes = 30,000 (initial score) * 2 ^ 5 (round cycles) = 960,000

Well, technically it is 9:41, but rounding up to 10 minutes sounds a lot better and easier to remember in my head.

The most I've gotten so far is ~50K! It really really depends on RNG...

If you somehow always get handsaws, in a 2 charge round, and you know the chamber is live, 3 rounds in a row, then you're absolutely golden!
Rip, you can't get handsaws in the first turn of 2 charge rounds anymore...
Closer
Thanks for reading! Hope this helps!

Check out this awesome guide by Cartoon if you wanna Double or Nothing better:
https://steamcommunity.com/sharedfiles/filedetails/?id=3214773699
22 Comments
0 I REACHED 0 FUCKING ZERO I Double OR NOTHING 0
Stormy Feb 16 @ 7:33am 
It doesn't really matter but I love when the formulas have "extras" in them that just cancel out. That "((t / 600) * 40000)" could just have been t * (200 / 3) if the ratio mattered that much. Maybe a leftover from modifying the values?
soot Nov 17, 2024 @ 3:33pm 
once you press yes on double or nothing does it lower at all
like if i get 60k in cycle 1, then spend a long time on cycle 2, will i get less than 120k?
Fruta_30 Nov 13, 2024 @ 8:37pm 
and the timer doesnt stop during any animation too
Fruta_30 Nov 13, 2024 @ 8:37pm 
I DID THE MATH! Timer starts when you press enter
Dedicated Jul 30, 2024 @ 5:50am 
Oh. I just read the last part of this guide about hand saws. And I read a minute earlier on the update in April about them removing it.

I thought they removed it out of courtesy for the player to not "die immediately" But no. It was so they can't win quick enough:steamfacepalm:
Dedicated Jul 30, 2024 @ 5:48am 
BRO, I found out a month ago how the cash is calculated in normal mode.
And I thought it implied to double or nothing but it didn't make sense since it was always much lower money in this mode.
I started to think maybe the new items ALL reduce the cash like Cigarretes and beer. But yea, I played my first double or nothing the other day and won "10" :steamsad: . I was so confused. The game after I won like 40k (Like the usual amounts i've seen).

I jokingly thought, "Maybe It's the time it takes every game." And it actually is which is crazy. I couldn't find anything on how the money is calculated, thank you:steamthumbsup: .

If you read this, thanks ig lol, It was just me ranting lmao.
Goober27 Jul 12, 2024 @ 2:59pm 
☪️☪️☪️☪️☪️☪️☪️☪️ this is the purple guy
☪️☪️☪️☪️☪️☪️☪️☪️copy and paste him in every guide comment
☪️⬜⬛☪️☪️⬜⬛☪️so he can take over the workshop and finally
☪️☪️☪️☪️☪️☪️☪️☪️stop being depressed and murdering 5 children
⬛⬛⬛⬛⬛⬛⬛⬛
☪️⬛⬛⬛⬛⬛⬛☪️
☪️⬛⬛⬛⬛⬛⬛☪️
☪️☪️⬛⬛⬛⬛☪️☪️ yes
(this wasnt mine i copyed it):dealerrizz:
Not Anonymous Jul 7, 2024 @ 7:45am 
So thats why i got a 10 point score.... took my time to get back.
Thats the reason we see insane scores in the leaderboard? Well I also see negative scores in there, not sure what up with that. Kinda dissapointing its not a execution score.
MeeperCreep  [author] May 22, 2024 @ 6:54pm 
oh yeah youre right, i somehow miscalculated that. thanks for the correction!