Garry's Mod

Garry's Mod

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Animated Props
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Movie
File Size
Posted
Updated
365.716 KB
Apr 6, 2024 @ 9:58am
Oct 18, 2024 @ 9:26am
5 Change Notes ( view )

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Animated Props

Description
An addon that spawns animated characters and models, for use in screenshots, videos, scene builds, and more!

To get started, hold C to open the context menu, right click on a ragdoll or prop, and select "Convert to Animated Prop". This will open a control window with a list of animations to choose from, a pause button to freeze it in place, a seek bar to skip between frames, and lots of other options.


Features:
  • Loads of options to mess around with - play animations at any speed (even backwards!), set a key to turn an animation on and off, control how often it repeats, set custom start and end points (to play just part of an animation), change the size of the prop, edit pose parameters (like the direction a character is facing or moving), and more.

  • Animated props work just like normal props for building, and should be usable with every tool, from posers to constraints. Multiple collision types let any model act as a physics prop, or as an effect.

  • Remapping feature lets a prop play any other model's animations instead of its own - even between characters from completely different games, like the thumbnail of GMan doing the TF2 conga taunt.

  • Ragdollize button spawns a ragdoll in the same pose as the animated prop, letting you use any animation as the base for a ragdoll pose. With the Ragdoll Resizer addon installed, it can spawn posed ragdolls of any size. You can also set props to ragdollize on damage, like killing an NPC.

  • Has multiple animation layers for playing gestures, reloads, firing anims and such, with all the same options to choose from - you can pause a layer while the base animation keeps playing, make one fast but the other one slow, make a layer only play on a key press while the base animation always plays, and so on.

  • Built from the ground up to be compatible with all the features of the Advanced Bonemerge Tool - you can attach animated props to other models, move and rotate bones while they're animating, or use the advanced bone scaling features on them to make all kinds of strange creations.

  • Every feature is 100% dupe and save compatible.


FAQ:
  • How do I make them hold weapons?
    You can attach weapons, hats, and other items by using addons like the Easy Bonemerge Tool or Advanced Bonemerge Tool.

  • The context menu won't let me click on certain models, what do I do?
    In case the context menu doesn't work, this addon also includes an Animated Props tool in the Construction category, which you can use to copy a model, spawn an animated prop with that model, or open a control window for a prop you've already spawned.

  • The ragdoll poses from Ragdollize keep turning out bad because the ragdolls don't have posable shoulders, is there a way to fix this?
    Try looking for a workshop addon with improved physics. For TF2 models, I like to use this one: Team Fortress 2 Improved Physics Ragdolls

  • Is there a way to show the size of their physics boxes? It's hard to tell once they're not in a reference pose any more.
    In the Drawing tab of the context menu, in the same place as the options to draw effect rings or physgun beams, there's an option to draw animated prop physics boxes.

  • Is this compatible with the old version of the addon? Some old glitchy behavior it had was part of my workflow!
    You can use both addons at the same time, but as long as this one is enabled, loading dupes and saves will convert old animated props to the new prop_animated entity, including the old pre-made TF2 stuff from the Entities menu (they'll attach extra parts with Advanced Bonemerge, and particles with Advanced Particle Controller)


Known Issues:
  • Remapping will automatically translate between the bone names of HL2, TF2, HL1, and default GMod character models, but other games and addons could potentially name them anything. If you find a (human/biped) character model that isn't matching bone names by default, then post a link to an addon with that model, and I'll check it out.

  • Lots of animated props using bone manips or remapping at the same time can cause FPS drops, though this can be improved by pausing them (this lets them fall asleep and stop recomputing bone positions)

  • Remapping and Advanced Bonemerge features aren't compatible with Advanced Duplicator or Advanced Duplicator 2, because they won't copy the custom data tables these features use.

  • Gestures can have visual jittering at the ends of the animation sometimes - this seems to be a problem with either gmod's animation layer system, or the animations themselves, since this happens with any entity.


Github page: https://github.com/NO-LOAFING/AnimpropOverhaul
Popular Discussions View All (6)
32
Mar 22 @ 8:21pm
PINNED: BUG REPORTS GO HERE
no loafing
17
May 2 @ 7:56pm
PINNED: Post your screenshots!
no loafing
3
Jan 5 @ 11:48am
Issues With Pyro Taunt's animation
Oknr5551
294 Comments
Scottish Engineer Apr 30 @ 5:31pm 
is there a way to attach 2 animated props together and have them sync up? such as the engineer and his rancho relaxo or nah?
no loafing  [author] Apr 25 @ 11:31pm 
@WORLDS BEST SK8ER!
the convar is called "sbox_maxanimprops", but it should be there in the admin menu with all the other limit sliders

@Ollie
try searching for animations with "russian" in the name
WORLDS BEST SK8ER! Apr 25 @ 9:30pm 
is there any way to increase the limit for animated props in multiplayer servers?
Ollie Apr 25 @ 11:38am 
for some reason the kazotsky kick is not listed in any of the TF2 mercs
Atrick21 Apr 22 @ 9:14pm 
VJ Base NPCs and ZBase NPCs
no loafing  [author] Apr 22 @ 5:56pm 
@Atrick21
they aren't intended to do that at all, what npcs are you having this issue with?
Atrick21 Apr 20 @ 6:47pm 
Is it possible to make it so that NPCs don't target the animated props? or atleast add some form of context menu option?
funnyguy11 Apr 19 @ 11:57am 
im going to create a animation for my friend youtube channel
[sbc] kaos_brand Apr 16 @ 6:09pm 
I have a question, can you try to make a list that is in this mod where it shows all of the things that have animations?
no loafing  [author] Apr 16 @ 7:37am 
@Theta
that's a bit vague, but i'll do my best

you should be able to adv bonemerge one of the animated models to the other, but with "merge matching bone by default" set to off . this way, all of the attached model's bones should still be animating by default, instead of being overridden to follow the other model.

if that doesn't work for whatever reason, you could try adv bonemerging both models to some innocuous 3rd model like a phx prop, which you could then turn invisible.