Garry's Mod

Garry's Mod

37 ratings
Backrooms - Level 1
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic, Realism
File Size
Posted
Updated
14.492 MB
Apr 3, 2024 @ 10:35pm
Apr 5, 2024 @ 2:02am
2 Change Notes ( view )

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Backrooms - Level 1

In 1 collection by gilles671games
Backrooms
9 items
Description
Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which allows indefinite habitation by wanderers providing that appropriate precautions are taken. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways.

Crates of supplies appear and disappear randomly within the Level, often containing a mixture of vital items (food, Almond Water, batteries, tarps, weaponry1, clothing, medical supplies) and nonsensical objects (assorted car parts, boxes of crayons, used syringes, partially burned paper, live mice, mice in a catatonic state that have been injected with unknown substances, shoelaces, loose change, bundles of human hair). The crates should be approached with caution due to their contents, but are a valuable resource.

A hallway of Level 1.

In addition, crude paintings and drawings with no apparent origin or meaning appear on the walls and floors. They are known to change in appearance and disappear when not in a direct line of sight or when unlit. The light fixtures within Level 1 are prone to flicker and fail at inconsistent intervals; when this occurs, supplies are liable to vanish inexplicably and hostile entities may appear unexpectedly. These entities rarely attack in groups and tend to avoid light and large gatherings of people. It is advised to carry a reliable light source and sleep holding whatever items you do not wish to lose.

Navmesh and ai nodes included

Some elements taken from Mallparking
18 Comments
Nightmare Mar 7 @ 10:52am 
nah guys we need level 15 (i know how to make maps im just really lazy :bo3lmso:)
emrickmaelgwyn Jan 26 @ 11:34am 
one room has a missing texture floor and some areas have a error sign sitting there I would like to know the extra stuff needed:steamthumbsup:
Aquila Jan 19 @ 10:21am 
more levels please
YourLocalOccitan May 15, 2024 @ 1:27pm 
The map looks quite good ngl , It looks like the real level , The warehouses are accurates , The corridor with the wooden stuff is , But it can be better if the map can have more details like the entrance to the hub , ( the A , b doors stuff ) , A more devlopped Labyrinth system , Bigger and more warehouses , pore warehouses and places without lights and also making a mix between the habitable zone and the lurking dangers , 2 different versions of the level 1:steamhappy:
76561199230806345 May 1, 2024 @ 12:33pm 
you should make level 188.8 (flooded windows) and level -2 (overflow)
Larry Apr 10, 2024 @ 1:42pm 
"Some" elements from mall parking
Your average Enclave soldier Apr 10, 2024 @ 7:10am 
lmao
Fruitpummel Apr 6, 2024 @ 7:59pm 
isn't this just gm_mallparking
8GGR8egg8 Apr 5, 2024 @ 2:23am 
thanks
gilles671games  [author] Apr 5, 2024 @ 2:03am 
Fixed, i forgot about texture