RimWorld

RimWorld

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[AP] Venerated Drinks
   
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Mod, 1.4, 1.5
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722.028 KB
Apr 2 @ 8:22pm
Apr 12 @ 9:48am
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[AP] Venerated Drinks

Description
[ko-fi.com]





This mod adds a new section in the ideologion creation page: Venerated Drinks.
Drinking these will give a +5 mood buff, while not drinking them for a long period of time will give a -5 debuff until they drink again. Only works for alcoholic drinks.


Anything that is considered and/or configured as "alcoholic" should appear in the available list of drinks.


Q: What if my ideoligion forbids drinking alcohol/drugs?
A: Unforunately I can't make a precept incompatible with another precept, only to another Meme, so you would have to remove them manually.

Q: Why is the Breweing Expanded mod needed?
A: It's not tecnically needed, although, since it's part of a commission I was told to require it. And because I'm using Oskar's image in the preview xD Also, beer is the only alcoholic drink in the base game


lazyhope for funding the commission!
Oskar Potocki for the Vanilla Brewing mod, as well as giving me permission to use his image for the preview.

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23 Comments
britnatural May 4 @ 11:13am 
This Mod may conflict with venerated drugs. i'm not sure. i isolated this mod as it was causing my dev mode to not open. so i'm assuming having these two mods together caused the error as both use alcohol as a venerated drink/drug.
Dümbük Enişte May 4 @ 1:27am 
For some reason my pawns have both "drank venerated drink" and "no recent venerated drink" moodlets at the same time. I have an ample supply of beer and their drug policy makes them drink a bottle of beer every day. It has been like this for a long while.
Trapus May 1 @ 8:10pm 
I'm still using 1.4 and this mod bugs my dev mode actions menu. Literally only mod loaded still bugs up. Also my hugslib keeps giving me http error code sorry no log.
Dizzy_Dares Apr 13 @ 6:05pm 
it only works with alchohol? i was able to make tea a venerated drink but none of my pawns get the buff when they drink it
Alexis Popcorn  [author] Apr 12 @ 1:13pm 
in 1.5?
Akaired Apr 12 @ 12:32pm 
this mod still messes with sites generation
Alexis Popcorn  [author] Apr 12 @ 9:56am 
Updated. Should at least not prevent factions from appearing
Alexis Popcorn  [author] Apr 12 @ 9:27am 
Figured out what was wrong, working on a fix
TeH_Dav Apr 12 @ 4:09am 
@Alexis Popcorn; I'm having a similar issue, and I have uploaded the Player.log. I can't really understand what the error is saying, honestly:

https://drive.google.com/file/d/1x89ywgQp-2lmsrO4D6nI-0I8irGWdoS2/view?usp=drive_link
Alexis Popcorn  [author] Apr 10 @ 12:12am 
I'm more than happy to fix bugs, but without a log I'm useless, it works just fine with the mod alone from what I can test, we need to check what's causing the incompatibilities