Reverse Collapse: Code Name Bakery

Reverse Collapse: Code Name Bakery

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The Grand Collectible Guide
By ph0ne (greatijedi)
Guide for finding all the collectibles.
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Introduction
Considering the other collectible guide went kaput, I've decided to make my own. I have the original guide saved as a html file, so I'll try to translate what I found here.

Chaper 4 isn't numbered, so I'll be using a grid system to refer to the various maps, using this diagram:
Chapter 4 stages will be named like "Chapter 4-X-Y". X is the row, and Y is the column.
Chapter 1-P: Ambush
Burned Paper
Location: Mansion on the bottom right corner of the map.
Chapter 1-1: The First Battle
Heavy Coat
Location: House by the southeastern exit.
Chapter 1-2: Sneaking Through the Snow
Edelweiss
Location: Windwill near the eastern exit.
Chapter 1-3: Narrow Escape
Boxful of Trophies
Location: Shelves located south of the camp, west of the exit.
Chapter 1-4: Stranded in Snow
Tactical Gloves
Location: Destroy the barrel at (1), and then send a unit to claim the collectible at the roadblock at (2).
Chapter 1-5: Breakout
Broken Shield
Location: Colosseum east of spawn.
Chapter 1-6: Entrust
Shiny Coin
Location: Forest atop the cliff, to the southwest of spawn.
Chapter 2-1: Shortcut
Exquisite wigs
Location: House in the northeastern part of the map.
Chapter 2-2: Unexpected Incident
Collectible Game Tapes
Location: Section of cracked pavement just south of the refugee truck, near spawn.
Chapter 2-3: Rendezvous
Best-selling Novels
Getting this collectible requires several steps.
  1. There are two boot-shaped buildings on the map: One in a group of three buildings to the north (1), and one all the way to the south (2).
  2. Place Jefuty and Mendo at these boot-shaped buildings. They should each give a small bit of dialogue when they arrive.
  3. When both are placed, Jefuty and Mendo will disable security. You must now go to the multi-floor building in the middle of the map (3) to claim the collectible.
Chapter 2-4: Night Raid Alarm
Army Lapel Pins
Location: Snowfield northeast of spawn, just east of a scout, just north of a commando, and just west of an impassable mech-looking thing.
Chapter 2-5: Struggle for Survival
Old Geiger Counter
Location: Shack in a pair of shacks in the northeast, a short distance above the teleport bunker.
Chapter 2-6: Approach
Yellow Armband
Location: Radar station in the middle of the map.
Chapter 2-7: Hell's Paradise
Red Label
Location: Epiphyllum field in the middle of the map.
Chapter 2-8: Dependent
Rusty Sword Hilt
Location: Just below the right section of a two-tile high ground you'll pass by, in the middle of the map.
Chapter 2-9: Hunting Game
Decoration
This requires several steps to get.
  1. A commander will spawn the turn after entering the base.
  2. You must shoot this commander with a dart before he despawns at the southwest part of the map. It is ideal to shoot him just before he despawns.
  3. Doing so will grant you his keycard. Use the keycard to unlock the L-shaped building to the southeast of the map's exit.

Chapter 3-P: The Beginning
Skull Cap
Location: House in the middle of the map with a green smiley face on it.
Chapter 3-1: Night Crisis
Robot Model
This collectible requires some steps to get.
  1. Send Mendo and Jefuty to the objective in the southwest of the map.
  2. Have one stay in the management room (1), and have the other turn the power on using the control room a short distance to the northeast, near the edge of the pier (2).
  3. Take the unit stationed in the management room (1) to the orange party stall at the very south of the line of party stalls in the middle of the pier (3).
  4. Enter the code: GERNAWY-OCINEVA-INTHOSMB
Shapter 3-2: Crossroads
Collapse Crystal
Location: When your units reach the lower part of the map, two ELIDs will spawn in the southwest to stop your escape. One of these ELIDs will have blue crystals sticking out of its shoulder. Kill this ELID to claim the collectible.
Chapter 3-3: Miraculous Survival
Damaged Jammer
Location: Just north of the lightning rod located along the wall just west of the quarantine gate.
Chapter 3-4: Camouflage
Superchip
Location: Destroy the truck in the southeast part of the map.
Chapter 3-5: Base Infiltration
Lime Liqueur
Location: Buy Lime Liqueur from the vending machine present in Carl's section of the map.
Chapter 3-6: Snow Mountain Rendezvous
Moon Photo
Location: The spherical-looking building to the west of the plateau all the way to the north.
Chapter 3-7: Trap
Red Gloves
Location: The derailed train in the middle of the map, all the way to the west.
Chapter 3-8: Battle of the Peak
Red Dragon Pendant
Location: Ruins of a destroyed house to the east, by the cliff.
Chapter 4-1-B: Fighting Side by Side
Small Notepad
Location: The building with a "42" on it to the southwest.
Chapter 4-1-C: Preemptive Strike
Weird Scale
Location: A shack between two shacks, a short distance to the west of the exit. An elite commando is standing on it when the mission begins.
Chapter 4-1-D: High Ground Setup
Exquisite Lock
Location: A house to the east of spawn, just west of a campfire, and just south of an elite commando.
Chapter 4-1-E: Zombieland
Sharp Chainsaw
Location: By the skeleton in the southeastern section of Super Mutant Lambda's enclosure.
Chapter 4-1-F: Escape
Commemorative Coin
This collectible is difficult to collect. What you need to do is make Super Mutant Lambda do a Ground Pound right next to the northernmost checkpoint, to Lige's west. You will need to get Super Mutant Lambda into position and box him in two turns after he arrives so that he'll use Ground Pound on the checkpoint. Once the checkpoint is Ground Pounded, send someone into the checkpoint to take the collectible.

The following setup is enough to make the collectible spawn:
Chapter 4-1-G: Night Scouting
Super Tank Blueprint
Location: There is a road in the middle of the base. At the very northwest of the road, south of the fence, are a pair of crates and a tank. The collectible is in the crates.
Chapter 4-1-H: Blood Horror
Mysterious Necklace
Location: Place Lige behind the statue, and use her skill.
Chapter 4-1-I: Snow Mountain Interception
Worn-out White Coat
Location: On the far west side of the map, there's an oddly-shaped building resembling a giant comma on its side. That building has the collectible.
Chapter 4-1-J: Lure the Enemy
RC Handle
Location: The control room that was used in Trap.
Chapter 4-1-K: All-Consuming
Mottled Red Spider Lily
Location: A sniper will be revived in the following position. Kill the sniper, and take the collectible from his body.
Chapter 4-2-E: Panicked Battle
Gas Mask
Location: A house on the right side of the map; it's the house Atena was defending in 2-7.
Chapter 4-2-F: Deep in the Tiger's Den
Damaged Stun Gun
Location: In the blue container just below the stage's exit.
Chapter 4-2-I: Caged Bird
Target Dummy
Location: The pillbox with the target dummy in it.
Chapter 4-3-I: Lone Infiltrator
Mecha Comic
Location: N/A. It's automatically given if 3 comics are in Jefuty's inventory when the level is completed.
Chapter 4-3-J: Treacherous Road
Severed Cable
Location: In between two machine wrecks, west of spawn.
Chapter 4-4-A: Divergence Point
VR Gaming Device
Location: Inside the patch of forest just to the southwest of Jefuty's starting position.
Chapter 4-4-B: Race Against Time
White Mask
Location: The hole partially hidden by trees in the northeastern section of the map.
Chapter 4-4-C: Support in the Woods
Patchwork Bracelet
Location: The destroyed, 2-tile large, ancient Greek-looking building in the western section of the enemy camp near spawn.
Chapter 4-4-D: Deviation
Mr. P*zza
Location: A chimney-toting house, next to a cliff edge, to the southeast of spawn.
Chapter 4-4-G: No Escape
Electric Collar
Location: Prison Block 14. Head to the entrance to let the prisoners out, and then walk inside to get the collectible.
Chapter 4-4-K: The Final Battle I
Train Ticket
Location: A small building just south of a bus, and to the northeast of Diberg.
Chapter 4-4-L: The Final Battle II
Opera Ticket
Location: The southeast corner of a 4-tile building in the city center. When the battle begins, the tile containing the collectible will be occupied by Blood Fruit. You must not destroy the area with a cruise missile - doing do will destroy the collectible.
Chapter 4-5-H: Midnight Stratagem
Ship in a Bottle
Location: 2-tile ship in the southern part of the map.
Chapter 4-5-J: Rapid Advance
Giant Wrench
Location: Follow these instructions carefully.
  1. Detonate the pile of scrap at (1) with a rocket launcher.
  2. Use the control panel at (2) to move the tram at (3) to position (4).
  3. The tram will ram into the rubble, destroying it. Send a unit to (1) to claim the collectible.
Chapter 4-6-B: Iron Bridge Conflict
Quartz Watch
Location: Inside the northern outpost, by the upper right corner. The collectible is in a building just south of two oil tanks, and just west of the cliff.
Chapter 4-6-C: Choice
Flash Mine
Location: Use the Autonomous Recon Vehicle to disarm the mine just below spawn.
Chapter 4-6-D: Secret War
Chocolate Biscuit Snack Toy
Location: Board the transport before it leaves the map, such as when it's parked in front of the outdoor garage.
Chapter 4-6-E: The Rescue
Cloth Map
Location: The building in the middle of the map where the Prison Keycard is acquired.
Chapter 4-6-F: Enticement
Tactical Light
Location: A barrel obscured by a tree on the right side of the map, just to the southwest of a house, and just to the southeast of some sandbags.
Chapter 4-6-G: Honeypot
Cat-shaped Cleaning Robot
Location: Detonate the lower-right section of 4-tile rock west of spawn, and send a unit into the remains.
Chapter 4-6-H: Nightmare
Blue Butterfly
Location: A tile of blue butterflies in a flowerbed to the southeast of the map's center circle.
Chapter 4-6-I: Eviction Notice
Cloud Wind Chime
Location: A house to the northeast of the camp the team makes after crossing the river.
Chapter 4-6-J: Dead End
Golden Toaster
Location: Place a unit at the church in the center of town, and have that unit craft an Area Healing Orb.
Chapter 4-7-D: Cornered Beast
Rusty Blade
Location: Blow up the oil drum to the left, and then pick up the collectible in the vertical line of trees just left of spawn.
Chapter 4-7-I: Forward Pressure
White Coffee Cup
Location: A small building next to a barrel, east of spawn.
Chapter 4-7-J: Mutual Destruction
The Hero's Art of War
In the north is this structure. It can be accessed through the cave system. Turn the pieces the designated number of times below, and claim the collectible at the X:
102
0X0
121
21 Comments
Kastuvas Dec 28, 2024 @ 12:25pm 
In 4-1K I killed that sniper on first turn and the collectable didn't drop. I tried to wait for him to respawn but no elite sniper was revived in that location or anywhere else on the map. Is it bugged or did I do something incorrectly?
xBleacheDxSungasMx Apr 28, 2024 @ 12:30pm 
They patched the 2-9 bug a day after he brought it up, lol.
Anyway if anyone is wondering about chapter 5 collectibles: https://www.youtube.com/watch?v=dj_8H3xogs4
ph0ne (greatijedi)  [author] Apr 25, 2024 @ 7:07am 
Maybe you need to send someone to go pick it up from him? I was able to get the keycard regardless of whether I was detected or not.
BattleCat Apr 25, 2024 @ 4:45am 
Hello! I have an issue in "Hunting Game 2-9." I shot commander with a dart, but it doesn't give me a keycard. What to do?
ph0ne (greatijedi)  [author] Apr 22, 2024 @ 5:02pm 
Sorry about that. Fixed the name.
xBleacheDxSungasMx Apr 22, 2024 @ 4:57pm 
Typo? 4-5-H is named Midnight Stratagem but the guide calls it Military Stratagem.
RavaZa Apr 21, 2024 @ 2:21pm 
@xBleacheDxSungasMx ah yep mb, imma delete that then. I just started chapter 4 so I had no idea how that works.
xBleacheDxSungasMx Apr 21, 2024 @ 2:08pm 
@RavaZa that's 4-4-A (fourth row, first column), the first mission of ch. 4. 4-1-A would be in top left corner of the timeline, which doesn't exist.
xBleacheDxSungasMx Apr 21, 2024 @ 10:40am 
I got it. I only needed to turn one piece: https://i.imgur.com/S5GRDwb.png
I would revise to say something like the following:

In the north is this structure. It can be accessed through the cave system. Your puzzle's starting positions may be different. Turning a piece will also torn the adjacent pieces. The goal is to point the triangles toward their corners, and the short side of the trapezoids toward outside. Then claim the collectible at the X.
xBleacheDxSungasMx Apr 20, 2024 @ 9:05pm 
For Chapter 4-7-J: Mutual Destruction (The Hero's Art of War) is that your starting position or ending position? No matter how I look at it, our puzzles do not line up. Was there a hint in the game? This is what my puzzle looks like: https://steamcommunity.com/sharedfiles/filedetails/?id=3228272594