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Currently is seems very likely that 1-2 light, 3-4 medium and for some unknowable reason 5-10 all seem like heavy armor pen... while I think there is only one value for enemies with heavy armor (5)? buildings with 7~ (or structures just work different see also explosion penetration). Either way the armor value system is either A: Very incomplete, or B: not well understood. Or both.
For example the listed damage for many weapons like Erupter and crossbow are impact only, which is incorrect. The autocannon numbers are almost certainly wrong e.t.c. Though its interesting they list the machinegun as 80 damage also :D
Also the listed pen on explosions is either inaccurate or simply not what we think of as armor pen - it is a different value altogether.
Currently all my numbers are off the CEO's (very possibly incorrect) statement that 1-3 is light, 4-6 is medium and 7+ is heavy.
so far there are only two tiers per armor rating (i.e. medium 1&2) so im essentially just combining Medium 2 with the currently non-existent medium 3 which makes no difference as it doesn't exist.
I am aware of some datamining, but do not have any access myself to the code, and it seems pretty clear Arrowhead isn't encouraging it. Also having followed datamined information from other games, it is prone to changes and inaccuracies depending where you are getting the info and can be difficult to interpret which parts of the code are talking about what. So while I think it is likely more accurate doing light 1/2 e.t.c. I have some cause for hesitation.
https://www.youtube.com/watch?v=tccz3X49fFk
Flamer does have durability damage, it can pop heads off bugs for example. My guess is the hit box is quite large so it has difficulty with things like the small faceplate of hulks. Also most heavy armored units seem to have incredible resistance to burning/fire with the Charger being an exception to the Fire (still very resistant to burning though)