Garry's Mod

Garry's Mod

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[DRGBASE] (FANMADE) Unnerving SNPCs: Grape Juice Editon.
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Scenic, Realism
File Size
Posted
Updated
192.011 MB
Mar 30, 2024 @ 6:58am
Mar 30, 2024 @ 7:20am
2 Change Notes ( view )

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[DRGBASE] (FANMADE) Unnerving SNPCs: Grape Juice Editon.

In 1 collection by OPERAINCEPTION
(GMOD) [DRGBASE] Unnerving SNPCs Fanmade Collection.
14 items
Description
Yo yo yo it's ya boi back at it again with another Unnerving SNPCs addon. This one is very special! It's fanmade. But I'm uploading it. My good friend Grape Juice had the idea one day to make his own Unnerving SNPCs pack, this is said pack! He came up with every individual aspect of this mod that you see. So my job was to code it all together. This pack is one of the most unique we have in the franchise yet! And we are very excited to bring it to you.

8 SNPCs are featured as follows, short and sweet:

Thrall: Stationary and teleports randomly. Will drain your health within a certain range at a moderate rate and summons fast transparent afterimages that drag you towards Thrall itself.

Inversion: Super fast, nigh unavoidable. When it catches you instead of killing you it will disappear and drain your health rapidly, but it also spawns more inversions that try to move away from you, catch them to stop dying. Then the cycle loops.

Primal: Moderately fast, if he gets close enough he will start slowly backing away before charging even faster. If he gets within killing range of a player he will drag you in like a black hole keeping you in place and rapidly draining your health while rampaging all over the map, making it look like he's mauling you to death like a feral animal.

Overseer: Very large, sends smaller eyes that wander the map too look for you every 50 seconds, when they find you. They will give chase and drain your health rapidly as long as they see you draining your health, slowing you down and distorting your screen, you can't escape unless you turn a corner, in which they will stop draining your hp. If an eye can't find you within 1 minute it will return to the overseer. If you get within line of sight of the Overseer itself it will start gradually slowing you down, after you stop moving, if still in line of sight with the Overseer, you die. If not then your movement will turn back to normal.

Obscure: Runs away from you super fast, looking for a hiding spot. One it finds a suitable spot it goes invisible, you have to find where it hid in 30 seconds. If you don't, he will instantly kill you and the cycle repeats. If you do find him, the game also repeats.

Descent: Has multiple phases he switches to every minute. Every phase has a design. At first he's passive, harmlessly running away from you. After a minute he enters his next phase, where he still runs away but if you come into contact with him he will kill you. After he switches again he will begin chasing you. In his next phase after that he will chase you faster and very rapidly charge every few seconds. In his fifth phase he blindly runs around the map in an erratic manner, he's long gone. His final phase renders him immobile and harmless, he is dead, another minute after this and he despawns. Inspired by Everywhere at the end of Time

Shroud: Doesn't move at first and is silent, spawns in a random location on the map like Gaster, if he sees you, he will charge at you extremely fast, basically unavoidable. when he does so, the map will get shrouded in darkness (god im so ♥♥♥♥♥♥♥ funny). But he also spawns randomly somewhere else after he does this and chases you, albeit much slower than before, and when he gets close to you he will go invisible. Once the darkness wears off after ten seconds, he disappears and repeats the process.

Instinct: Has 1 hp and charges towards you, you have to shoot it 8 times. But every time you shoot it, it teleports away and gets faster, gets extremely fast towards the end.

Credits:
Grape Juice for making absolutely everything in this pack except for the addon icon and code.
OPERAINCEPTION (me) for everything else.
16 Comments
OPERAINCEPTION  [author] Apr 9, 2024 @ 7:46am 
Them getting stuck isn't really my fault at the end of the say :wshrug:
Gobul Apr 8, 2024 @ 4:17pm 
Im not forcing you im just suggesting. cause these nextbots have scary material in them so i thought it would be cool if they navigated smoothly. but thats your way. no harm no foul.
OPERAINCEPTION  [author] Apr 8, 2024 @ 8:03am 
I don't really consider these to be nextbots that you should shit your pants to. Just cool snpcs with cool mechanics.
Gobul Apr 7, 2024 @ 12:28pm 
Flatgrass is made for building props and stuff. not for nextbot chasin.
tukchero Apr 6, 2024 @ 4:05pm 
me when the when the me the when and the when we when
OPERAINCEPTION  [author] Apr 1, 2024 @ 9:16pm 
...I just said pick a different map, you should know this by now.
leoxd Apr 1, 2024 @ 11:45am 
every snpc gets stuck bro
OPERAINCEPTION  [author] Mar 31, 2024 @ 9:08pm 
Use them in open maps like Flatgrass. I can't do anything about them getting stuck.
Gobul Mar 31, 2024 @ 6:30pm 
DrgBase Nextbots Get Stuck Alot i suggest you code them so they unstuck themselves
OPERAINCEPTION  [author] Mar 31, 2024 @ 9:09am 
me when pointless complaint with no substance that adds no criticism for the 2499th time