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CAR_, pretty sure I've played with that scout once or twice. He's always scout - it's a bit weird. It's not possible to carry most of the teams as scout.
Also, you've got a point about the Spy upgrade. When I usually go Spy, it's because nobody went scout and we also don't have a medic pick class (Soldier, Pyro, Heavy, Medic, Engineer, Engineer). I usually have no faith that the second engineer would be any helpful if I forced him to scout or demo, so I just pick spy. I'll switch up my wave 1 upgrades so that I can have full penetration for wave 2.
I guess Damage Scout would technically be better for this role, but there's only one refund available, so you gotta put some insight into this.
Armor Penetration is useless on waves without Giants. Those are rare, but still happen.
I even heard opinions that sapper upgrades, even the very first one, are worthless. Some people think about upgrading anything else after maxing out Armor Penetration and Movement Speed. Armor Penetration is a very valuable upgrade, but it works only on Giants, so on waves/missions that are less giant-heavy, this isn't as effective as on other ones.
Also, I recommend backstabbing Super Scouts over sapping them.
And maybe put in something about how good Scout is with tank-killing. One time I was on a Broken Parts server where a 130-tour Scout ragequit because I played Wave 1 as Demo without upgrades and then switched to Spy for the giants. He seemed to think I was actually going to focus the tank had I stayed Demo, for some reason.