Left 4 Dead 2

Left 4 Dead 2

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KJ's MWII Brysonn 800 - Compressed Weapon Mod (Chrome Shotgun)
   
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Game Content: Weapons, Sounds, UI
Weapons: Shotgun
File Size
Posted
14.572 MB
Mar 26, 2024 @ 10:48pm
1 Change Note ( view )

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KJ's MWII Brysonn 800 - Compressed Weapon Mod (Chrome Shotgun)

In 1 collection by syahmi2002.sa
syahmi2002.sa's Weapon Mod Reuploads (with Modfications)
136 items
Description
This reuploaded mod will replace Chrome Shotgun with Brysonn 800 from Call of Duty: Modern Warfare II (2022), made for those who don't want to risk their game to have unstable FPS and occasional audio cuts with many HQ-ish mods installed.

What's provided in the original mod by M82A1闇冥:

  • Weapon model with animations, custom HUD icon and sounds

What's provided in the modified, ported mod for Chrome Shotgun by KJ:

  • Altered weapon model with animations, custom HUD icon and sounds
  • Changed the firing sounds to the ones from Call of Duty: Black Ops
  • Incorrect custom HUD icon

Changes I made to KJ's mod:

  • Compressed the .vtf texture files by resizing them to half of their original resolution
  • Replaced the incorrect custom HUD icon with the correct one

You have to subscribe to all Required Items to the right of the description. Please keep in mind that the custom script mod only works on local servers. So, if you use this mod on any official/unofficial online servers, there's a chance that you'll be kicked from the server.

Credits:

Infinity Ward (published by Activision) - Weapon model, textures, sounds and animations
Treyarch (published by Activision) - Shotgun firing sounds
mav - Run & idle animations
M82A1闇冥 - Porting works and the original compile for Pump Shotgun
KJ - Making modifications to M82A1闇冥's mod and porting it to replace Chrome Shotgun instead of Pump Shotgun
Myself - Compressing the .vtf files and replacing the custom HUD icon in TLS format

REMINDER: While the purpose of these compressed weapon mods is to minimize the risk of unstable FPS and occasional audio cuts, some of them still have the potential to cause game crashes, as their .smd file(s) (a.k.a. their uncompiled model files) may exceed Source's 17,433 vertices limit. Unfortunately, there's little I can do to address this issue, as splitting their .smd file(s) into different parts requires more skill and trial and error than simply compressing the texture files. Besides, I usually don't take mod nor friend requests.