Stellaris

Stellaris

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Doorway Expanded [3.14.x]
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Mar 24, 2024 @ 4:28am
Sep 25, 2024 @ 2:54am
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Doorway Expanded [3.14.x]

In 2 collections by Sparble
sparblaris 2.0
136 items
Hyperconstructs Submods & Compatibility Mods
9 items
Description
Have you ever wanted to make more use of the various Doorway Event chain outcomes? Ever wanted to save your Mirror-Dimensional Counterparts or a shiny Null Void-Colossus?
Or perhaps you have always wanted to send your scientists in various Doorway dimensions and see what happens?


The Doorway Expanded Mod adds new event options, event outcomes, ship parts, technologies and a whole new Doorway-Dimension to Stellaris.

Finally you can harvest the pure-energy dimension to power your fleets and use the static void to create new ship static-void disintegrators, as well as the Null Void-Colossus!

New Features

Nullvoid:
- Huge Nullvoid Beam damage buff
- A new Nullvoid Colossus Weapon
- Unlocks the Dark Matter Drawing-Tech
- Option to send in one of your scientists into the Nullvoid
Yes why not send in a scientist what could possibly go wrong

Mirror Dimension:
- Option to offer your mirror counterparts a safe place in your galaxy
- New Species Trait
- New Leader Trait

Static Void Dimension
- Static Disintegrator Ship Component

Pure Energy-Dimension
- Energy Dimension Ship Generator
- Now unlocks the Planetary Shield Tech as well

New Dimension: The Corridors
- Send in your scientists into the endless corridors and see what you can find!


This mod features various event texts for non-gestalts and hive/machine empires as well as updated event pictures for each doorway dimension.

Discord for patch notes & bug reports. If you want to share ideas, ask questions or just chat feel free to join!
[discord.gg]
46 Comments
Sparble  [author] Jan 16 @ 2:58am 
@christophercarter408 if it wasnt possible before it shouldnt be possible with this mod either. All that changed were some weight modifiers
christophercarter408 Jan 12 @ 6:04pm 
@sparble does that also mean that the plight of the beta universe can occur if your empires homeworld is artificial? and it would also be nice to know which paths are changed, what base game paths lead to what modded paths, and what the new chances are.
Sparble  [author] Jan 12 @ 2:56pm 
@MightyShark thanks for the report, can fix that with the next update
Sparble  [author] Jan 12 @ 2:56pm 
@christophercarter408 the base game chacnes have been overwritten
christophercarter408 Jan 11 @ 9:17pm 
so i was curious, and decided id ask. did you mess with the chances of the base-game events? or did you just modify what comes after, in terms of events?
MightyShark Dec 11, 2024 @ 6:14pm 
Apparently you cant put these traits as a triggered_self_modifier->

Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 27
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 28
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 29
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 30
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 90
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 91
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 92
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 93
Sparble  [author] Sep 30, 2024 @ 11:05am 
@Cosmoros IS THAT A BACKROOMS reference!??!?!?!
Cosmoros Sep 30, 2024 @ 9:01am 
Endless corridors xD
Sparble  [author] Sep 6, 2024 @ 10:06am 
@BroncoXeno2035 yeah, the only difference to your main species is the trait.
BroncoXeno2035 Sep 6, 2024 @ 5:37am 
Are the Mirror Pops basically just the Static Pops in terms of traits?