安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I also tried using the max speed of the conveyor title and still nothing, they still don't fall from it...
Can you fix this please ?
Currently, they default as UI locked left (bit 2 ignored) which might have been overlooked as until you start automating it behaves the same as the off signal automation.
I just havent updated the description yet
I do have a suggestion though: could you add a weight plate combined with a conveyor tile (that activates itself with the weight plate is triggered, and gives out an automation signal)? This would make automating piles of a given size much easier...
EG: You could have the plate set to above 500kg and a line of conveyors attached to the plate the activate when the plate is triggered. Whenever more than 500kg lands on the plate all the piles will move until the plate isn't triggered anymore. Then you'd end up with a conveyor filled with piles of approximately 500kg.
The best use for this would be with the new liquid bottlers, they drop several bottles on the floor until the bottle is of a certain size, then the queue moves forward by a tile. Then you can relocate the bottles to where you need them. This would mean that you're not stuck trying to divide up a 25t bottle into a more usable size.