Oxygen Not Included

Oxygen Not Included

310 vurderinger
Conveyor Tile
2
3
5
3
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
9.070 MB
22. mar. 2024 kl. 20:04
12. dec. 2024 kl. 16:25
10 ændringsbemærkninger ( vis )

Abonner for at downloade
Conveyor Tile

I 1 samling af Sgt_Imalas
Mods made by Sgt_Imalas
57 genstande
Beskrivelse
Conveyor Tile

This mod adds a conveyor tile that allows to move items, critters and unsuspecting dupes.



Current latest Version: 1.1.7




Features
  • New Building: Conveyor Tile
  • Requires 125KG of refined metal.
  • Unlocked with the research "Solid Transport".
  • Duplicants require the "Mechatronic Engineering" skill to build them.
  • Gasses and Liquids will pass through the conveyor tile (similar to a mesh tile)
  • When powered, the tile will act as a conveyor belt, moving items towards the chosen direction
  • Direction can be swapped via ui button or logic input, copy settings can be used to mass-change the direction of conveyor tiles
  • each tile has a logic input ribbon port that can disable it (bit 1), change its direction (bit 2), or increase its speed and power consumption (bit 3 and 4)
  • different speeds will be indicated by the tint of the gear, this can be disabled in the config
  • doors/solid tiles above the conveyor tile will block items
  • if a conveyor tile has no tile next to where it is transporting items, the items will fall over the edge

Config
  • by default, each tile consumes 4W - 16W (depending on Speed, 4W is at default speeds) when active, this can be configured in the mod config
  • the speed of the conveyor effect can be adjusted in the config (warning: high speeds might lead to dupes no longer being able to walk into the opposite direction of the tile)
  • if needed, the effect of moving dupes and/or critters can be disabled in the config (this is not in effect by default)



Credits
Conveyor Tile Animation made by Klei and 3GuB
Options made with PLib.

Localisations




Bug Reports & Local Download
You can find direct downloads for my mods here[github.com] (please notify me if I forgot to release new versions).

Please post bug reports and issues on GitHub[github.com] or on my Discord Server[discord.gg].
Always include the full player.log in a report: https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log

Make sure you do NOT have the mod "Debug Console" enabled as it breaks the game's logging and makes the log useless for debugging!




Do you like the mods I make? If you want, you can support me on Buy me a coffe[www.buymeacoffee.com] or Kofi[ko-fi.com] :D.
Do u like 3GuB's art and animations? you can support him on Kofi[ko-fi.com].

65 kommentarer
Sgt_Imalas  [ophavsmand] 13. juni kl. 16:12 
this is probably also the case for the lumb and the rhex, these critters are 2x2
Jean-Luc Picard 13. juni kl. 15:51 
The Bammini (and even their adult form Bammoth) from the Frost DLC are not falling from the conveyer title. I tried to move the Bammini's through another room i've made using the conveyor title basically by dropping them from it but... they don't drop. From what i can tell, they are the only ones that can't fall from the title, they just get stuck on the last/first conveyor title.

I also tried using the max speed of the conveyor title and still nothing, they still don't fall from it...

Can you fix this please ?
Sgt_Imalas  [ophavsmand] 26. apr. kl. 9:29 
they are ui locked left because you can flip them
demalion 26. apr. kl. 7:02 
Ashotep's comment I think relates to what I think is an implementation oversight: I think the tiles should by DEFAULT depend on automation to determine direction, and then you can SPECIFY locking a certain direction in the UI. This is so when you build an automation it actually all will work as built.

Currently, they default as UI locked left (bit 2 ignored) which might have been overlooked as until you start automating it behaves the same as the off signal automation.
戏言 15. mar. kl. 13:24 
It's a fun mod that brings something interesting,
SkyViper2025 (bad at games) 24. jan. kl. 11:29 
oh, awesome!
Sgt_Imalas  [ophavsmand] 23. jan. kl. 17:25 
It is
I just havent updated the description yet
SkyViper2025 (bad at games) 23. jan. kl. 17:13 
I love this one! cant wait till it becomes bionic update compatible!
BoNes 28. dec. 2024 kl. 0:29 
Firstly, love the utility of this mod. It's great.

I do have a suggestion though: could you add a weight plate combined with a conveyor tile (that activates itself with the weight plate is triggered, and gives out an automation signal)? This would make automating piles of a given size much easier...
EG: You could have the plate set to above 500kg and a line of conveyors attached to the plate the activate when the plate is triggered. Whenever more than 500kg lands on the plate all the piles will move until the plate isn't triggered anymore. Then you'd end up with a conveyor filled with piles of approximately 500kg.

The best use for this would be with the new liquid bottlers, they drop several bottles on the floor until the bottle is of a certain size, then the queue moves forward by a tile. Then you can relocate the bottles to where you need them. This would mean that you're not stuck trying to divide up a 25t bottle into a more usable size.
Ashotep 14. dec. 2024 kl. 10:03 
Does anybody else have any problem getting the tiles to respond to automation settings? Maybe I am just doing it wrong.