Half-Life: Alyx
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Multi Source 2 Model porting 0 to 100 (Still going on)
От B_CANSIN
Heres how I port my Hatsune Miku to Source 2 series still going on:
Starting with counter strike 2 workshop tools will move on Half-life Alyx (HLA) /S&box on parts go on.
3ds max to Modeldoc import/export / Photoshop to Material Editor
PhysicsShapes, PhysicsHullFile, PhysicsJointConical, PhysicsBodyMarkup, BodyGroup, Ragdoll
Hair porting model/material
Jigglebone, Cloth chain/node/shapes Hitbox, Jigglebone Cloth Collision
BindPose Anim, Feet Foot l/r, IKchains, Movement Set, ao_proxy box/capsule
Breakable Prop
Source .vbsp script to Source 2 prop_static with foliage animation and fade
Source 2 hammer VRAD/VVIS prop_static detail weld fix for foliage animated detail


Also please don't be like this or act like or type like this:
https://twitter.com/B_CANSIN/status/1769187640568389932
You won't help anyone to be/act/type like it... Focus on topic.
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Hatsune Miku HWM PDFT/Megamix+ port
Hatsune Miku HWM PDFT/Megamix+ port
https://steamcommunity.com/sharedfiles/filedetails/?id=2171829899
You can try her. I used her in this whole guide.
Suggesting tools for this
Heres how I port my Hatsune Miku to Source 2 series still going on:
Starting with counter strike 2 workshop tools will move on Half-life Alyx (HLA) /S&box on parts go on.
Suggesting tools for this: 3ds max 2022 (gamezombie+wallworm pro plugins)/Notepad++/Photoshop/Chatgpt
https://knockout.chat/thread/806/1
https://wallworm.com/store/wall_worm_pro
https://notepad-plus-plus.org/downloads/
But you can also use alternative tools: blender (source tools plugins)/gimp/copilot
https://store.steampowered.com/app/365670/Blender/
http://steamreview.org/BlenderSourceTools/
https://www.gimp.org/downloads/
Part 1: 3ds max to Modeldoc import/export / Photoshop to Material Editor
3ds max to Modeldoc import/export / Photoshop to Material Editor
2:21 Starting Importing .fbx to 3ds max
3:30 Making changes to fit model to source 2 in 3ds max
5:12 Giving mat paths in 3ds max using bingAI gen max script
9:37 Exporting model as .dmx
12:07 Creating .vmdl with Modeldoc
13:29 Adding .dmx as mesh in Modeldoc
14:38 disabling bonecull to keep all bones
17:03 Animfile exported as .smd from 3ds max to Modeldoc
18:53 Hide emty categories in modeldoc
19:08 Material Editor part starts
20:20 Paste .tga files to cs2 folder for converting them to .vmat
23:07 Creating first .vmat for miku
24:09 Making Alpha test Mat with photoshop and Material editor
30:11 Making skin .vmat
36:27 Making material groups at modeldoc
38:26 Making detial texture with CSGO Complex shader
50:28 Making translucent material
54:07 Making self illum with CSGO Complex shader
1:02:33 Making her other mats
Part 2: PhysicsShapes, PhysicsHullFile, PhysicsJointConical, PhysicsBodyMarkup, BodyGroup, Ragdoll
PhysicsShapes, PhysicsHullFile, PhysicsJointConical, PhysicsBodyMarkup, BodyGroup, Ragdoll
0:08 Porting her hands 3ds max to modeldoc
4:00 Porting her hands mats
11:30 Making PhysicsShapes
16:16 Testing Ragdoll without PhysicsJointConical
17:30 Making PhysicsHullFile with 3ds max
21:32 Showing imported PhysicsHullFile on modeldoc
22:00 Testing Ragdoll without PhysicsJointConical again
22:24 Making PhysicsJointConical
32:15 Testing Ragdoll with all PhysicsJointConical
32:30 Fixing unlinked bones in 3ds max
34:15 Testing Ragdoll with all PhysicsJointConical again
35:15 Making PhysicsBodyMarkup
38:05 Testing Ragdoll with PhysicsBodyMarkup
39:21 Making main mesh with 3ds max
45:00 Adding main mesh in modeldoc
45:30 Making Bodygroups with 3ds max
1:04:40 Adding Bodygroups meshs in modeldoc
1:06:00 Rename Bodygroups meshs in modeldoc
1:07:41 Testing Ragdoll after import/rename mesh
1:08:00 Fixing wrong rig in inside of modeldoc
1:08:45 Testing Ragdoll again
1:09:45 Making Bodygroups/choice in modeldoc
1:11:57 Edit vmdl with notepad++ to type Bodygroups/choice
1:18:19 Final Testing Ragdoll in modeldoc

Don't cross 65 mesh file limit or else your rig break like this ( I did with 68 mesh files)
Part 3: Hair porting model/material
Hair porting model/material
0:08 Preparing hair in 3ds max before modeldoc
13:00 Importing dmx to modeldoc
14:12 BSOD
14:27 Porting Hair Materials
54:03 Dealing with path limit error with mat
59:52 Improving and testing her mat with new things and settings
1:15:56 Testing her
Some Phy tests
HLA Source 2 modeldoc 110 Phy hull Hatsune Miku PDFT hair test in modeldoc
HLA Source 2 modeldoc 62 Phy hull Hatsune Miku PDFT hair test in modeldoc
https://youtu.be/BdZ16gT7Mp0
HLA Source 2 modeldoc/ingame Killing Floor Robo Claus (Patriarch) Animation and phy test.
https://youtu.be/YNMlxkGWs9A
Part 4: Jigglebone, Cloth chain/node/shapes Hitbox, Jigglebone Cloth Collision
Jigglebone, Cloth chain/node/shapes Hitbox, Jigglebone Cloth Collision
0:08 Making Hitbox and configure them
07:34 Making and explaining jigglebones
18:16 Adding jiggle prefab
21:30 Adding test animations and testing
22:00 Making and explaining cloth shapes
26:52 Testing cloth shapes with jigglebones collision
29:28 Testing diffrent parameters for jigglebones
49:32 Compare S2 with S1 jigglebone code in notepad++
53:16 Making cloth chain and test limits
1:04:11 Making cloth nodes
1:10:52 Testing with Jigglebone, Cloth node/chain all together
1:13:36 Adding her HWM head with bonemerge
Some jiggle/cloth tests
From CS2:
Counter Strike 2 Source 2 Filmmaker Hair Cloth/chain/Jiggle Collsion Sakura Miku 33 Tests
Counter Strike 2 Source 2 Filmmaker Hair Cloth + Jiggle Collsion Sakura Miku Test
From HLA:
Sakura Miku Jiggle bone. Implemented through cloth collision test HLA SFM/Modeldoc Source 2 test
https://youtu.be/uh2WDg9Iyxc
Source 2 What if Sakura Miku Hair got Has Base Spring+Collsion+jiggle?
This is what happend if you tick Has base spring and set limits to it...
https://youtu.be/GQHMqkAH4Kw
Sakura Miku Jiggle bone. Implemented through cloth collision test HLA S2FM/Modeldoc Source 2 test 2
https://youtu.be/1uFkfMw0SeM
Source 2 Filmmaker Hair Cloth Jiggle Collsion Sakura MikuTest
https://youtu.be/8D8Jusu8Rdk
Part 5: CS2 TO S&BOX AND HALF-LIFE ALYX ALL IN ONE MODEL/MATERIAL PORT
CS2 TO S&BOX AND HALF-LIFE ALYX ALL IN ONE MODEL/MATERIAL PORT
BindPose Anim, Feet Foot l/r, IKchains, Movement Set, ao_proxy box/capsule
This one is so massive I hope worth the wait.
Note: Jiggle bones and cloth are broken at s&box at moment your game will crash.
You need this for CS2 to hla and s&box downgrade
<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:modeldoc28:version{fb63b6ca-f435-4aa0-a2c7-c66ddc651dca} -->
Video chapters:
0:00 Intro
0:14 BindPose Anim
3:13 Feet Foot l/r
5:00 IKchains
11:24 Movement Set
13:17 ao_proxy box/capsule
26:06 Testing changes
27:19 Fixing Mat won't make shadow by translucent mat
29:42 Testing again
32:10 Getting into Half-Life Alyx
33:16 Copy paste from CS2 to HLA
34:40 Testing cs2 .vmdl in hla
35:22 Modeldoc version diffrences error
35:48 Getting into s&box
36:00 Copy paste cs2 to sbox
41:37 Testing cs2 .vmdl in sbox
41:55 Again Modeldoc version diffrences error
42:40 Fixing it with notepad++/modeldoc to adept it at sbox
1:05:00 Making her mat at sbox
1:52:55 Making her hair mat at sbox
2:11:15 Back to modeldoc fix her warnings
2:28:37 Back to HLA
2:28:52 Fixing it with notepad++/modeldoc to adept/fix it at hla
2:52:50 Making her mat at hla
2:26:58 Making her hair mat at hla
3:36:53 Back to Modeldoc more fixs and testing
3:47:06 Testing with SFM at hla
3:54:40 Back to sbox
3:57:32 Summarize
3:58:39 Outro
Part 6 : CS2 PLAYER MODEL MAKING & SERVER OPENING WITH SERVER SIDE PLAYER MODELS

Also this looks very usefull when you decompile as .gl/tf (I hate this format) instead of .dmx l so you can use this also to get rig but you still need .vmdl decompile:
https://forums.playdeadlock.com/threads/guide-how-to-import-deadlock-models-in-blender.3691/

Video chapters:
0:00 Intro
0:07 Basic info giving
2:16 Source 2 viewer Decompile agent
5:03 Opening decompiled .vmdl in modeldoc
7:00 Opening decompiled .dmx in 3ds max
8:05 Opening agent with SFM to export rig
9:27 Editing gameinfo to show agents in cs2 workshoptools
11:03 Importing model and rig to 3ds max and rigging model with cs2 rig
21:15 Testing cursed dummy rig for tut
23:00 Doing export progress to .dmx
25:18 Explaining Defuse cute for CT models
28:42 Exporting parts to .dmx
32:01 Fixing decompiled .vmdl and import .dmx
33:22 Testing Cursed dummy tut rig in modeldoc
35:54 Fixing physhapes adding missing phyconical and more fixs in modeldoc
50:54 Starting how to do arms&sleeve for first person
51:51 Decompile arms&sleeve with Source 2 viewer
53:17 Opening decompile .vmdl in modeldoc
55:12 Opening arms&sleeve with SFM to export rig
56:08 Showing why you need rerig arms than your pm in SFM
58:04 3 Importing arms&sleeve and rig to 3ds max and rigging model with cs2 arms rig
1:02:23 Arms&sleeve modeldoc configration
1:05:19 Adding arms&sleeve to Player model in modeldoc
1:06:21 Showing Jiggle+Cloth configration in modeldoc (Optional features)
1:10:45 Sever part starts Steamcmd explain
1:13:46 Doing sever config to start server
1:15:40 Metamod:Source installing
1:17:01 CS2-PlayerModelChanger warnings before you go
1:18:09 CounterStrikeSharp installing
1:19:36 CS2-PlayerModelChanger installing & configration
1:23:35 If Metamod:Source not works try this
1:24:22 Connectining server with cs2 workshop tools
1:27:53 Ingame test
1:36:26 eye_blink making for your player model
1:37:05 Explaning morphs in 3ds max
1:45:10 Showing other morphs keys on cs2 agent modeldoc
1:47:20 Summarize
1:48:52 Outro

Example cs2.exe for workshop tools opening:
"D:\Steam\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\cs2.exe" -dx11 -tools -addon hatsune_miku

Example steamcmd.exe shortcut for downloading&updating cs2 server:
C:\Users\User\Desktop\steamcmd_win32\steamcmd.exe +login anonymous +force_install_dir "C:\cs2_server" +app_update 730 validate

Example cs2.exe for server opening:
C:\cs2_server\game\bin\win64\cs2.exe -dedicated +map de_dust2 -insecure

Tools&Addons:
Source 2 viewer
https://valveresourceformat.github.io/
SteamCMD:
https://developer.valvesoftware.com/wiki/SteamCMD
Metamod:Source:
https://www.metamodsource.net/
CounterStrikeSharp:
https://github.com/roflmuffin/CounterStrikeSharp
CS2-PlayerModelChanger ( This plugin can cause a GSLT ban, please use at your own risk. ):
https://github.com/samyycX/CS2-PlayerModelChanger
Ending supporting S&box I got enought of this toxic comminty and Garry supporting this toxic people

https://x.com/B_CANSIN/status/1833551203269017857

Garry and your Facepunch team you destroyed my last good faith to you with this ban for no reason. Even worst you select to protect this awfull insulting people.
You select support this awfull trolls and ban victim.
They even insult my supporters. I cannot support your sbox or any facepunch project because you failed protect me even worst you protected this awfull people.
I got enought of this toxic bs of yours.

By way I changed my pinned tweet in my twitter just show how awfull you are!
https://x.com/B_CANSIN/status/1833551203269017857

I need to understand when this nintendo DMCA going.

And I am still recording the callout video of this ban of me. People needs see how you and company awfull.

My support other s2 games will contunie but for yours NO THX. Your discord comminity so toxic and you protecting this toxic comminity is much more awfull. Disgusting.

After all of I done I regret to do your sbox I wish never ever try to share to people or try encourage people for just this toxic awfull things. I disapointed of you.

https://www.youtube.com/clip/UgkxOL_PMrQcfGM21u2yCIaIpdX0ECmz3_uS
Breakable Prop tutorial
0:15 Testing in TF2 S1
1:29 Testing in HLA Modeldoc in game sim
2:42 Back to tf2
3:02 Tutorial part explaining
6:08 Testing breakable's breakable
Source 2 Tutorial Source .vbsp script to Source 2 prop_static with foliage animation and fade
00:13 Showing detail prop s1/s2 compare them
03:28 Explaining prop detail as prop static in source 2 hammer explaining vbsp
05:27 Explaining detail material
08:38 How to use wallworm to import vbsp and export them as dmx with 3ds max
18:44 Importing dmx to modeldoc
19:41 Importing material of detail to mat editor and foliage animation
23:27 Explaining asset spray tool and apply closes settings to vbsp
31:20 Explaining settings after spray
Source 2 hammer VRAD/VVIS prop_static detail weld fix for foliage animated detail
00:40 Explaining .vmat foliage animation vs not for this
2:42 Showing how to fix for foliage animation .vmat
4:00 Showing fixed version of it
Social media & support me
Want more progress photos about projects? You can join our discord ^ ^
https://discord.gg/Bggw9fa
My steam group:
https://steamcommunity.com/groups/B_CANSINSSERVERS
My steam workshop:
https://steamcommunity.com/id/B_CANSIN/myworkshopfiles/

Want to support me here you can^ ^
You can become channel member
https://www.youtube.com/channel/UCXwD4qujnCbgSgmFML1AZVQ/join
or You can support me on Subscribe Star Adult
https://subscribestar.adult/b_cansin

Thank you for reading.
Have nice day.

Also please don't be like this or act like or type like this:
https://twitter.com/B_CANSIN/status/1769187640568389932
You won't help anyone to be/act/type like it... Focus on topic.
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Note for trolls who type hate/haressmant/trolling comments I don't feed trolls.
-----------------------------------------------------------------------------------------------
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