Crusader Kings III

Crusader Kings III

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Reimagined CK3 - More Engaging Personalities and Point Buy Choices
   
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1.048 MB
Mar 21, 2024 @ 5:53pm
Apr 6, 2024 @ 5:46am
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Reimagined CK3 - More Engaging Personalities and Point Buy Choices

In 1 collection by Thegrinch
Reimagined CK3 Series
4 items
Description
A Reimagined CK3 series that focuses on creating modular addons that improve player agency, the impact of their choices and makes the “world” feel more alive. These mods will initially more often come as singular traits/decisions/events that will then be expanded on.


Updated
Shrewd is no longer congenital and reduced cost
Adjusted pricing in relation to prowess (overall reduction in availability)
Made some other minor adjustments of personalities and other traits



More Engaging Personalities and Point Buy Choices

Originally posted by Reimagined Ck3:
Don't you hate it how it never feels worthwhile taking more advanced educations? even many personalities or fame traits?

Why take Berserker when it fits your characters theme when you can buy more stats then it costs just using the Stat Buy function in the Ruler Designer?


The overall goal is to encourage more meaningful choice of personalities and traits as part of the Ruler Designer as Vanilla balancing left it to where you were HIGHLY encouraged to just spam buy stats.

It does so by changing the stat / bonus inclusions / ruler designer cost / point distribution by age and overall balancing. Along with reducing the max stats for a generated character along with their minimums.

Along with adding more hopefully engaging bonuses/negatives as part of them all that encourage more of a “role playing” aspect to things and decision making.

It is balanced around choosing 3-4 personalities and the AI generated characters reflect this.

Originally posted by Reimagined CK3:
This addon makes SIGNIFICANT changes to the personalities, education, fame, lifestyle and congenital traits found in the vanilla game.

Some examples would be
  • Educations have been rebalanced to make them more worthwhile for choosing
  • Overall a lot more traits include Lifestyle Experience

  • Paranoid now increasing Intrigue based on Devotion Level
  • Diligent now increasing Stewardship based on Fame Level
  • Patient provides Learn Language Scheme Power
  • Trusting and Honest increase the Scheme Power for “Befriend”
  • Greedy starts with Additional Gold based on their starting title
  • Ambitious and Arrogant start with Additional Prestige
  • Arrogant has a higher risk of death in combat
  • Shrewd is now Congenital

  • “Negative” Stress Traits have been limited to 1 to prevent abuse to increase stat buy
  • Illnesses will be similarly restricted in the future



Cost Per Stat
# 2 / 4 / 6 / 10 / 14 / 20 points

Number of Stats in each Cost Band
# 2 / 1 / 3 / 4 / 4

I.e.
Number of stats purchased
1
2
3
4
5
6
7
Cost per point
2
2
4
6
6
6
10
Total cost
2
4
8
14
20
26
36

Originally posted by CK3:
VANILLA FOR REFERENCE WAS
Cost Per Stat
# 2 / 4 / 7 / 11 / 17 points

Number of Stats in each Cost Band
# 4 / 4 / 4 / 4 / 4

I have included more detailed information regarding the changes/balancing in a discussion thread for this addon. This is overall something that I am constantly balancing/changing things on.

There are LOTS of changes plans and feedback in the Discussion will help to affect these changes.

NOTE:
Regarding the screenshots: "Vanilla" with lots of traits etc doesn't give you much then to spend on stats, while, if I was to have just spammed stat buy and not added the "equivalent" traits I would have a lot more similar stats/ It actually can allow you to have more stats then my modded version due to this.



Affects: Player/AI

Selectable in the Ruler Designer
Compatibility: Medium
It makes changes to the existing 00_traits.txt / ruler designer files and starting values.



Additional mods in the series hyperlinked to workshop page
Popular Discussions View All (1)
0
Mar 21, 2024 @ 6:31pm
Balance & Feedback
Thegrinch
11 Comments
LazyestSloth Jan 28 @ 11:41pm 
all of your mods look so good, just discovered them but I'm currently having a blast playing roads to power and I was wondering if you would/could update them :Blessing:
Lunya Apr 9, 2024 @ 12:00pm 
I think that's a good change
Thegrinch  [author] Apr 6, 2024 @ 5:46pm 
Am thinking of adjusting the stat buy costing:

Cost Per Stat
# 2 / 4 / 6 / 10 / 14 / 20 points

Number of Stats in each Cost Band
# 2 / 1 / 3 / 4 / 4

TO:

Cost Per Stat
# 2 / 4 / 6 / 10 / 14 / 20 points

Number of Stats in each Cost Band
# 2 / 2 / 3 / 4 / 4

It's a minor change where you get 2@ 4pts each instead of 1 before moving to 6pts ea. I feel it is a little harsh on specialisation right now and I tend to never buy more then ~3/4 points using stat buy. Thinking this should make it more comfortable to do so.

Thoughts?
Thegrinch  [author] Apr 6, 2024 @ 5:42pm 
@Lily
File 'common/defines/adjusted_generated_char_starting_values.txt' should be in utf8-bom encoding
File 'common/defines/adjusted_ruler_designer_points_spread.txt' should be in utf8-bom encoding


Is fine, it can and does read the file and function correctly regardless - it's not an issue unless you just like an empty error log, in which case the base game, no mods, still generates similar inconsequential errors.
Lunya Apr 6, 2024 @ 4:31pm 
File 'common/defines/adjusted_generated_char_starting_values.txt' should be in utf8-bom encoding
File 'common/defines/adjusted_ruler_designer_points_spread.txt' should be in utf8-bom encoding
FrenchRobot Apr 2, 2024 @ 9:45am 
I actually believe this is the best mod to have a challenging and fun gameplay. At hands.
Thegrinch  [author] Mar 28, 2024 @ 1:53am 
@ficitonal character well you are welcome to continue picking no personalities or traits and just spamming stats then to optimise new characters
Flemishh Mar 27, 2024 @ 9:44am 
This mod doesn't seem like it would be very interesting.
Thegrinch  [author] Mar 27, 2024 @ 3:55am 
@kuya, yeah, long term intent would be that for sure

still learning and haven't created my own events and everything that comes with it yet XD
Kuya Frenzy Mar 26, 2024 @ 7:35am 
I think making shrewd as a congenital trait is too broken. It would be better if there is another mod for more events/mechanics to get shrewd and strong.