Warlock 2: the Exiled

Warlock 2: the Exiled

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The Dremers
   
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Tags: Dremer, Faction
File Size
Posted
Updated
1.104 MB
Sep 25, 2014 @ 5:00pm
Oct 1, 2014 @ 10:09am
3 Change Notes ( view )

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The Dremers

In 1 collection by K'senia
K'Senias Faction Collection
3 items
Description
The Dremer - Playable Dremer faction

Hey everyone. Thought I would try out a dremer mod that I have been wanting to do, but didn't have the knowledge to do correctly until now.
Thanks to echoslamisop who taught me some XML editing to get the graphics I wanted, I am now ready to start releasing this beta version of the mod.


It is ready and playable, though there are some more things I need to add and balance out yet. Some of the buildings have been left 'empty' at the moment because they need to be there. They will be altered as the playtesting discovers what balancing things need to be done.

Publishing it now, so my friend (and you too) can help me with testing for bugs and balance change suggestions.

What this mod does:

- New Great Mage - Dremer Larval Mind (who will give you access to the faction)
- New Faction - Dremers!!!
- Mostly new buildings at this point with appropriate graphics
- Many common resource buildings will also be changed with this faction.
- Dremers are strong but expensive, still I would recommend one higher difficulty than you probably play with this faction. (for now)
- new Contaminate lands spell
- New Summon spell to Summon the Great Dremer leader


Future changes:

- finish replacing the rest of the resource building with dremer appropriate ones.
- Dremer city names (if I can find where to put these)
- Tons of Balancing to come and finish out the 'empty' buildings I put in the game for now.
- Take suggestions on improvements


Updated to version 0.95 *beta* See change notes for this versions changes. This update will probably break old save games, sorry. Almost done with these updates that will break old saves.
Popular Discussions View All (1)
0
Jul 13, 2021 @ 5:03pm
updates
tommy.duke
27 Comments
tolaburke Sep 2, 2019 @ 12:59pm 
Dremer Fortress City isn't actually tougher than the standard city.
Arhi Invalid Aug 23, 2019 @ 10:50am 
Найс флексишь тyпое животное, мало того что cпиздила наработки у других мододелов так еще и не смогла их нормально в игру интегрировать
Fiery Death Apr 9, 2016 @ 12:18pm 
I've tried to use this mod, but from what I can tell it says it has encountered an error when downloading the 'Mod Icon' (from the text on the main menu of the game.)
GuineanWarlord Jul 31, 2015 @ 1:12pm 
Thank you. I appreciate it.
Yes, it's fun to tinker with something, MORE fun to have the luxury of time and energy to do so. I wish you the best.
Let me know if you need anything.
K'senia  [author] Jul 30, 2015 @ 5:50am 
Yes, by all means use whatever you want from my mod. Glad to see you are working on one too. Been meaning to get back to this eventually, but been a busy year.
GuineanWarlord Jul 29, 2015 @ 7:06pm 
As to your mod, I know how to fix your contamination problem, but I havent fully worked the kinks out. But basically, dremer cities will spread contamination within their territory, then all buildings that give gold, mana, or food will be given doubled output to overcome the contaminated land penalty. It's not elegant, and the coding for the refreshing auto-cast spell from the cities is giving me a little touble (but its actually reeeeeally simple code changes)
Anyways, once I figure it out, I will let you know. (though you may not be interested anymore.
GuineanWarlord Jul 29, 2015 @ 7:06pm 
Hey, K'senia, thank you for making this mod.
THere were a number of mods I couldnt download for some reason.
SO, I actually made my own mod for the dremer while I waitied to find a way to download yours (ill probably post mine sometime soon. Because why not)
Anyways, the thing I have done very little of is astetics. I was wondering if I could have your permission to edit your mod for my own use? (yes, now I have your data I can edit the code directly, copying in my own parts..) But since the mod is yours, I respect your ownership of the rights to it.

My biggest things has been balancing the units and resouce productions. And also not just making vanila cookie cuter units and abilities, but making a distict paradigm shift in gameplay (to add some new life to the game.
RED ARMY | Predator_sd Jan 22, 2015 @ 10:51am 
Сами юниты дремер были перебалансены?
Runa Jan 17, 2015 @ 4:51pm 
I know nothing about modding, and coding, but I think I might have just though of a workaround for the land problem. You might make new resourses that the Dremer make and rely on that aren't effected negitivly by the contamanated lands. That would probably take a lot of work to make it work, but it might just solve your problem. And with the undead are a presedent for this kind of thing, with them needing mana. Just an idea.
K'senia  [author] Jan 2, 2015 @ 6:52pm 
You have to choose the Dremer Mage. It won't be an option for any of the other mages. It should look like the screenshot found here.