Lethal Company

Lethal Company

Otillräckligt med betyg
Every moons
Av robert_jach
Every moons in game
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Utmärkelse
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Where is terminal?

Terminal at the ship location ( upper image )
How to open moons list on terminal?
if u are in terminal type in "moons"
Every moon and its price

Experimentation - 0
Assurance - 0
Vow - 0

Offense - 0
March - 0
Adamance - 0

Rend - 550
Dine - 600
Titan - 700


Embrion - 150
Artifice - 1500


THE WEATHER CHANGES EVERY ROUTE
Every moon level
  • Experimentation; Assurance; Vow - Easy
  • March; Offense; Adamance - Medium
  • Rend; Dine; Titan; Artifice; Embrion - Hard


IF BIGGER HARD LEVEL - BETTER ITEMS LIKE IN HARD MOONS (REND,DINE,TITAN SPAWNS TRAGEDY MASKS
Every commands
https://www.youtube.com/watch?v=Qt-roadYFCE - video to every commands

MOONS - Shows list of all moons available in-game and its weather. Weathers available:

- rainy - does nothing than quick sands
- foggy - does only fog outside
- stormy - strikes lightning everywhere outside and kills u 1-shot ! lightning strikes at metalic items !
- eclipsed - outside spawns dogs and giants before night like in 12 PM. Monsters inside facility can go outside as i know.

STORE - Shows u every items to buy and its cost. They sometimes have discounts:

20% - 60% (can be even 80% but its very rare)

BESTIARY - Shows u every scanned monsters with its natural description. U CANT SCAN MASKED!

STORAGE - Shows u every items in storage (click (B) to move buildings and click (X) to store)

VIEW MONITOR - Shows u cameras in terminal (the same like in computer). ADDITIONAL:

switch - switches player showing in View Monitor

TIP: u can type to turn off turret like B7

PING (RADAR BOOSTER NAME) - plays a noise.

SCAN - Scans all items outside the ship and its worth: like: 20 items outside the ship with value total of 1100



41-Experimentation
INFORMATION
Type
Moon
Risk Level
B
Difficulty
Easy
Cost (c)
0
Map Layout
Facility (~0.332% Mansion)
Map Size Multiplier
1
Weather
Rainy, Stormy, Foggy, Flooded, Eclipsed
LOOT
Min Scrap
8
Max Scrap
12
MAP HAZARDS
Turrets
0 - 7 (avg. 2)
Landmines
0 - 12 (avg. 2)
Spike Traps
0 - 12 (avg. 3)
ENTITY ACTIVITY
Max Indoor Power
4
Max Outdoor Power
8
Max Daytime Power
5
Indoor Spawn Deviation
4
Outdoor Spawn Deviation
3
Daytime Spawn Deviation
5

Experimentation is one of the first moons that employees will encounter in Lethal Company. It is in the category of Easy moons despite having a Risk Level of "B".

It is the easiest and most beginner-friendly moon, despite the misleading danger rating "B". When starting a new game, the ship spawns in Experimentation's orbit.

Moon Info
41-Experimentation

------------------------------

POPULATION: Abandoned.

CONDITIONS: Arid. Thick haze, worsened by industrial artifacts.

FAUNA: Dominated by a few species.

HISTORY: Not discovered for quite some time due to its close orbit around gas giant Big Grin. However it appears to have been used in secret.


Environment
Experimentation is an abandoned industrialized moon. It features rough landscapes and dead soil. Various old machinery and decaying structures can be found all around the map. In front of the main entrance, there is a train track and an old train that stretches across the whole map. Due to the elevation of the plateau the train track is built on, it serves as a great escape spot from enemies and floods as neither can reach it.

Perpendicular to the train track runs a set of pipes which can be accessed by jumping over the railing where the fire exit is. The pipe runs all the way back to the ship which can be very useful if it becomes too dangerous to travel on the terrain below.

Upon exiting the ship, to the right will be a massive warehouse type building with an empty interior. Currently nothing exists inside if you were to explore it.

There is a possibility that Experimentation spawns with a bunch of dead trees, scattered all around the map. [1][2]

Weather
Experimentation can experience all types of weather; Rainy, Stormy, Foggy, Flooded and Eclipsed.

Flooded
The flood on Experimentation starts below the average ground level and rises up to Y 5. This means that the path between the ship and the main entrance becomes very hard to traverse as flood reaches dangerously high levels. It is advised to instead use the set of pipes to transport items from the fire exit back to the ship. The elevated platform where the train track is will never be flooded.


Time-lapse of flooding on Experimentation[3]

Eclipsed
Experimentation will spawn at least both one indoor and outdoor entity while eclipsed.

Scrap Loot Table

Indoor Entities
Bunker Spiders and Snare Fleas are the most common indoor entities on Experimentation. While spiders can be avoided as long as they are not disturbed, snare fleas can be pretty deadly when playing in multiplayer. It is advised to bring a Shovel to be able to kill them if they get too close.


220-Assurance
INFORMATION
Type
Moon
Risk Level
D
Difficulty
Easy
Cost (c)
0
Map Layout
Facility (~0.99% Mansion)
Map Size Multiplier
1
Weather
Rainy, Stormy, Foggy, Flooded, Eclipsed
LOOT
Min Scrap
13
Max Scrap
16
MAP HAZARDS
Turrets
0 - 7 (avg. 3)
Landmines
0 - 11 (avg. 3)
ENTITY ACTIVITY
Max Indoor Power
6
Max Outdoor Power
8
Max Daytime Power
7
Indoor Spawn Deviation
3
Outdoor Spawn Deviation
3
Daytime Spawn Deviation
10

220-Assurance is a moon in Lethal Company. It is the twin moon of 41-Experimentation, both in orbit around the gas giant Big Grin, and also belongs to the Easy category. Despite being more challenging than its counterpart, it has a Risk Level of "D". Assurance features a fire exit that is accessible without an extension ladder by jumping from on-top of the pipe next to it.

The small outdoor map size and large scrap spawn rate make Assurance not only attractive for new employees but also for more experienced ones even though the moon is categorized as Easy.

Moon Info
220-Assurance

-----------------------

POPULATION: Abandoned.

CONDITIONS: Similar to its twin moon, 41-Experimentation, featuring far more jagged and weathered terrain.

HISTORY: 220-Assurance is far younger than its counterpart. Discovered not long before 41-Experimentation.

FAUNA: Ecosystem supports territorial behavior.

Environment
Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map indicating that there once was some kind of industry present on this moon.

The outdoor map is quite small and both the main entrance and the fire exit are located relatively close to the ship. The fire exit is located on the right side of the map relative to the ship. It can be accessed by using the tall ladder inside the scaffolding in the middle of the map. Once on top, a set of pipes on the right run from the rock all the way to the fire exit.

Weather
Just like Offense, Assurance can experience all types of weather except foggy. It is suspected that the amount of dust and rock particles in the lower atmosphere make it impossible for the air to become saturated enough to create the thick fog that lush moons such as March and Vow are known for.

Flooded
The flood on Assurance starts slightly below the average ground level, though a lot of small puddles can already be seen in the morning next to the ship as the ship lands slightly below the average ground level. The flood steadily rises up to Y 2 which is a little bit less than the height of an employee.


Eclipsed
Assurance will spawn at least one outdoor and one indoor entity when eclipsed. Despite the rather small outdoor map size, the increased occurrences of Earth Leviathans and Eyeless Dogs make eclipses a moderate challenge on Assurance. Caution is advised.

Scrap Loot Table

Indoor Entities
Snare Fleas and Hoarding Bugs are the most common entities on Assurance. While they are not the most dangerous entities, they can be a pain, especially in multiplayer if not handled correctly. Just like on Experimentation, employees are advised to bring a shovel with them to kill entities that get in the way.


Outdoor Entities
Earth Leviathans are the biggest problem on Assurance as they can create a deadly combo with Eyeless Dogs if they both happen to spawn at the same time. Running from the worm can be quite a challenge when also trying to stay hidden from dogs. It is not advised to visit this moon when eclipsed as the chances of both of them spawning are increased.

Daytime Entities
Although more common than on Experimentation, Circuit Bees are also rather rare around here. Due to the small map size, though, they might be found more easily and it could be worth it to keep an eye out for beehives.


Entity Spawn Chance Multipliers
On Assurance, outdoor entities start spawning at around 3pm. After 8pm the spawning chance greatly increases with a short regression at around 10pm. After that, the rate steadily increases before peaking at 12am. Daytime entity spawn chances gradually decrease over time with the highest chance multiplier being at the beginning of the game.


Map Hazard Spawn Chance Multipliers
Assurance can spawn without turrets, but the chance is negligibly small, so the practical minimum is one turret.


Notes
If an employee fails to jump from the big rock to the fire exit, they will take fall damage; caution is advised when climbing the ladder and jumping onto the pipe.
It is possible to jump onto the rock on the right side (flight direction) of the ship during the ship's landing phase, allowing fast access to the fire exit.

https://static.wikia.nocookie.net/lethalcompanyzeekerss/images/4/4c/AssuranceRockSkip.mp4/revision/latest?cb=20240205021520

From the fire exit, it is possible to jump down without taking fall damage.
Going on top of the pipes and the second rock to the east is an alternate path that reduces time spent vulnerable to Earth Leviathans and Flooding. This is slower than jumping down.
Assurance is the only moon where the dropship and the autopilot ship are not on the same horizontal plane. Instead, the Dropship will land on a higher rock, which will take some time to retrieve the purchased items from the ship.
Based on above point, it is strongly not recommended to purchase items after 5 pm, as there is a high probability of encountering other aggressive entities on the path to retrieve items,such as Eyeless Dogs and Baboon Hawks.
56-Vow
INFORMATION
Type
Moon
Risk Level
C
Difficulty
Easy
Cost (c)
0
Map Layout
Facility (~0.99% Mansion)
Map Size Multiplier
1.15
Weather
Stormy, Foggy, Flooded, Eclipsed
LOOT
Min Scrap
10
Max Scrap
12
MAP HAZARDS
Turrets
0 - 7 (avg. 1)
Landmines
0 - 20 (avg. 1)
ENTITY ACTIVITY
Max Indoor Power
7
Max Outdoor Power
6
Max Daytime Power
17
Indoor Spawn Deviation
3
Outdoor Spawn Deviation
3
Daytime Spawn Deviation
7

Moon Info
56-Vow
---------------------------
Vow is a moon in Lethal Company. It belongs to the category of easy moons alongside Experimentation and Assurance. Vow has one fire exit and two bridges, one of which can collapse under too much stress. In contrast to the other two easy moons, the landing zone of Vow is not a dry desert but rather a lush forest landscape. Although it has a Risk Level of "C" per the ship's computer, Vow poses high risk for relatively low reward compared to Experimentation and Assurance.

POPULATION: Abandoned.

CONDITIONS: Humid, Rough terrain. Teeming with plant life.

HISTORY: Vow appears to have been inhabited by several colonies across its continents, but there is now no sign of life, and they have become a mystery.

FAUNA: Diverse, teeming with plant-life. A competitive ecosystem supports aggressive lifeforms.

Environment
Vow's landing zone is a forest filled with hills and trees. The area where the ship lands appears to be an elevated platform surrounded by a deep ditch.

Two bridges spanning a deep gully lead to the main entrance. One bridge is a solid dam, with the fire exit at its foot, and the other is a rickety metal bridge that collapses under too much stress.

The Fragile Bridge
The fragile bridge has a predetermined durability and once that durability reaches 0, the bridge collapses. As long as nobody is standing on the bridge, the durability slowly regenerates back to full over 5 seconds. The time it takes for the bridge to collapse depends on the number of employees standing on it and the weight of those employees. The number of employees has a much greater influence than the weight of items carried by those employees.

Durability Algorithm
The bridge has a total durability of 1. There are multiple ways the bridge durability can change.

If there is at least one Forest Keeper on the bridge, the durability of the bridge drops at a rate of 0.167 per second.
If there is at least one employee on the bridge, the durability of the bridge drops at a rate of (0.02 * playersOnBridge2) per second
playersOnBridge is the number of employees that are currently standing on the bridge, meaning the durability loss to the bridge grows exponentially with the number of employees rising.
For each employee on the bridge whose weight is greater than 11 lb the bridge's durability is further reduced by (0.04 * (1 + carryWeight / 105)) per second.
If there are no Forest Keepers and no employees on the bridge, it regenerates its durability back to full at a rate of 0.2 per second.
Once the durability reaches 0, the bridge collapses and entities and employees currently standing on it will fall with it.

The following table represents a few example values for employee count and employee weight in relation to how quickly the bridge will be destroyed.


Weather
Vow supports all types of weather except rainy, much like its lush forest counterpart March but without the permanent rain and quicksand patches.

Flooded
Floods on Vow start below ground level at Y -6. It rises at a steady rate up to Y 6. This is about 2.5 employees tall. It is strongly discouraged to use the metal bridge as it will be dangerous to any employees currently on it if it collapses. The Fire Exit also will be underwater from the start of the day, making it useless.


Eclipsed
When eclipsed, Vow spawns at least one outdoor and one indoor entity.

Scrap loot table

Entities
Indoors
The Bracken is the most common entity on Vow. This makes Vow's indoor map rather dangerous to explore (especially when alone) as the Bracken can easily sneak up on unprepared employees.

Outdoors
The Forest Keepers are by far the most common entity on Vow with a spawn rate of over 60%. This makes the outdoor map of Vow one of the more dangerous areas. While the amount of trees combined with Vow's hilly terrain makes it difficult for Forest Keepers to spot employees, it is also difficult to run away from one once spotted.


Daytime
Circuit Bees are slightly more common on Vow than on Assurance but the moon's large exterior doesn't make it easier to find them. Due to the increased spawn chance of Forest Keepers, employees are discouraged to move far away from the ship to find them.


Spawn Chance Multiplier Curve
On Vow, outdoor entities start spawning at around 2pm. The spawning chance then greatly increases after 6pm with its peak at 12am. Daytime entity spawning gradually decreases with time. In the first three hours of the day, there is an extended period where the chance of daytime entities spawning is greatly increased.


Map Hazard Spawn Chance Multipliers
Vow has a very low chance to spawn any map hazards, but there is a small chance that quite a lot of landmines and turrets could spawn.


Strategy
It is possible to use the Forest Keeper's fast durability drain to one's advantage while in a chase with them. If an employee and a giant are on the bridge at the same time, it is only a matter of seconds until the bridge collapses. Having full stamina while running across is a necessity for this strategy as falling with the Forest Keeper is extremely dangerous. The bridge will only last around 6 seconds depending on when the giant reaches the bridge. Unfortunately, this trick can only be used once.

Notes
The fire exit is considerably inaccessible if the moon is flooded. It is possible to enter, but employees attempting to leave through it will drown without a jetpack.
It is possible to use a jetpack to safely make the way down to the fire exit and back up even if the flood is at maximum.[2]
Employees can use an extension ladder to get out of the ditch instead of having to walk all the way around when transporting scrap back to the ship.
History
Version 47
Increased the size of the bridge's durability hitbox, making it so spamming jump is no longer possible. [3]
Forest Keeper durability drain was increased. [3]
21-Offense
INFORMATION
Type
Moon
Risk Level
B
Difficulty
Intermediate
Cost (c)
0
Map Layout
Factory (~1.32% Mansion)
Map Size Multiplier
1.25
Weather
Rainy, Stormy, Flooded, Eclipsed
LOOT
Min Scrap
14
Max Scrap
17
MAP HAZARDS
Turrets
0 - 9 (avg. 3)
Landmines
0 - 16 (avg. 5)
Spike Traps
0 - 18 (avg. 6)
ENTITY ACTIVITY
Max Indoor Power
12
Max Outdoor Power
8
Max Daytime Power
20
Indoor Spawn Deviation
4
Outdoor Spawn Deviation
3
Daytime Spawn Deviation
10

Offense is a moon in Lethal Company with a difficulty rating of Intermediate. It has one fire exit and is the only non-snowy moon that does not support any kind of insect. Despite having a risk rating of "B," it is considered to be harder than Experimentation (which has the same risk rating).


Offense, much like Dine, has a fire exit which is not easily accessible without either an extension ladder or performing a little bit of parkour. It is possible to either jump onto the large pipe that stretches across the map during the landing phase of the ship or to climb up the big rock next to the pipes in order to get access to the fire exit. This allows employees to visit this moon even during its dangerous eclipses at massively reduced risk of being killed. Just make sure not to fall, as the sound of bones breaking might attract nearby Eyeless Dogs.

Moon Info
21-Offense

-----------------------------

POPULATION: Abandoned.

CONDITIONS: Believed to have splintered off from its cousin 220-Assurance, Offense features similar jagged and dry conditions but differs in its ecosystem.

HISTORY: 21-Offense is categorized as an asteroid moon and seems to have not existed on its own for more than several hundred years. The industrial artifacts here have suffered damage; its believed they were built long before 21-Offense was splintered off.

FAUNA: A competitive and toughened ecosystem supports aggressive lifeforms. Travelers to 21-Offense should know it's not for the faint of heart.

Environment
Offense shares many similarities with Assurance. They are both similar in appearance and the weather they support. Offense has a larger map with more machinery scattered around. This could indicate that the industry on this moon was once thriving. It is uncertain, though, what kind of industry such a crude environment could provide.

Across the whole map stretches set of pipes that can be used as a quick access to the moon's fire exit. It is possible to jump on the pipes when the ship is in its landing phase. Alternatively, the fire exit can also be accessed with an extension ladder.

Weather
Offense, much like Assurance, supports all weather types except foggy. It is suspected that the amount of dust and rock particles in the lower atmosphere make it impossible for the air to become saturated enough to create the thick fog that lush moons such as March and Vow are known for.

Flooded
A flood on Offense starts below average ground level at around Y -4. It rises in a steady fashion up to Y 5, which is around the height of two employees. Employees can avoid the water by jumping on the large pipe that stretches across the map during the landing phase of the ship in order to access the fire exit.


Eclipsed
Offense spawns at least 4 outdoor and 4 indoor entities when eclipsed. Although this is very dangerous and while Offense has the highest minimum spawn count of any eclipsed moon, if employees utilize the pipe trick to access the fire exit they can completely avoid any outdoor entities. An extension ladder can be used to drop the items as close as possible to the ship to minimize the time on the ground.

Scrap Loot Table

Entities
Indoors
Thumpers and Bunker Spiders are the most common indoor entities on Offense. It is advised to bring a shovel when visiting Offense as it is a great defense against both enemy types. It is worth noting that, out of all the moons, Coil-Heads are most likely to spawn here even though their spawn chance is not as high as some of the other entities.


Outdoors
The most common threats on Offense are Eyeless Dogs and Baboon Hawks. They can often be found fighting each other while exploring this moon. While their hostility toward each other can distract other entities, allowing employees to sneak past, it can also lead to dangerous scenarios if employees find themselves caught in the crossfire.


Daytime
Offense does not support any kinds of insects, meaning that Circuit Bees cannot spawn here. It believed that the deadly composition of the atmosphere eradicated all bug and insect life on this moon.


Spawn Chance Multiplier Curves
On Offense, outdoor entities start spawning at around 3pm. After that the spawning chance greatly increases until it peaks at 12am. Daytime entity spawning gradually decreases with time after the initial wave-like curve.


Map Hazard Spawn Chance Multipliers
Turret spawn chances are rather linear on Offense, mostly spawning less 4 turrets. Landmines are less common but there is a small chance that a lot of them spawn.


Notes
To speed up your retrievals, you can drop items off from the pipe right next to the ship if you're coming from the fire exit.[1]
It has a very high chance of spawning two-handed items, making it not a great moon for solo players.
It is possible to use an extension ladder from the top of the pipe to drop off items very close to the ship in order to minimize the risk of dying. This can be especially helpful during eclipses or in the presence of Earth Leviathans.
21-Offense is the only moon that always spawns Manticoils.
21-Offense is the only moon without one of Sigurd's logs.
61-March
INFORMATION
Type
Moon
Risk Level
B
Difficulty
Intermediate
Cost (c)
0
Map Layout
Facility [1]
Map Size Multiplier
2
Weather
Stormy, Foggy, Flooded, Eclipsed
LOOT
Min Scrap
13
Max Scrap
16
MAP HAZARDS
Turrets
0 - 15 (avg. 6)
Landmines
0 - 15 (avg. 4)
Spike Traps
0 - 18 (avg. 4)
ENTITY ACTIVITY
Max Indoor Power
14
Max Outdoor Power
12
Max Daytime Power
20
Indoor Spawn Deviation
4
Outdoor Spawn Deviation
3
Daytime Spawn Deviation
7

March is a moon in Lethal Company, and has a difficulty rating of Intermediate. It is the only moon with more than one fire exit and also has the highest max daytime power while also supporting Circuit Bees which can make searching and collecting them very lucrative. March has the second largest indoor map multiplier after Titan which makes it easy to get lost inside its large labyrinths and catwalks.

It is the only moon that features permanent quick sand spots even when the weather is clear, therefore caution is advised when looking for bees or fire exits. It is also the only moon that exclusively spawns with the The Factory interior.

Moon Info
61-March

-----------------------

POPULATION: Abandoned.

CONDITIONS: March undergoes constant drizzling weather. Its terrain is more expansive.

HISTORY: This moon is overlooked due to its twin moon, Vow.

FAUNA: Diverse

Environment
Much like Vow, March has a lush forest landscape. It does not support rainy weather but instead is under constant rain most likely due to its moisture saturated atmosphere. Quicksand spots on March are always in the same locations instead of spawning randomly like on Vow. March's terrain is rather hilly and a bunch of trees are scattered all around the map.

There are three fire exits around the map. March has the second largest indoor map after Titan. Despite that, the many fire exits make it considerably easier to find your way out after getting lost compared to Titan that only has one fire exit.

Weather
Flooded
The flood on March starts below average ground level at Y -8 and rises up to Y 7 which is about 3 employees tall. It is advised not to visit this moon when flooded as it quickly becomes impossible to get back to the ship from the main entrance.

{LÄNK BORTTAGEN}

Eclipsed
March will spawn at least 2 outdoor and 2 indoor entities when eclipsed.

Foggy
The large map size and the big hole in the middle can make it very difficult and dangerous to find your way on March when foggy. Inexperienced employees are advised to stay away from this moon when foggy.

Scrap Loot Table

Indoor Entities
Just like on Offense, Thumpers and Spiders are the most common indoor entities on March. It is advised to bring a Shovel as both of these entities can be killed with it in a few hits.

Outdoor Entities
Baboon Hawks and Forest Keepers are the most common nighttime entities on March. The dense forest and rocks on March make it easier to sneak your way past Forest Keepers.


Daytime Entities
March is the moon with the highest chance of spawning Circuit Bees. It is a viable strategy to go around and search for them if employees are experienced in bringing them back to the ship without trouble.


Spawn Chance Multiplier Curves
On March, outdoor entities start spawning at around 2-3pm. Compared to easy moons such as Assurance or Vow, the outdoor spawn rate steadily increases from that point on until it peaks at 12am. Between 9pm and 11pm the spawn rate first spikes up and then down momentarily. Similarly to Vow, daytime entities have an extended spawn timer at the beginning of the day before also gradually decreasing with time.

Map Hazard Spawn Chance Multipliers
March has a rather small chance to spawn more than around 3 turrets and a slightly higher chance to spawn up to 6 landmines.


Notes
March is one of the only three maps which can have gold bars.
March is the map with the most species, with up to 17 different kinds of entities found both indoors and outdoors.
March is the map with the most fire exits, with up to three.
March is the map with the highest probability of spawning Baboon Hawks and Circuit Bees.
Due to the high cost-effectiveness of searching and picking up a bee hive, it is strongly recommended to March to search for beehives when a quota is difficult to achieve.
March is the highest value non-paid moon for indoor scrap, combining above two factors makes it the most popular moon.
20-Adamance
INFORMATION
Type
Moon
Risk Level
B
Difficulty
Medium
Cost (c)
0
Map Layout
Factory (~5.36% Mansion)
Map Size Multiplier
1.18
Weather
Rainy, Stormy, Foggy, Flooded, Eclipsed
LOOT
Min Scrap
19
Max Scrap
24
MAP HAZARDS
Turrets
0 - 35 (avg. 9)
Landmines
0 - 15 (avg. 3)
Spike Traps
0 - 18 (avg. 5)
ENTITY ACTIVITY
Max Indoor Power
13
Max Outdoor Power
13
Max Daytime Power
20
Indoor Spawn Deviation
2
Outdoor Spawn Deviation
3
Daytime Spawn Deviation
8

20-Adamance is a moon in Lethal Company, and has a difficulty rating of intermediate. It was added in the V.50 public beta
This moon has a Cottage that needs to be unlocked, which contains a clue of discovering a new Moon: 68-Artifice.

It features a single Fire-Exit, which connects to a jump over a rickety and broken bridge. This isn't the only way to reach the Fire-Exit, however, as employees can take the long route of heading towards the main entrance, and heading left of it to get there.

Moon Info
220-Assurance

-----------------------

20-Adamance

CONDITIONS: Erosion and geographical forces have resulted in a landscape of deep valleys and mountains.

HISTORY: Adamance is the biggest and oldest of what are colloquially referred to as the "Green witches": Vow, March, and Adamance, which orbit No Service.

FAUNA: Adamance is home to a lively, diverse ecosystem of smaller-sized omnivores.

Bridge
There are two bridges on this moon. One bridge is very long, and you can see it as soon as you get off the Ship and just take a few steps. The long bridge standing on a basin in the middle of the moon, the appearance is similar to 56-Vow.

There is also a very short one near Fire Exit to the left of the ship, but this bridge is partially broken in the middle.

Long Bridge
The long bridge has a predetermined durability similar to 56-Vow's bridge and once that durability reaches 0, the bridge collapses. As long as nobody is standing on the bridge, the durability slowly regenerates back to full over 5 seconds. The time it takes for the bridge to collapse depends on the number of employees standing on it and the weight of those employees. The number of employees has a much greater influence than the weight of items carried by those employees.


Short Bridge
The short bridge has 3 "lives", meaning that you can touch it 3 times without it breaking, and on the 4th try it will always break. Weight or time does not seem to affect the short bridge either, though jumping does.

Regardless of which bridge, falling from the bridge will result in a 50HP decay damage.

Scrap Loot Table

Entities
Indoor

Outdoors
The Baboon Hawk are by far the most common entity on Adamance. This means you shouldn't put loot outside of the entrance because the baboon hawks will steal it. This also makes this planet quite dangerous because of the amount of everything that can spawn.

Daytime
85-Rend
INFORMATION
Type
Moon
Risk Level
A
Difficulty
Hard
Cost (c)
550
Map Layout
Mansion (~1.64% Factory)
Map Size Multiplier
1.2
LOOT
Min Scrap
18
Max Scrap
25
MAP HAZARDS
Landmines
0 - 3 (avg. 1)
Spike Traps
0 - 7 (avg. 3)
ENTITY ACTIVITY
Max Indoor Power
10
Max Outdoor Power
6
Max Daytime Power
20
Indoor Spawn Deviation
3
Outdoor Spawn Deviation
3
Daytime Spawn Deviation
10

Rend is a moon in Lethal Company with a difficulty rating of Hard. It is the first of the Moons that the crew needs to pay for. Rend is in a constant blizzard and compared to its snowy-moon counterpart Dine, it cannot be flooded.

The constant blizzard makes it difficult to see and dampens sound. This makes it challenging to navigate the moon's exterior, and it is harder to communicate with fellow employees without the use of Walkie-talkies. There is a Cottage on the illuminated path which can be explored but does not contain anything outside of togglable lights.

Note that Eyeless Dogs and Forest Keepers are not affected by the blizzard.

Moon Info
85-Rend

-------------------------

POPULATION: Abandoned.

CONDITIONS: Its planet orbits a white dwarf star, making for inhospitable, cold conditions. Constant blizzards decrease visibility.

HISTORY: Several famous travellers went missing here, giving it some reputation. Their bodies are unlikely to be found due to the planet's conditions.

FAUNA: It's highly unlikely for complex life to exist here.

Scrap Loot Table

Entities
Indoor
Nutcrackers are by far the most common entity on Rend. This makes Rend a very profitable moon for employees that are looking to increase their profit by collecting and selling the nutcracker's shotguns.

Note:Mask Hornets are spawned from Butlers ,so they have the same chance to spawn as the Butler.

Outdoors
The most common outdoor threats on Rend are Eyeless Dogs and Forest Keepers. They can create a deadly combo if an employee that is running away from a giant is spotted by a dog. It is advised to be cautious when traversing Rend's exterior and to use the shed as a safe spot if necessary.


Daytime
Rend does not support any daytime entities.

Spawn Chance Multiplier Curves
On Rend, outdoor entities start spawning at around 1pm. Indoor entity spawn rate grows in a linear fashion throughout the day. The game does define a constant daytime curve for Rend, even though it cannot spawn any daytime entities at all.


Map Hazard Spawn Chance Multipliers
Rend is the only hard moon that does not spawn any turrets and almost no landmines.


Notes
When the player leaves the ship, you will see lamps connected by ropes you can follow to the main entrance.
Despite the description of the planet, there are dangerous wildlife here that will come out later in the day. Due to low visibility and the strict path a player has to take along the lanterns to avoid being lost, they can be fatal and difficult to avoid.
Rend's fire exit is in a ditch located far away from both the ship and the main entrance and is known for causing players to lose their way.
It is recommended to learn the routes to and from the fire exit to avoid confusion.
The limited obstacles on Rend's surface makes it difficult or even impossible to take items back to the ship if Forest Keepers are around. Have someone to distract Forest Keepers, preferably by leading them to the fire exit.
The lamp near the fire exit's ditch is completely separate from the ones connecting to the main entrance, so it is known as a "bait" or "decoy" lamp by the community. However, its actual purpose is likely to mark the intended path to the fire exit, which is the small snowy incline that is the only way out of the ditch (barring Extension ladders or Jetpacks).
Sigurd's logs on the surface of 85-Rend are "Idea: September 19" (on the hill behind the cabin), "Golden Planet: August ??" (by the fire exit), and "Nonsense: September 27" (far behind the fire exit).
Rend is only map which can't spawn Hoarding-Bug and Thumper.
Rend is the moon with the highest probability of spawning Masked, Jester, Nutcracker, and Ghost Girl.
7-Dine
Dine is a moon in Lethal Company, and has a difficulty rating of Hard. Compared to its snowy cousin moon, Rend, Dine can actually be flooded despite being in a constant blizzard.

The constant blizzard makes it hard to see far, so using the lamp posts as a guide to the entrance can be very helpful. It also dampens sound, which makes communication over larger distances hard without Walkie-talkies. Despite this, Eyeless Dogs can still hear you perfectly clearly. Forest Keepers, while being much more difficult to see through the fog, don't seem to have much trouble at all spotting you, making them more difficult to deal with than on the easy/medium moons.

It should be noted that while Dine has slightly more loot on average than Rend, it has a higher indoor power and a heavy increase in the spawns of turrets and mines, making this the riskier option.

Moon Info
7-Dine
-------------------------
POPULATION: Abandoned.
CONDITIONS: Its planet orbits white dwarf star, making for inhospitable, cold conditions. Constant blizzards decrease visibility.
HISTORY: Several famous travelers went missing here, giving it some reputation. Their bodies are unlikely to be found due to the planet's conditions.
FAUNA: It's highly unlikely for complex life to exist here.

Scrap Loot Table

Entities
Indoor
Butlers are extremely common on Dine, making it dangerous to explore alone. Compared to the other snow moons (Rend and Titan), Dine has a much lower spawn chance of Jesters and Nutcrackers.


Note:Mask Hornets are spawned from Butlers ,so they have the same chance to spawn as the Butler.

Outdoor
Dine supports a high chance of Forest Keepers and Eyeless Dogs, making it dangerous to transport loot without keeping an eye or an ear out.


Daytime
Dine does not support any daytime entities.

Notes
When employees leave the ship, there will be lamps connected by ropes they can follow to the main entrance.
Despite the description of the planet, there is dangerous wildlife here that will come out later in the day. Due to the low visibility and strict path of lanterns employees have to take, they can be fatal and difficult to avoid.
The route to the fire exit is shorter than the route to the main entrance but requires an Extension Ladder, Jetpack, or some clever parkour to be able to reach it. [3]
Due to the high spawn chance of turrets, it is recommended to beware of your surroundings when in the interior, as the mansion layout with large, dark rooms prevails on this moon.
8-Titan
INFORMATION
Type
Moon
Risk Level
S+
Difficulty
Hard
Cost (c)
700
Map Layout
Factory (~18.7% Mansion)
Map Size Multiplier
2.2
LOOT
Min Scrap
28
Max Scrap
31
MAP HAZARDS
Turrets
0 - 35 (avg. 12)
Landmines
0 - 23 (avg. 9)
Spike Traps
0 - 5 (avg. 2)
ENTITY ACTIVITY
Max Indoor Power
18
Max Outdoor Power
7
Max Daytime Power
20
Indoor Spawn Deviation
2
Outdoor Spawn Deviation
3
Daytime Spawn Deviation
10

Titan is a moon in Lethal Company, and has a difficulty rating of Hard. It is a difficult but very lucrative moon. While the outside is very small, Outdoor entities start spawning earlier on this map. Though, due to its potential to spawn a massive 38 scrap parts and its huge loot table, this moon is very popular among employees who are willing to take a risk for a generous paycheck.

Titan features by far the largest indoor layout while also having the largest indoor power count. This makes it very easy to get lost and killed by one of the many dangerous entities that Titan supports if one manages to lose track of the way back.

Moon Info
8-Titan
----------------------
POPULATION: Abandoned.
CONDITIONS: Frozen, rocky. This moon was mined for resources. It's easy to get lost here.
HISTORY: It looks like this moon was mined for resources. It's easy to get lost within the giant industrial complex. There are many entrances to it littered about the landscape.
FAUNA: Dangerous entities have been rumored to take residence in the vast network of tunnels.

Scrap Loot Table

Entities
Indoor
Titan has a pretty even spread of spawn chances, with the Jester and Nutcracker being the most common. It's also advised to keep an eye behind your back due to the Bracken.


Outdoor
Titan's outdoor creatures mostly will be Eyeless Dog's and Forest Keeper's, with the Earth Leviathan having a small chance to spawn.


Daytime
Titan does not support any daytime entities.

Notes
The length of Titan's info makes it impossible to see the weather it is currently experiencing on the ship's main monitor, make sure to recheck its weather on the terminal to avoid unexpected dangers.
Leaving by around 3 PM is advised. Eyeless dogs can get on the stairs, and combined with the lack of terrain features around the ship to slow down Forest Keepers, make leaving difficult. If you find yourself trapped on the catwalks, jump over rails to skip the stairs and avoid any entities surrounding it.
Since the exit is so close to the ship, lots of players like to farm this map for credits. A guide can be found here.
Forest Giants and Eyeless Dogs can spawn immediately and anywhere upon landing on the moon, including on the stairs leading to either entrance and on the catwalk between the main and fire entrances. It is recommended to be prepared to deal with these prior to landing on the moon.
While Titan has the highest amount of possible loot, the loot density is closer to that of the easy tier moons, such as Experimentation due to the size multiplier. Note that the value of the loot is much greater, thus making it worthy of being a hard-tier Moon.
The Sigurd log Desmond (on top of the big pipe) requires the jetpack to acquire. [2]
The Sigurd Log Real Job (on top of the "hood" surrounding the entryway) can either be cheesed by walking up the slight ramp on the sides of the entryway or acquired with the extension ladder. [2]
Titan is the only moon in the game which can spawn every type of indoor entity.
As of Update 50, Titan has been surpassed by Artifice as the most difficult moon.

Updates
Version 49
Amount of entities on Titan buffed.
Version 47
Added Desmond and Real Job Data Chips
Version 45
Added a lamp at the start of the stairs.
5-Embrion
INFORMATION
Type
Moon
Risk Level
S
Difficulty
Hard
Cost (c)
150
Map Layout
Factory (~1.32% Mansion)
Map Size Multiplier
1.1
Weather
Foggy, Eclipsed
LOOT
Min Scrap
11
Max Scrap
15
MAP HAZARDS
Turrets
0 - 9 (avg. 3)
Landmines
0 - 16 (avg. 5)
Spike Traps
2 - 14 (avg. 5)
ENTITY ACTIVITY
Max Indoor Power
8
Max Outdoor Power
70
Max Daytime Power
20
Indoor Spawn Deviation
4
Outdoor Spawn Deviation
3
Daytime Spawn Deviation
0

5-Embrion is a moon in Lethal Company. Due to this moon being condemned, information about it is kept in secret from company employees. It is not listed in the exomoons catalogue on the Terminal; instead, its location must be deciphered through the Bestiary Log of the Old Bird.
There is only one fire exit on 5-Embrion, located to the northeast of the ship and the immediate east of the main entrance. Concealed inside a ring of rocks, it can be difficult to locate for those unaware.

Moon Info
5-Embrion

-----------------------------

POPULATION: Abandoned

CONDITIONS: Desolate and flat with unbreathable air, Embrion's surface layer is almost entirely made of amethyst quartz, which is made possible by Embrion's distance to its nearest star and its resulting geothermal activity. The surface of Embrion is scorchingly hot.

HISTORY: Embrion was discovered in just the last century. It appears to have been used as a testing ground for Old Birds long before it was officially discovered. As a result of this danger, its status has been marked as Condemned. There are theories that a diverse geothermal ecosystem may be thriving within a vast cave network under Embrion's surface.

FAUNA: Embrion is devoid of biological life.

Environment
5-Embrion is a desolate, abandoned moon with enormous rocks littering its surface, many of which reach high into the sky. Aside from these rocks, though, the landscape is barren and empty. The moon's surface is pure amethyst, giving your footsteps a crunchy sound as you walk. The lack of other life, vegetation, or sound present outside gives the moon an eerie atmosphere.

While this moon is easy to traverse due to its relatively small outdoor space and flat terrain, it poses a significant hazard to employees with the outdoor power cap being 70. This is to support the copious number of Old Birds that spawn when the day begins.


Scrap Loot Table

Entities
Indoors


Outdoors
The outdoor power level of 70 on 5-Embrion is astronomically higher than any other moon to date, with 20-Adamance's 13 being the closest. This will lead to a very populated outdoor presence of entities, and thus, a chaotic work environment for employees.

Due to their spawn chance, it is very likely that Old Birds will take up a majority of the outdoor power.


Daytime
5-Embrion only supports Manticoils as daytime entities. Due to the moon's daytime power level being 1, there will always be exactly 1 Manticoil each day.


Notes
The Bestiary log for the Old Bird notes that this moon was a speculated testing ground for the entity, which would explain the almost guaranteed chance of them spawning.
5-Embrion is the cheapest "Hard" moon that employees need to pay for, but requires the prerequisite of discovering an Old Bird and reading its log to acquire the moon's name.
The many rocks that spawn around 5-Embrion can be used as cover to avoid detection by the Old Birds, although employees must also beware of potential Earth Leviathans that can spawn.
68-Artifice (68-Art)

68-Artifice is a moon in Lethal Company.

Currently the most difficult moon in the game with a rating of S++. It has a travel cost of ▮1500 which also makes it the most expensive moon to travel to.

This moon's location is initially hidden from employees, as it is not listed on the Terminal. Its location must be deciphered first.

Artifice has a single fire exit, located to the right of main entrance.

Moon Info
68-Artifice

CONDITIONS: Abandoned facilities are littered across the landscape,which was once teeming with life.

HISTORY: Weapons and classified technology has been found at various sites on the surface,dating back at least two hundred years.

FAUNA: It's rumored that active machinery has been left behind.

Scrap Loot Table

Entities
Indoors
Artifice has a very even spread of every indoor entity, with the only significant outlier being a rare Ghost Girl spawn chance.


Outdoors
Old Birds make up the majority of Artifice's outside spawns, with Earth Leviathans being the least common. All other outdoor entities spawn somewhat commonly with an even spread, leading to many fights between the Old Birds and other outdoor spawns.


Daytime
Unlike the Hard moons before it, Artifice supports daytime enemies, including a somewhat low chance of Circuit Bees.


Environment
Artifice is a strangely empty and eerie map. Everything around looks decayed and abandoned. In the front, there is a fallen powerline. Around the moon, there are many convenient hiding areas. There is a shack on the right side of the area to be used as a hiding spot. There's a secret entrance in the back. This map contains four warehouses, one of which inaccessible and the other three accessible. All the warehouses have a switch inside to open their garage door.

The closest warehouse appears to be a hospital with an office. Both of these rooms make great hiding spots. The opposite warehouse is a large, empty garage with some catwalks and a single room that leads outside. This room can be used as a great way to evade certain enemies. The furthest warehouse is filled with fog for an unknown reason. To enter it, you either must enter through its back door, the adjacent warehouse's catwalk, or the stairs around the side.


Notes
As of v50, the terminal calls the moon "67 Artifice" instead of "68 Artifice".
Catwalks can be found connecting some of the warehouse which can be used to avoid the Old Birds.
The warehouses have big doors that can be shut with a lever on the inside, this can be used to trap the Old Birds.
The moon is not found on the terminal's moon list and rather on a wall inside the cottage of 20-Adamance, which requires a key to go inside.
Award and tips
I think i deserve an AWARD for me for typing this short guide 😄


TIP: Use the scanner to find the location of the autopilot ship or other places while of interest while outdoors


If the scanner detects and object, it will return general information, such as monetary value, the name and purpose. The color of the info will indicate other special information:

3 kommentarer
ShiShi_Nomi 27 mar, 2024 @ 12:22 
:btd6thumbsup:
robert_jach  [skapare] 18 mar, 2024 @ 6:16 
thanks :btd6salute:
Cataclysmm 17 mar, 2024 @ 13:53 
fine heres your award