鬼谷八荒 Tale of Immortal

鬼谷八荒 Tale of Immortal

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Return of the Overlord
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53.845 MB
Mar 13, 2024 @ 2:50pm
Jun 1, 2024 @ 3:57am
20 Change Notes ( view )

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Return of the Overlord

In 1 collection by Cyfire
My mod recommendations
41 items
Description
Mod Dependencies!!
Without the following mods installed, this mod won't have its full capabilities and might outright crash.
【Translated】Race Framework++
【Translated】Mod Production Extension + Ctrl-Skip dialogue

Reuse & redistribution
Everyone is allowed to use and make any modifications to my mod from source and redistribute on any internet platform, and also no need to ask for my permission. (Just don't close-source or monetize it, alright xD?)

Though ideally it'd be nice to refer to my credit post that discloses all of the other Open Source mods that I used in mine.

How my mod's been composed:
  • In-game Mod Creator: Every added NPC.
  • ModExcel (xlsx/json): Everything else that my mod has to offer.
  • Coding in C#: Absolutely nothing yet.
  • Models in Unity: Absolutely nothing and I don't ever plan to, 'cause I'm awful at designing artistic stuff.
My xlsx/json files are partially structured in sub-folders. Any folder which name starts with 'patch' can be modified or deleted with no impact to the main Mod. Anything else might be dependent on each other. (In the future I might try to make my mod more modular as a whole.)

The mod's main features:
Everything that my mod adds on top of the Vanilla game.

Added Races:
With [Translated] Race Framework++ installed you'll see a dropdown list during character creation, from which 'The Overlord' is available at the bottom of the list for selection. Alternatively if you didn't select it during creation, Race changes could be made at the character info panel.
  • The Overlord (see pictures)
  • Elder God (Mod-added NPC-only race)

Added Destinies:
  • (Nature) Overlord's Soul: See the pictures
  • (Nature) Overlord's Power: See the pictures (Effects have been migrated to Race passives)
  • (Nurture) Overlord's Blessing: Stat boost for sect disciples, which is automatically applied to all sect disciples (including branches) every month. Can also be applied manually from the Cheat Menu.
  • (Nature) Overlord's Curse: Reduces NPC's stats by 100% and more (see screenshot). Can be added to NPCs if you're using 'The Overlord' title and your character is on the no.1 cultivator board in Chi You.

The Cheat Menu:
Once a new character has been created, cultivate anywhere in the World Map to obtain a Cheat Menu (item). Using the item will open up the Cheat Menu.
Features are as followed:
  • Set current tile as Teleport Point
  • Open Teleport interface
  • Destiny options: Bulk-add all Rewrite Destinies (unplayable lag), or add groups of destinies in smaller quantities.
  • Combat system upgrades: A bunch of random stuff...
  • Skill Library: Categorized per skill type and per style type, you can add every single unique vanilla skill manual in guaranteed Red for your current Realm.
  • Add items: Many categories of items you can add. 'Cheat items' adds all of my mod's items.
  • Sect Manipulation: Teleport to sect, instantly become sect leader, add prosperity and backup disciples. And manually trigger sect destiny spreading or sect destiny removal on deserted NPCs outside of the monthly-end trigger.
  • NPC interactions: Add friendship to Mind Pavilion or Mindsnap Temple, Agar functions (experimental) or configure the amount of random NPC interactions at the start of every new month.
  • Test button: Adds a red Fairy Chicken, which (afaik) does nothing as it's an unreleased game feature... (I personally use this button as a placeholder to test stuff)

Added NPC:
  • Overpowered spouses (1 male, 1 female) depending on your character's gender. The same-gender NPC will become a sworn sibbling.
  • Overpowered parents
  • Overpowered apprentices

Added sect: Overlord's Abyss (small sect: Replaces Dragon Mountain Hamlet)
This newly improved sect has been defined in json/xlsx instead of the Mod Creator.
Features:
  • The Cheat Dialogue now features an option that allows toggling between Demonic and Righteous. Might be buggy with sect branches until later modifications to MPE (Mod Production Expansion) versions.
  • Wealth: 2,1B Spirit Stones, Herbs, Ores
  • Sect Trait 1: The Sect's Stability, Prosperity, Reputation, Loyalty and Array cannot decrease
  • Sect Trait 2: Manual library produce +5, Sect mission has 0 failing and death-rate
  • Sect Rule 1: Forbidden to attack own Sect members
  • Sect Rule 2: Forbidden to steal from own Sect members
(Choosing both Overlord's Soul and Elder Dragon Aura results in Dragon Mountain Hamlet)
In the vanilla game you can't access the Dragon building in Overlords, so I'd recommend playing with this mod, which adds the building into every sect: https://steamcommunity.com/sharedfiles/filedetails/?id=2929042250

Added items:
(all are found in the Cheat Menu)
  • Overlord's Ring I - X: Higher capacity than the vanilla rings + effect: SP & Energy cost -100%. (This item is stack-able in your inventory for convenient gifting to NPCs.)
  • Overlord's Compass I - X: Mount for every realm. Has the same stats and effects as Cosmic Compass, but additionally gives the Mature Soul destiny.(This item is stack-able in your inventory for convenient gifting to NPCs.)
  • Overlord's Wealth: Can be sold for 4M spirit stones, auctioned or fed to Sect Guardians for max EXP & Hunger
  • OverMax Elixir: See screenshot, using this item doesn't consume it.
  • OverMax Restore: See screenshot, using this item doesn't consume it.
  • Suicide Elixir: Meant to pass scripted quest-fights, but my 2 Nature Destiny are apparently too strong to be killed, even by this item. Using this item doesn't consume it.
  • Overlord's Memories: Stack-able version of Xingtian's Memories that is available even at Qi Refining.

Added features:
  • Title: The Overlord - Holds the special effects of every #1 Cultivator title and additionally applies a 'Curse Seed' destiny, which applies the Nurture Destiny Overlord's Curse. This application occurs when you're attacking, being attacked or challenging and/or being challenged for one of the #1 titles.
  • Taoist Mind: Nameless - Overlord, cannot be reduced in firmness-HP and increases damage by +666% instead of Nameless' +10%. Imparting to NPCs will give them the normal Nameless.

All patches & credits:
Beyond the above-described features there are also tons of (vanilla) game patches and added features, based on influence from other mod creators. See all of those details in the discussion section here: https://steamcommunity.com/workshop/filedetails/discussion/3182428599/4352242083122083951/
Popular Discussions View All (5)
2
Jun 2, 2024 @ 10:03am
Version 1.5.0 notes:
Cyfire
2
Mar 18, 2024 @ 8:50am
Testing for fun
CHG
0
Apr 24, 2024 @ 6:14pm
PINNED: Credits and patches
Cyfire
37 Comments
HaNSuS Feb 15 @ 5:24pm 
i want get translate.
plz open source
Ser Greycloak Feb 12 @ 1:42am 
Hey, this mod has a couple issues with english localization:

- If you try to go without a surname, the game will slap "Xen" on you and let you go.

- It also seems to have messed up levels like "pretty" in character creation, and leaving that section entirely blank. "Ethereal" and "Heavenly" still exist, though.
Axelfox Jan 14 @ 8:48am 
can i remove this mod midgame if I have not selected any Overlord related destiny? OR at least could you add an option to disable to Overlords Blessing? It just kills the early game fun for me :( Thanks
Emilio Oct 7, 2024 @ 8:48am 
Is it possible for you to release a separate mod with only the cheat menu and nothing else?
ThatOneGuy Aug 21, 2024 @ 11:42pm 
Is there a way to remove the Overlord's blessing destiny, it's way too strong and is making everything boring.
Anakin Jul 23, 2024 @ 7:13pm 
Any possibility of you making a less op version of this mod? Like, 50% or smth
Cyfire  [author] Jun 23, 2024 @ 8:05am 
@CHG Yeah it's definitely due to int overflow, which (annoyingly enough) I just can't seem to fix. I have found many functions that may allegedly be related to damage calculations, but indeed none that respect my code which should dictate integer overflow.
CHG Jun 23, 2024 @ 7:56am 
@CyFire Hey man! Just wanted to say that I got one of my saves ruined today. :( Same issue as I wrote about in the 1.5.0 notes thread, but this time not due to the nameless overlord. But it seems to be linked to damage overspill like you said as it happened when I got some buff to damage. I'm taking a break from the game as I've lost a few playthroughs now, hopefully it's better later. And as before, apart from my issues, I love the mod! :D
Cyfire  [author] May 29, 2024 @ 8:50am 
@CHG Hey, I just finished adding the version 1.5.0 notes which mainly describes the mod-changes, with some mention to the note-worthy patches. The "credits and patches" list has also been updated (last night) with all the changes.

This superficial main Steam Workshop page 'has' been updated, but might likewise take Steam a couple of days to verify/release.:PetFinn:
CHG May 29, 2024 @ 12:34am 
@Cyfire

Been busy with my new job(finally!) but have been checking back here every now and then. I think it's time for me to do a new run, the changes looks awesome! :)