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Buildings Category Tweaks - Signs
   
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Mar 13, 2024 @ 9:18am
Mar 13, 2024 @ 9:51am
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Buildings Category Tweaks - Signs

In 3 collections by Anrhaa
MEGA Kaizo/UWE+ Modpack (2025)
635 items
MEGA Kaizo/Vanilla+ Modpack (2025)
692 items
Buildings Category Tweaks
16 items
Description
Part of my mod series that tries to sort better the building menu.

Moved all furniture added by ‘Useful Signs’ to the building category EXTERIOR - Signs. New descriptions were added. New building groups were assigned.

Credits to love-tea, author of ‘Useful Signs’.
4 Comments
Lilly Mar 28, 2024 @ 5:21pm 
tbh they both kinda require dev mode to position correctly (tho outcast banners ya can kinda get to work most of the time on some surfaces, with some angles). Honestly didn't even think of the fact they need dev mode; I've got so used to using it to tweak/nudge things that I forgot it's not supposed to be a "normal" mechanic lol

That said, I think they both look pretty good in game. The neon just fits the vibe well imo (and they come in pretty huge sizes, too), while the outcast ones I think adds good "player faction" banners
Anrhaa  [author] Mar 28, 2024 @ 2:51pm 
@Lilly. The neon ones can only be placed at dev mode

While the Banners ones adds it's own category. The author said they won't update it anymore, so you can do the small edit yourself at FCS without worries about it being overwritten later. That way you don't need to wait for me to update this mod. How do they look in-game?
Lilly Mar 28, 2024 @ 12:23pm 
What're your opinions on including Neon Signs and Outcast Banners in your modpack?

https://steamcommunity.com/sharedfiles/filedetails/?id=1798045130
https://steamcommunity.com/sharedfiles/filedetails/?id=2415941660

(I ask, totally not motivated purely by self-interest of avoiding maintaining a patch myself)
Lilly Mar 28, 2024 @ 10:56am 
>"Building Category_ Tweaks"
:squirtmeh: