Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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Kings and Conquerors: The Hellenistic Era
   
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189.978 MB
Oct 2, 2014 @ 4:42pm
May 22, 2019 @ 11:29pm
5 Change Notes ( view )

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Kings and Conquerors: The Hellenistic Era

In 1 collection by super7700
Kings and Conquerors: The Hellenistic Era
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Description
Kings and Conquerors: The Hellenistic Era is a total conversion modification for Rise of Nations: Thrones and Patriots. Our aim is to bring the Hellenistic period to life.

Important notes - please read before you start a new game!

⦁ Please put this mod to the top of the priority list in the in-game workshop menu to avoid any compatibility issues with other downloaded mods.
⦁ When setting up a quick battle, you will need to list the human players before the AI players, otherwise you might find the computer auto-building units for you.
⦁ This mod comes with an auxiliary script that handles features like army reforms, mercenaries and upkeep. It's called "The_Hellenistic_Era" and you can find it in the custom script drop-down when setting up a new game.
⦁ Due to increased map sizes, the following maps do not work with the Big Huge or Huge map sizes and will cause the game to crash:
  • Atlantic Sea Power
  • East Meets West
  • Nile Delta
⦁ The starting age needs to be set to either Gunpowder, Enlightenment or Industrial in order for the new units and buildings to appear properly.
⦁ The mod will likely be more demanding on your computer given the script and new unit models. If you are having issues, I would recommend either lowering the population limit or the number of players when setting up a new game

Version 0.2 Features

⦁ Added 3 stages of national development to replace the vanilla ages: Nationhood (Gunpowder Age), Centralisation (Enlightenment Age) and Sovereignty (Industrial Age).
⦁ Fight out the Kleomenean war with an all-new custom scenario, which you can download here: https://steamcommunity.com/sharedfiles/filedetails/?id=1749258440
⦁ Ten playable factions, most of which have at least one unique unit:
  • Romans (replacing Turks)
  • Macedonians (replacing Romans)
  • Seleucids (replacing Bantu)
  • Ptolemaic Egyptians (replacing Egyptians)
  • Epirotes (replacing French)
  • Chremonidean League (replacing Persians)
  • Achaean League (replacing Americans)
  • Pergamenes (replacing Greeks)
  • Bactrians (replacing Chinese)
  • Pontics (replacing Germans)
⦁ New wonders of the world, including the Temple of Artemis at Ephesus and the Pergamon Altar
⦁ A number of new units, including hypaspists and Spartan hoplites
⦁ New unit types, such as priests, levies, assassins, mercenaries and elite units.
⦁ Governments have been replaced with three tiers of policy decisions, providing an array of bonuses and unlocking new units and buildings.
⦁ As the Chremonidean League, see what happens when you research Despotism ;)
⦁ Army reforms can be enacted to upgrade and unlock units; Hellenistic reforms now have greater depth.
⦁ Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.

Where to from here?

I'm sorry to say, but is the last update to the Hellenistic Era I'll personally be putting out. It's been almost nine years since I made my first mod for this game (it's still up on Rise of Nations Heaven!), so I figured it was about time I moved on. There is however a 'fan-fork' of sorts being developed by Robur Velvetclaw (who has contributed to this mod from the very beginning), which you can get here: https://steamcommunity.com/sharedfiles/filedetails/?id=1314116881.

Velvetclaw's mod has many more playable factions and heaps of new unit and building art, though it may be missing core features or content that I specifically developed for this latest release. So you might as well try out both!
Popular Discussions View All (2)
3
Oct 10, 2019 @ 1:09pm
How do I play this?
Riekopo
1
Oct 8, 2017 @ 6:16am
How to stop Romans building military buildings?
alexgorbachev1992
98 Comments
mostgreatpontiff Apr 6 @ 12:57pm 
I was able to get the script working. I copied/pasted the script in a bunch of different places, eventually it actually worked.
KrumStrashni Sep 14, 2022 @ 1:18pm 
@super7700 I seem to still be getting the script issue: script not loading as it can't be found. Is it going to impact the game?
sam07 Dec 21, 2021 @ 11:39am 
lan where dowload click??
mostgreatpontiff Sep 13, 2021 @ 3:19pm 
Nice to hear.

I was thinking, the script issue preventing bodyguard units from being deployed. The only mod I know of which impliments something similar, or identical really, is the 'Fierce War' mod.

for (n = 1; n <= 8; n++)
{
if((object_type_selected(n, "Namer IFV")))
{

a = find_selected_id(n);
if(has_cast_order(n, a))
{

set_timer("Deploy_Mechanized_Infantry",1);

}

if(timer_expired("Deploy_Mechanized_Infantry"))
{

create_unit_in_group(n,object_position_x(n,a),object_position_y(n,a),"IDF Rifle Infantry", 3);
print_game_msg("Mechanized Infantry Deployed");
}

}
}

Could the 'Namer IFV' simply be replaced with the corresponding unit-name for the applicable units, the government leaders if I recall? I've never modded the game before, or done scripting, so apologies if the answer is obviously no, and I don't really know where to find the name of the applicable units to test it out myself.

Thanks.
super7700  [author] Sep 13, 2021 @ 3:27am 
Hey apologies for not responding to messages for a while, I've moved on from modding Rise of Nations and wasn't planning to come back to it but if I can find some time I'll take a look and see if I can fix the script issue. As for the wonders, availability is loosely based on historical ownership around the start of the Hellenistic period so that's why the Romans don't get any of the wonders in the mod.
mostgreatpontiff Aug 20, 2021 @ 3:00pm 
Can anyone else not build Wonders at all while playing as Rome? All of the wonders are grayed out regardless of age/tech. Some of them are available to build as other nations.
mostgreatpontiff Aug 17, 2021 @ 4:37pm 
Seems to be broken, script can't be found.
Paulica Windrunner Aug 12, 2021 @ 3:56am 
cant age up it is black
Jodino Apr 19, 2021 @ 6:31pm 
Awww it crashed 3 hours into a game. Amazing mod tthough
Plebeian Kilo Apr 10, 2021 @ 10:17pm 
Is this working for anyone?