Garry's Mod

Garry's Mod

117 ratings
Awakening [HL2 Custom Campaign]
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
File Size
Posted
487.661 MB
Mar 11, 2024 @ 2:36am
1 Change Note ( view )

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Awakening [HL2 Custom Campaign]

In 1 collection by Willow Tree
Campaigns for Garry's Mod
155 items
Description
created by Bluestrike

Date of publish: May 31 2007

Synopsis
HL2 mod continueing with HL:Opposing Force character Adrian Shephard in a time set somewhere between HL1 and HL2.
It brings you from a Black Mesa like base trough a outdoor envoirement and a sovjet marine base into a early combine citadell to end in a ancient alien location here on earth, the combine stumbles upon when creating a citadell.
Requirements
  • Half-Life 2
Map List
  • aw_intro
  • aw_map1
  • aw_map2
  • aw_map3
  • aw_map4
  • aw_map5
Recommendations
To avoid CTD(Crash To Desktop) or frame drop, please follow these instructions:
  • Use the 'x86-64' branch of Garry's Mod if you are using 64-bit OS.
  • Disable or unsubscribe from add-ons you don't use.
  • (only if the game is still broken) Factory reset Garry's Mod.
I didn't experience any frame drops or CTD while testing this map, so if you experienced any, that might be your environment's problem.

I personally recommend you to also subscribe SC Tools for better experience.
Warning
This mod has custom voice lines, but they don't work. I don't know why.
aw_intro map doesn't transition to aw_map1 automatically. If you see fogged grey screen, just load aw_map1.
Disclaimer
I only test map(s) with Sandbox gamemode with Singleplay environment. I do not guarantee that this add-on will work with any gamemode or Multiplay environment.

I didn't make these maps. I just ported these maps to Garry's Mod. All credits should be go to original author, Bluestrike.

Search Tag: half life hl2 custom campaign
4 Comments
HarveySFMAnimations Feb 18 @ 1:46am 
cool i guess :)
doctorcombine4948 Oct 5, 2024 @ 6:08pm 
W
Courier 6 May 20, 2024 @ 6:28pm 
Sick mod, wish the voices worked
WolfBite Mar 18, 2024 @ 1:39am 
Huh never thought id see this on workshop. Nice to not have to put the mods directory in my addons folder. Thanks lots