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Other than these issues though, I really did like certain things about the mod. The human weapons despite being a bit overpowered, felt very good to use. The first person driving for the worthog is very fun but the mongoose really did not benefit from it. The increase in grenade count gave the player a lot more options to have fun with the enemies that bunch up. The infinite energy sword is also a really neat touch you don't need to worry about finding another along the way.
The first person worthog drive for the final level was also something that gave me a similar feeling to my first time driving through the level which is something I really do commend as that feeling is rare. Again, the issues I've found are rarely enough to make me stop playing. There are more positive things I could mention but this post is already long enough.
TLDR good mod, 8/10, good second mod you put out o7
The human weapons almost feel a little too good compared to the energy weapons aside from the carbine and beam rifle if you head shot. Whereas the human weapons felt like I could use them for mostly any situation instead of changing my weapons to gain an advantage.
With human weapons, I do not know if the pistol is suppose to be the third weapon slot permanently but as a weapon you spawn with, it seems too good. It does way too much damage for something you get automatically.
Also, switching between three weapons without the third one appearing on the hud made it a lot harder in heated situations to properly switch between them. And when the pistol runs dry, it becomes an empty slot that can not be rid of.
After playing the whole mod, I will say overall it was pretty fun. My main issues are with certain weapons in the sandbox
The Needler was the most noticeable as it felt like it was nerfed a lot compared to all the other weapons. Even with the recharging ammo, the amount of needles needed to pop felt like around 10-11 with the damage not even killing the brutes on explosion.
The recharging energy weapons is an interesting idea, but personally, it made the energy weapons feel very odd in terms of balance. The beam rifle does a lot less which I understand since it would be a recharging sniper, but it does not feel as fun to play with compared to the human weapons. If that was the intention then fair enough, it is a personal preference.