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There's a few things I think could use some work though? For one, pretty much all of their aerials are hard to hit grounded opponents with without having to time them out really specifically. Currently their short-hop is nearly the same height as their full-hop, and lowering that would go a long way towards making their aerials feel better! A lot of the cooldowns also feel a bit too long? Noticed this on FSpecial, Grounded USpecial, and especially their Strongs (I think you could remove them altogether on those ^^')
Overall tho, really solid work! Can't wait to see what you cook up next!