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Thanks for the work, more weapons / components is always fun
(the ASB patch too)
My question is about tier progression
Is there a way to make it so the new tiers override the vanilla, rather than having them as separate listings? For both this and the components, it seems redundant to have both and makes it feel less 'vanilla' if that makes sense. (Also no idea how the AI chooses between them)
1: It does not yet. I intend to make an Archeo add-on, but haven't gotten to it yet.
2: Yes, you can install mid-save. Shouldn't be any issues. Shouldn't. <.<
fossma95
Yes, but it requires editing the techs or components to block AI from them. Not "hard", but time consuming. As for this mod, that doesn't really fit the theme. Feel free to give it a try, by adding "potential = { NOT = { is_ai } } " or something similar to each tech template!
1 - Does this add archaeo weapon tiers?
2 - Can this be installed mid save?
Thank you !
This mod will work correct, in the weapons will show and act as they would without RS-SiS. However, I believe RS-SiS modifies the vanilla weapons (see comment section currently). Any changes made to them for it's balance with the larger scale systems won't be reflected in AVWR's stats and can cause unbalanced situations.