Tabletop Simulator

Tabletop Simulator

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Nemesis Boards (scripted setup, and script assisted)
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3.893 MB
2 mars 2024 à 11h09
6 mai à 4h34
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Nemesis Boards (scripted setup, and script assisted)

Description
/!\ Short flickering animations /!\

Most of my efforts are currently on my Nemesis Retaliation mod, but I'll still help out if possible.

Check the change notes to learn about updates
"Known issues/Assistance" section at the end of the description.

Hello.
TL;DR Mod is a private save made for me, my friends, my family. Lextao asked me to share it
This was a save to play on a scriped version of the Lockdown Alternative Board into a public mod that now handles multiple boards
The mod is first built on top the Lockdown mod by CodedCardboard

Things to expect:

-Hotseat compatible
-Lockdown soundtrack in playlist
-Nemesis Ship, Lockdown and alternative boards, Second Contact, with scripted setup
-10 players by bending the rules, fanmade cards
-Objectives sorted with player number
-Voting system for modifiers (including Traits, Feat, Achievements, Traps, and a Critical Miss roll)
-49 characters
-More than 171 cards pictures generated on CivitAI, for 19 fanmade decks
-5 enemy types
-Hovering card can be sent to expected discard pile
-Hovering discarded deck can be shuffled at the bottom of its main deck
-22 binded keys on numpad for events, attack rolls with sounds, multiple rolls in a row, and Germinators setup
Cheatsheet provided on the right side of the table
-183 sounds
-Write needed variables in the save file, no errors upon loading
-Aftermath modes
-More

-Known issues/Assistance-

1) Moving a save file of this mod to another pc needs disabling Mod Threading and Mod Caching

2) If the loading of an asset is high the game may ask to import the reference with the link provided. importing solves the issue. You can right click the asset, custom, import again
Error could be on the cloud server side temporarily.
Or deleted from the Cloud. if that happens I have to reupload the asset from the cache, notify me and I'll fix it

3) You can re-import decks in a similar fashion clicking on the deck instead but doing so respawn new cards, including the tags on it, which will make the various related script not work anymore

4) Assets that are white and floating are loading or waiting a reference

5) Brown player seat has an invisible wall blocking objects but not a problem if camera is right in front of the Brown player's board, you can drag objects from there

6) Multi-shoot function works as intended, but you might get audio cuts with more shooting

7) Apparently some users play TTS without numpad, if you want to use the functions bound to numpad:
-Rebind the keyboard keys, so that keys can replace the numpad using a 3rd party software
-Find a fellow player willing to use their numpad for you, like a Game Master.

Mimicking the numpad with 3D buttons is uncomfortable
I encourage you to rebind your keys.

8) Objects setup to switch with others are called "States". Typically some objects where rules are written have states to act as "Pages". You right click one such object, go to State, and select the one to display

9) "How long is a game ?"
If each player takes around 1 min per round and they play all 15 turns. 40-45 min per player, when taking your time
Speedrun is more 20-30 min per player

10) Research Mode script applies decks mixing; physic is expected to drag the cards to decks. If it's your first time loading the mod (or playing without mod caching and mod threading enabled), the physic will freeze during loading.

Load a Research Mode game first. Once loading is done restart the mod with all necessary assets in the cache to play Research Mode.

11) Hotseat mode can be used to play with multiple players on one PC, you can also use it to play multiple characters on your own. Or you can set the seats manually after toggling Manual Seat by clicking on Automatic Seat button. The seats have to be assigned before clicking a lifeform button.

12) Hotseat check happens after loading of the mod. Choose colors, reload the mod

13) Solo/Coop mode is toggled by clicking "Normal Game" button.

14) The setup script can fail when lagging, you can then setup manually or restart the mod. Next game may be less laggy if every players have more cache.

15) During HotSeat mode after clicking Undo, if hand cards do not appear in the bottom part of the screen. Save your game, Go back to main menu, restart Hotseat and reload your save. (unrelated to the mod)

-Credits-


Mods by The King for assets other than Lockdown prototype stuff.
Nemesis (Custom Mod)
Nemesis: Lockdown (Custom)
Second Contact

ConanHUN mod for some assets that can also be found in The King Nemesis(Custom Mod)

Awakened Realms - Made the Nemesis board game, and made 3D models taken from the Lockdown mod (also developed by Kensuaga) used in this mod. [https://steamcommunity.com/sharedfiles/filedetails/?id=2513092817]

Ziggy Stardust - Made 3D models for the Space Cat First Player indicators and the original Intruders and Characters. [https://steamcommunity.com/sharedfiles/filedetails/?id=2734328373]

gilbertguillen - Made 3D models for the Aftermath characters, Carnomorphs, and Void Seeders. [https://steamcommunity.com/sharedfiles/filedetails/?id=2113624623]

PieHero - For image scans of cards for Lockdown Characters, Carnomorphs, Void Seeders, Night Stalkers, and Chytrids, as well as other miscellaneous help cards.


Sound library[pixabay.com]
Alien sfx gathered by Mekbots

Xeno Hunter deck pictures by Buzz

Nemesis custom characters by Vesture
Trapper
Vapor
ShipAI
Detective
Hybrid
Reaper
ShipRat
Purifier
Mercenary
Rescue
MechaKnight
Veteran
Overseer
Jekyll
Assassin, BeastMaster, Astartes
Prophet

Nemesis custom characters by Spazz (Rafał)
Hired Gun

-Donation Support-

If you want to support my projects which involve Nemesis mods but also my own video game slowly in the making, here is a paypal link for you.[www.paypal.com]
Thank you for your attention.
97 commentaires
STUVash  [créateur] 10 mars à 12h52 
@mono [she/he/they]
Glad you like it.
Oh well, yeah sure it's nothing difficult I guess. :wftogrin:
mono 9 mars à 21h37 
i love this, its my groups primary version. one request if possible. could you add a random button for lifeforms? we sometimes argue about who we want to be facing.
STUVash  [créateur] 27 févr. à 0h26 
@HOAI Hmmm ... I'll try to keep that in mind next time I meet my family, I did gift them the Lockdown one among other Nemesis products.
Now when the difference isn't too big, I avoid updating it but since you're asking for it, sure. :Munchlet:
HOAI 26 févr. à 22h33 
Will there ever be a fresh pass on some of the cards used by the game?

I came across the realization that the weakness used for Lockdown "Vulnerability to Fire" is not written the same way here as it is in the real-life version, where it specifically states Flamethrowers and Thermite Charges and not Fire.
STUVash  [créateur] 3 févr. à 1h06 
@Spazz (Rafał) And you already have the pictures done ? It'll be done today. :AFATEpeeps:
Spazz (Rafał) 2 févr. à 15h11 
Made a custom character. It would be nice of you to add it to the other playable characters in your mod as I often play it :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3419970769
STUVash  [créateur] 1 févr. à 6h14 
@rafael.d.vogel The way it works, you're supposed to toggle Manual Seat mode by clicking on the Automatic Seat button. Then you assign the seats yourself BEFORE clicking on a lifeform button. That's probably where you had an issue. :GhostScared:
STUVash  [créateur] 1 févr. à 6h05 
@rafael.d.vogel Alright, I got a good news. The good news is that I fixed another issue. The bad news is that the Automatic/Manual seats were working fine.

I will add some lines in the -Known Issues/Assistance- section to help you a bit more.
STUVash  [créateur] 1 févr. à 4h57 
@rafael.d.vogel for a solo game with multiple "fake" players, Hotseat mode works fine. But I guess it is not the first time someone tries that without Hotseat, and not that the option does exist for +2 players, I guess I could make it possible for one player too. Be right back. :TheParchment:
STUVash  [créateur] 1 févr. à 4h53 
@rafael.d.vogel Right yes, now that you mention it, it makes sense. That restriction was made before the suggestion of Altanius. Alright I'm going back to the blackboard :pickax: