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Big and Small - Heaven and Hell
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28 FEB 2024 a las 13:05
29 MAR a las 7:12
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Big and Small - Heaven and Hell

En 1 colección creada por RedMattis
Red's Workshop Mods
37 artículos
Descripción
Join the conflict between Heaven, Hell, and the Outcasts.

Contains an assortment of diabolical and heavenly genes and xenotypes.

The factions, genes, etc. are balanced to be roughly in line with Vanilla Rimworld.

The Divine Realm of Heaven
Your acts have been weighed and you've been found wanting. Repent before your final judgement.

Authority
Incredibly powerful angels most commonly seen on the battlefield. Not much is known about them beyond the fact that they are very high-ranked in the divine hierarchy


Satan
Also known as the Angels of Hell, Adversaries, or Zabaniyah. Satans are said to be angels tasked with testing worth by means of taunting, inflicting suffering, and tempting humanity with sin. They are sometimes said to have some responsibility to punish sinners and control Hell.

Perhaps because of their nature as designated adversaries they are among the few angels that seem to understand humans. Despite their frightening appearance and sometime even crueler acts, there are some cults claiming that the Satans generally sympathise and ultimately wish the best for humanity, more so than any other angels.



Malakim
Also known as messengers, the Malakim are the most often seen among the angels and they do much of the busywork in Heaven. Contrary to what many believe Malakim like most angels fundamentally fail to understand how humans think and are terrible at communicating anything more complex than basic messages or commands, sometimes failing at even that...

"Faithful followers BEWARE. This city has been found wanting. On the eve of winter it faces judgement."

"...and after saying so it left. So, uh, wanting how? Does it mean we must improve the homeless situation? Convert the faithless? Quickly evacuate the city? ...All of the above?"




The Infernal Realm of Hell
"Eeeh, those demons guys are aren't nearly as bad as you make them out to be." - Steve, from the 'Human Resources and Leather Apparel'-gang.

Hellguard
These large creatures are the backbone of the hells' armies and their industry


Gatekeeper
These lumbering creatures are often found guarding important sites.


Imp
These little theives are often in all sorts of strange places. They are especially know for stealing technological gadgets.


Glutton
Gluttons are monstrous demons covered in teeth and mouths placed haphazardly across its body with no clear pattern or biological necessity, The glutton is named for its insatiable hunger which is so overpowering it has even been known to tear off and eat chunks of still-fighting opponents in the midst of battle.


Lil Glutton
Lil' gluttons appear to be smaller version of gluttons. They possess the same voracious appetite as their larger kin.


Succubus
Succubus/Incubus are said to be demons that seduce their victims and prey upon them and the victim's friends and family.


The Outcasts
A group of independent outcasts seemingly led by Grigori Outcasts. They often rely on human tribes or outlanders to help defend themselves from Heaven and Hell.

Grigori
Also known as the Fallen Watchers. Grigori are outcasts amongst angels, considered by many to be worse than even demons, these angels were allegedly tasked with watching over and guiding humanity.

It is said the Grigori were much more capable of understanding and connecting with humans than other angels. Reportedly a more humanlike nature was their downfall, as stories speak of the Grigori teaching forbidden secrets and even coupling with humans; birthing the savage titans known as Nephilim.



Lilim
Lilim; sometimes called lili if female or lilu if male; are sometimes said to be the offspring or descendants of the mythical Lilith. According to legend Lilith would bed fallen angels and demons and these unions produced many children.

Lilim in particular are said to be jealous, lustful, and dangerous especially to the spouse and children of a person they've taken interest in.



???
There are other xenotypes hidden away in this mod. Perhaps some Nephilim still walk the Rim.

Mod Interactions
A few of the genes will be used from mods like Alpha Genes and Vanilla Races Expanded if you have them active.

Mod Discord
[discord.gg][ko-fi.com]
Discusiones populares Ver todo (1)
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23 JUN 2024 a las 11:18
Parasitic Bond Bug
Rank Zero
150 comentarios
粉红战车 16 MAY a las 7:01 
I found the cause of the problem: the three factions added by the mod don't have their own faction icons. During rituals, if a prisoner from one of these factions is present, the UI breaks because it can't load their faction icon. I fixed this by creating icons for all three factions and placing them in the \Textures\Icons\ folder. Please update the mod to include these missing icons.
粉红战车 16 MAY a las 6:14 
Hi, I found a bug: when angel or demon pawns are kept as prisoners, the ritual UI breaks — no success chance or participants are shown. The log shows:

"Could not load UnityEngine.Texture2D at Icons/BS_Brimstone"
and
"NullReferenceException at RimWorld.Dialog_BeginRitual"

Manually adding a placeholder image didn’t fix it. But after releasing the prisoners and letting them leave the map, the ritual UI worked again. Colonist angels don’t cause the problem — only prisoners do. Hope this helps!
President Mr.Big 10 ABR a las 5:13 
thanks for the answer, I'll raise the issue with them then
RedMattis  [autor] 9 ABR a las 23:10 
@President Mr.Big
I think only Altered Carbon can handle that since it is likely from their code the extra pawn is created.
President Mr.Big 9 ABR a las 15:27 
there seems to be a bug in conjunction with the altered carbon 2 mod. When I implant a xenogerm with one of the wing genes in it into a pawn with a neural stack installed, it duplicates that pawn after reloading that saving and reloading.
RedMattis  [autor] 31 MAR a las 22:16 
@Reidlos
It is a thematic feature, and deliberate built-in flaw for those who like gene engineering.

But trust me, an Authority, even unarmored, still takes hits that would kill a baseliner. Their size still gives them a significant health pool.

+3 metabolism is pretty good too.

@ ополоченец
Maybe. I did have some sinner/saint designs that went unused.

@deadmanreaper13
In theory with custom code, but I’ve not added anything like that.
Reidlos 31 MAR a las 15:55 
why does pawns like "Authority" have delicate forced trait? why do so many combat looking xenotypes have delicate in your gene mods? if its like balance and all that makes sense but this delicate gene seems to directly counter some others?
ополоченец 26 ENE a las 4:02 
can you make sinner and rebellious (outcast) sinner xenotypes?
(sorry for bumping)
deadmanreaper13 23 NOV 2024 a las 18:14 
Random question, but can a pawns name effect how they are generated? cause I recruited a Malakim named Chastity who generated sterilized, and my brain is confused.
Were they given the name Chastity, and the game sterilized them?
were they generated that way, and so named Chastity?
or is it just a massive cosmic joke that an angel named Chasity can never have children?
Pumpking 19 NOV 2024 a las 15:38 
Let's rock!