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Comunicar un error de traducción
"Could not load UnityEngine.Texture2D at Icons/BS_Brimstone"
and
"NullReferenceException at RimWorld.Dialog_BeginRitual"
Manually adding a placeholder image didn’t fix it. But after releasing the prisoners and letting them leave the map, the ritual UI worked again. Colonist angels don’t cause the problem — only prisoners do. Hope this helps!
I think only Altered Carbon can handle that since it is likely from their code the extra pawn is created.
It is a thematic feature, and deliberate built-in flaw for those who like gene engineering.
But trust me, an Authority, even unarmored, still takes hits that would kill a baseliner. Their size still gives them a significant health pool.
+3 metabolism is pretty good too.
@ ополоченец
Maybe. I did have some sinner/saint designs that went unused.
@deadmanreaper13
In theory with custom code, but I’ve not added anything like that.
(sorry for bumping)
Were they given the name Chastity, and the game sterilized them?
were they generated that way, and so named Chastity?
or is it just a massive cosmic joke that an angel named Chasity can never have children?