Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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HEROES OF LEGEND - ASTRA MILITARUM (Add-on) - NEW UNITS
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2024년 2월 28일 오전 7시 53분
2025년 5월 8일 오전 2시 16분
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HEROES OF LEGEND - ASTRA MILITARUM (Add-on) - NEW UNITS

Devian님의 1 모음집
HEROES OF LEGEND
아이템 37개
설명
Hello there !

A big thanks to :
Bluu for meshes, ideas and help
DexGattaca for his meshes
Timmeh for his texture
Kurziel for his fire model
Prechkila for his barks
wolfkeeper
Mindrivet as feedbacker/tester
SCAVVON
CannonMonkey
MKHAND_INDUSTRIES
Janovich
CadmusMakesThings
BRENDANMINT
Freakazoitt
default_entry
Noxian
Saitam
Ivan008
Andrew_Fox
J_W
Jowens369
Solutionlesn
Sparksisalwaystaken
reisskerr
MOJackal
Aidan Callaghan
Ssmigielski
Karskin
kornilov-lenya
Z9ld
chrometitan
finnishssovec
bhaad
Vontragg
BiancaW
cikkirock
OvsyannikovVA
Aquilon
Apuk
mad_magician
The111thGuardsman
Stroganoff
sigmazero
Wibbly
Tyuiop

You'll find here all the Astra Militarum units from my mods available to be recruited :

Mordian Shock Trooper => None
Tarantula Turrets (T4)
Heavy Turrets (T6)
Stormblade (T10)
Ogryn => Bullgryn (T5)
Cadian Shock Trooper => Cadian's Division (T3)
Kasrkin Squad (All) => Kasrkin's Division (T5/T6) - Reinforcement Pack DLC needed
Armoured Sentinels (Lascannon/Autocannon) => Armoured Sentinels (Tier 5)
Jungle Fighters => Jungle Fighers Division (T3)
Catachan Devil Squad => Catachan Devil Squad Division (T5)
Armoured Catachan Sentinel => Catachan Devil Squad Division (T5)
Vulture Gunship (T8)
Death Korps Guardsman => Death Korps of Krieg Division (T2)
Death Korps Engineer => Death Korps of Krieg Division (T2)
Death Korps Quartermaster => Death Korps of Krieg Division (T2)
Death Korps Heavy Bolter squad => Death Korps of Krieg Division (T2) - Demolition Pack DLC needed
Death Korps Guardsman (with more weaponry) => More weaponry for the Death Korps (T4)
Death Korps Heavy Squad (with more weaponry) => More weaponry for the Death Korps (T4) - Demolition Pack DLC needed
Death Korps Grenadier => Death Korps Grenadier (T5)
Wyvern => Wyvern (T4)
Leman Russ Exterminator => More Weaponry for Leman Russ (T7)
Leman Russ Conqueror => More Weaponry for Leman Russ (T7)
Leman Russ Huntsmen => More Weaponry for Leman Russ (T7)
Leman Russ Annihilator => More Weaponry for Leman Russ (T7)
Leman Russ Punisher => More Weaponry for Leman Russ (T7)
Chimera Autocannon/Heavy Bolter => More Weaponry for Chimera (T3) - Assault Pack DLC needed
Death Riders => Death Riders (T4)
Centaur Light Carrier => None
Cyclops Demolition Vehicle (T6) - Dropped by Valkyrie and Chimera
Vindicare Assassin (T6)
Infantry Bunker Infantry Bunker (T2) - Build by Tech-Priest Enginseers
Infantry Bunker armed with autocannon/plasma gun => More weaponry for Infantry Bunker (T5)
Mechanized Depot => Mechanized Depot (T6) - Build by Tech-Priest Enginseers
Tallarn Desert Raiders Rough Riders (T1)
Siegfried Light Tank (T4)
Tauros Rapid Assault Vehicle (Two patterns) => Tauros Rapid Assault Vehicle (T3)
Crassus Armoured Transport (T8)
Praetor Armoured Assault Launcher (T9)
Callidus Assassin (T6)
Salamander Scout (T2)
Macharius Heavy Tank (T9)
Priests (T3)
Arvus Lighter (T7)
Ragnarok Battle Tank (T6)
Trojan Support Vehicle (T3)
Elysian Drop Troops (T3)
Taurox Prime (Battle Cannon & Gatling Cannon) (T4)
Taurox Prime (Missiles) (T5)
Capitol Imperialis (T10)
Banehammer (T10)
Banesword (T10)
Doomhammer (T10)
Hellhammer (T10)
Stormlord (T10)
Recon Squad First and Only => Tanith Division (T3)
Samaritan (T3)
Tempestus Aquilons (T4)
Deathstrike (T8)
Starhawk (T9)
Elysian Drop Sentinel (T5)
Minotaur (T8)
Penal Troops (T1)
Veteran Guardsmen (T7)
Medusa Siege Cannon => More weaponry for the Death Korps (T4)
Indigan Praefects (T4)
Malleus Ordnance Batteries (T4) - Demolition Pack DLC needed
Miasman Redcowls (T4)
Infantry Command Post (T6) - Build by Tech-Priest Enginseers
Martian Command Post (T9) - Build by Tech-Priest Enginseers

With this add-on, each city can now build static artillery to defend the area (unlocked with the Basilisk research).

The Kasr and City can create random squad of Krieg (with City Tier 2) and Kasrkin (with the Kasrkin's Division). The ability is free but the unit will disapper in three turns. It's an emergency ability (feedback welcome).

IF YOU ENCOUNTER ISSUE/CRASH THAT'S RELATED TO GUARDSMEN, IT'S BECAUSE YOU USE ANOTHER MOD THAT ALTER THEM (Gladius+ or other). USE MY GLADIUS+ PATCH AND PUT IT ABOVE GLADIUS+.

Compatible with Too Many Voices, you must use this patch.
Compatible with Gladius+, you must use this patch.

Have fun :)



My other mods

More Items and Artefacts - A mod that adds new items, artefacts and relics to the game + a loot drop system.
HEROES OF LEGEND - Mods that adds new heroic units.
댓글 534
BlissDefiler 2025년 5월 8일 오전 3시 04분 
Awesome, I appreciate it!
Devian  [작성자] 2025년 5월 8일 오전 2시 17분 
And fixed. It was a missing ressource from the Cadian mod. Glad it's better now :)
BlissDefiler 2025년 5월 8일 오전 1시 48분 
Hey Devian, I've been playing around on Impossible difficulty today and it seems like the updated Kasrkins hold up far better compared to Death Korps Grenadiers now. The Kasrkins do more damage, but the Death Korps Grenadiers have more survivability (despite the Kasrkins having more health), which is great, making Kasrkins better for assaults and DK Grenadiers for holding/establishing defensive positions.

It doesn't seem like the enhanced auspex for the Kasrkin Sharpshooters does anything though. I've tried it multiple times, yet it doesn't increase range like its description suggests.
Hellbishop 2025년 5월 7일 오후 4시 12분 
Thank you for the monolithic work on this HUMONGOUS FACTION and the gaming happiness it brings. Cheers :coffeeTLD: :Guardsman::LordCommissar:
BlissDefiler 2025년 5월 7일 오후 3시 59분 
dimimateo wasn't sure either, but since they don't have the same type of vanilla-looking icon (the image that hovers above a unit, or you click on to recruit) like most of the other units do, I always thought maybe they were incorporated from another mod. Since some modders seem to do collaborations.
Devian  [작성자] 2025년 5월 7일 오후 3시 55분 
I don't understand your question.

I created them long time ago (for the Cadian edition). Before they got a better helmet, they were only a Tempestus Scion retexture.
BlissDefiler 2025년 5월 7일 오후 3시 25분 
Also, Devian, are the Kasrkins originally from your mod? I've always wondered this myself.
BlissDefiler 2025년 5월 7일 오후 3시 21분 
@dimimateo I've found that the Space Marines are easier to play than the Astra Militarum with the mods, but it really isn't until around tech tier 6 that I really start getting the troops I need for a more formidable army. With Astra Militarum, I can make good use of Chimeras, Hydras, Basilisks and various infantry types all before tech tier 6. Before tech tier 6, Space Marines get Predators and Hunters which, if used properly, are very good, however, without additional (useful) infantry support, i.e., tactical marines with weaponary other than bolters, Devastators and their variants tend to be highly susceptible, especially to flyers.

Of course, I play with 10 Tyranid factions and 5 others, no teams, so there are loads of Hive Crones. Also, I play with 5 techs required per tier, so that makes a big difference in pacing.

Tech tier 6 onwards, though, Space Marines get really useful units.
Devian  [작성자] 2025년 5월 7일 오후 2시 43분 
I forgot the Kasrkin Melta boys :) thanks for notice it. It's fixed now
dimimateo 2025년 5월 7일 오후 2시 32분 
thank you for the tips they have helped a lot