Left 4 Dead 2

Left 4 Dead 2

122 ratings
[V-Script] L4D2 SI Locational Flinches
   
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Infected: Charger, Jockey, Spitter
File Size
Posted
Updated
230.896 KB
Feb 27 @ 1:06am
Feb 27 @ 4:04am
2 Change Notes ( view )

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[V-Script] L4D2 SI Locational Flinches

In 1 collection by Despair
Improved L4D2 Specials
5 items
Description
This mod is a plugin for my Fixed L4D2 Special Infected Animations + Generic Flinches mod, and as such, it is a required item for this mod to function.

This is a version of my Fixed L4D2 Special Infected Animations + Generic Flinches mod, which uses an edited version of Cuba's SI Locational Flinch Restoration mods V-Script to add Locational Flinches to the L4D2 SI in combination with my Unified L4D2 SI Skeletons.

For further information on what these combination of mods do, check the links above.
10 Comments
MRcedaguy Mar 5 @ 9:11pm 
I wish this is compatible with xdr
Despair  [author] Feb 29 @ 10:32am 
Nah, it's just the same as Cuba's script so it doesn't include them as of now.
Pyromaniax Feb 29 @ 8:59am 
does this include back flinches?
Despair  [author] Feb 27 @ 10:53pm 
He would have to put them on my skeleton, the only way flinches work is because I can iklock the feet and hands, without iklock-ing the feet and hands the flinches will cause the feet to clip through the ground, and the hands will drift from their intended position.
RICH Feb 27 @ 3:01pm 
Is/ will there be compatibility with Brain Dead's L4D1 style SI?
Despair  [author] Feb 27 @ 6:42am 
Nah, they will see nothing... except for the Charger, because his default animations have some janky flinches as is, but hopefully that wouldn't be too noticeable.
Typical Feb 27 @ 5:49am 
If someone else on the server doesn't have the Fixed L4D2 SI Anims will they see broken animations?
Despair  [author] Feb 27 @ 4:05am 
My bad, I uploaded an old version of the mod, it is supposed to be a plugin for the required item, not a standalone item.
The Jockey model has also been updated.
Raizen Feb 27 @ 3:51am 
Quick suggestion, I don't think anyone needs the required items in here since its the same animation files as the Fixed L4D2 SI anims. It could cause confusion for others if they have the same files, maybe change the requirement to the unified models instead.
Raizen Feb 27 @ 3:44am 
Very useful