Conquest of Elysium 5

Conquest of Elysium 5

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Class Mod: Serpent Tide
   
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1.476 MB
Feb 24, 2024 @ 10:44am
Apr 6, 2024 @ 2:32am
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Class Mod: Serpent Tide

Description
This mod adds a new class.

Attention the mod is not intended for Vanilla CoE5. It's based on the Enhanced class mods.

You get to lead a cult of snake worshippers and answer the call of the Black Serpent to break the prison piece by piece and let the snakes wander over Elysium again. How far will you go to win?

The focus of the mod is a mixture of Mercenaries and Expensive Summoning units Later Expensive Snake units.

Many units are Poison Immune and have Reganeration. While the human side of the faction is there for the early and midgame. Building up the economy with terraforming spells.

If you have any suggestions write a comment.

The mod was created with the help of these wonderful people special thanks goes to Dsurion who created the wonder full token I can only recommend everyone to hire him.

I would also like to emphasize Comissar, through whom I found a wonderful introduction to the modding of CoE5.

And also the artists of the mods Sprits that have taken from the mod Vanila Troops Enchanted, as from the Do5 mod Dominion Enchanted.

https://www.patreon.com/Dsurion/posts
https://twitter.com/Dsurion
https://steamcommunity.com/sharedfiles/filedetails/?id=3141529125
https://steamcommunity.com/sharedfiles/filedetails/?id=2590582675
http://dominionsmods.com/index.php?showtopic=3463
22 Comments
Master Necro Jan 2 @ 5:32pm 
Looking forward to the new version!
Lupus  [author] Oct 29, 2024 @ 3:26am 
sprits finsh just need to make the dang thing now.
Lupus  [author] Aug 17, 2024 @ 4:54am 
Update I will redo the mod I have also decided to re-upload it with a few changes to take out things and change sprits to leave the her mod as it is.

Oh the new sprits are in the works.
Empereur Raf Jul 22, 2024 @ 3:43pm 
So just discovered the mod it's pretty fun, continue the good work ^^
Lupus  [author] Jul 7, 2024 @ 12:59am 
plaing to redo the Sprits of the serpents. maybe the foxes
Lupus  [author] Apr 6, 2024 @ 2:12am 
Add new Content for the Human Part of the Culte. Have fun guys
Lupus  [author] Mar 27, 2024 @ 1:06pm 
Change
Lupus  [author] Mar 27, 2024 @ 12:44pm 
Look into this
Kotaro931 Mar 27, 2024 @ 7:03am 
Right now i'm like this mod, author did great work.
If you don't mind i have right now a suggestion:

Ritual "Build a Village" cannot upgraid coastal hamlet because it have different ID.
I suggest change line "terr 7 #hamlet" on to "terr -40 #hamlet", then Nobels will can upgrade both normal and coastal versions of hamlet.

Ritual "Town of the Black Lodge" also have same problem because of two types of villages - one normal, second with market (and both have different IDs too).
A good option could be change "terr 18 #Village" to "terr -16 #Village size settlement"

I do not insist on making changes if Author made the rituals like this on purpose
Lupus  [author] Mar 26, 2024 @ 10:52am 
K so it run's now im MP.....