RimWorld

RimWorld

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Toxlamps
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
450.381 KB
Feb 22, 2024 @ 8:40am
Jul 21 @ 8:57am
6 Change Notes ( view )
You need DLC to use this item.

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Toxlamps

Description
Warning: This mod is dependent from the Biotech DLC

Description

ToxLamps adds various toxifying light sources enhancing your Waster role-play

Contents

There are currently five lamps based on a chemical light producing reaction where hazardous and environmentally harmful substances are generated and leaked:
• standing lamp
• sun lamp
• wall lamp
• floor light
• street lantern

Updates

See change notes

Compatibility

Toxic Wastepack Generator Plus: With this mod active tox lamps no longer will pollute but burn wastepacks instead.

Combat Extended: This mod hasn’t been tested with CE but probably some patches are needed.
No other incompatibilities are tracked so far.

Known Issues

When a lamps pollution radius is completely polluted the lamp somehow doesn’t stop glowing. This seems to be by vanilla code.
Balance might be an issue too, so feedback will be welcome.

Legal

Textures and XML are created by me.
RimWorld is developed by Ludeon Studios.

The street lamp is heavily inspired by the one from Vanilla Furniture Expanded
Popular Discussions View All (1)
0
Sep 9, 2024 @ 4:27am
russian
tzverg
27 Comments
Sakujo Aug 16 @ 3:57pm 
Would it be possible to make them compatible with "Toxic Wastepack Generator plus"?
The green pipe autmatically connects but isn't filled by a container from "Cargo Waste Container" mod
∜28561 Jul 23 @ 11:16pm 
maybe create integration with rimefeller or helixigien gas? for better integration in game progress
Sakujo Jul 11 @ 1:42pm 
Enjoy your vacation, thanks for your reply.
koni  [author] Jul 11 @ 12:53pm 
@Sakujo I believe it works as it is, or at least, I hope so. But I will work on an actual update once I'm back from vacation
Sakujo Jul 11 @ 9:17am 
Would love to see this updated for 1.6. Or does it work just fine?
koni  [author] Apr 15 @ 9:57am 
@Kyria I think it does, because the spreading mechanism is the same as of the toxifier generator.
Kyria Apr 14 @ 1:08pm 
Does the pollution generates through walls?
Would love to use them in the streets for my tox run, but indoors I prefer the floor to be clean just for the optics ^^ (as some floors look "dirtier" on polluted terrain)
Hexacon Feb 28 @ 12:38pm 
I hope you never remove the bug where they don't stop glowing even if they polluted the whole area, It just makes them better to use and less annoying
tzverg Sep 9, 2024 @ 4:28am 
DeathTomato May 23, 2024 @ 9:26am 
Thanks!