Tabletop Simulator

Tabletop Simulator

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Tiny Epic Dungeons (Highly Scripted) eng / укр
   
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Feb 21, 2024 @ 10:10am
Mar 23 @ 7:22am
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Tiny Epic Dungeons (Highly Scripted) eng / укр

Description



This is an unofficial mod that I scripted myself. If you wish to support my efforts, you can do so via the following link: https://ko-fi.com/yurembo#linkModal

How to use the TTS Mod:
https://www.youtube.com/watch?v=TfsjBnHZgVw

You can purchase the game at: https://www.gamelyngames.com/product/tiny-epic-dungeons-deluxe/

To discuss this game, join the official Discord: https://discord.gg/trmus8u9Qg

Components were taken from: https://steamcommunity.com/sharedfiles/filedetails/?id=2862229860&searchtext=tiny+epic+dungeons

The back button is not supported, so please refrain from using it.

Tiny Epic Dungeons is a fully cooperative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore.

In Tiny Epic Dungeons, players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy, traps are set, ready to spring on even the most prepared Hero.

Tiny Epic Dungeons features a modular dungeon that is unique with each play.

The game is played over two acts: The Dungeon, and the Dungeon Boss. In both acts, the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out, the Heroes are forever lost in the darkness.

After clearing the dungeon of all its’ minions and finding the entrance to the lair, players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from.

These Epic Monsters cannot be slain by mere swords, axes, arrows, and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow!

Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that, the Heroes will need to collect legendary loot and supreme spells

Heroes of old crafted loot to honor the ways of their clans. Bear, Lion, Phoenix, and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect.

Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force, unseen before the moment of impact?

The story is yours to tell in Tiny Epic Dungeons!

Mixy Goblins are added directly to the goblin deck and are encountered like normal goblins. Except, they are not like normal goblins. When you defeat a Mixy Goblin, something explodes! You’ll draw a Potion Card to see what the effect is. Each Potion Card will describe a peril that occurs when you kill a Mixy Goblin and will also leave you with a handy potion for use later!

Additionally, the mini-expansion brings new Dungeon Bosses, Minions, and Goblins to the game. Each presents a unique challenge that will test even the best players!

УКР/UKR

Пролог
Узбережжя гоблінів знаходиться в облозі зла, яке
ховається на довколишніх пагорбах. Групі авантюристів надсилається
виклик героїв, щоб очистити регіон від напасті. Пориньте вглиб
підземелля, щоб очистити катакомби від мерзенних міньйонів,
уникати магічних пасток і перемогти джерело зла. Але час важливий!
Ваші герої повинні швидко пересуватися крізь тьмяні коридори та
завершити свій квест, перш ніж темрява поглине їх... і повністю
огорне світ!
Tiny Epic Dungeons — це кооперативна гра, яка складається з двох
дій. В обох діях ваші герої борються
проти згасаючого світла смолоскипів, яке зменшується з кожним хо-
дом. Коли факел згасне, герої назавжди губляться у темряві. У першому
акті досліджуйте підземелля, бийте ворогів і уникайте пасток у
пошуках лігва боса. У другій дії вступайте в епічну битву проти боса.
Чи зможете ви витримати підземелля та подолати лють боса?

Правила: https://boardgamegeek.com/filepage/281112/krixitni-epicni-pidzemellia-pravila-ukrayinskoiu-t

[discord.gg]

Tiny Epic Dungeons (eng) / Крихітні Епічні Підземелля (укр)
Popular Discussions View All (1)
0
Nov 8, 2024 @ 11:16am
Setup for Stories and P&P expansion may be incorrect
hoshiro.exsharaen
58 Comments
Yurembo  [author] Nov 27, 2024 @ 11:26am 
Hey

Yes, of course, feel free to DM me, and I’ll share the required files with you.
hoshiro.exsharaen Nov 27, 2024 @ 6:40am 
Hi Yurembo,

That's okay (I used discussion since the comment section is so limited), I played the Stories expansions manually with my friends, and we have yet to beat the bosses at the final floor. If you're planning to support the setup, that will be great. Otherwise, I can attempt to modify your script (I tried once, but I was missing two requires so I couldn't use external editor like Visual Studio Code, and tne in-game script editor is horrible. Can I DM you about the two requires I'm missing?)
Yurembo  [author] Nov 26, 2024 @ 12:31pm 
Hello hoshiro.exsharaen.

Apologies for the delayed respons, I missed your message.

The Stories expansion provides two additions:
Stories – Adds storylines to the adventure, which is already implemented in this mod.
The Epic Dungeon – This is what you're referring to, but the script setup hasn’t been added to the mod, so this mode isn’t available by script for the game. However, you can still play in this mode by manually configuring the setup, as it seems all the necessary cards are included for that purpose.
hoshiro.exsharaen Nov 5, 2024 @ 9:35pm 
I think I played the update, with the trackers. And yes, the potion/spell slots is not a huge inconvenience, we just put the extras below the hero mat.
Yurembo  [author] Nov 1, 2024 @ 11:59am 
Hi hoshiro.exsharaen

I'm glad you liked it! Did you play the update with the tracker that lets you choose the number of dice and skill bonuses, or was it the previous update without the tracker?

I intentionally didn’t add four slots to keep characters closer together, which makes it easier to play in a more compact setup. You can always hold the portion cards in your hand, for example. When my friends and I play, it doesn’t cause any inconvenience, so I’d prefer not to add more slots as I don’t really like how much space it would take up.
hoshiro.exsharaen Nov 1, 2024 @ 10:19am 
Hi Yurembo,

Thank you for your additions! We had a session tonight and were impressed with the new features. The Rest command works, hero un/conscious figurines also flip automatically. The bonuses work too when rolling, although we had a debate in some cases (e.g. +1 str and +1 melee attack using str). If I click melee attack action, it doesn't count the +1 str bonus (expected though). I need to confirm the rules though if the total bonus for melee attack is +2 or just +1.

Another request: could you expand the potion and spell slots? Right now, the potions and spell slots are combined together (only 2 for both of them). I read the FAQ for the potion expansion, we should have two slots each (2 spells and 2 potions, for a total of 4 slots).
Yurembo  [author] Oct 30, 2024 @ 4:36am 
Hey hoshiro.exsharaen, I’ve added the following improvement. Let me know if you face any issues.

Improvement:
- Added action tokens displaying bonus numbers to enhance gameplay clarity and track benefits more intuitively.
Yurembo  [author] Oct 30, 2024 @ 1:29am 
Hotfix:

- Fixed the issue with drawing a new card from the dungeon deck.
- Removed 2 goblins from the goblin deck according to the rules.
- Fixed the issue where the health marker wasn’t moving to 7 or 8 points.

Thank you to Vaeux for identifying the issues and suggesting a solution.
Yurembo  [author] Oct 29, 2024 @ 10:25pm 
Hello, Vaeux!

Thank you so much for the detailed feedback. You’re the first to not only describe the issues but also suggest technical solutions, which I truly appreciate as I’ve just started learning to script for this mod, so it’s entirely possible I’ve missed a few things along the way. :)

Regarding the indexing issue—thank you for catching that! Lua does indeed start indexing at 1, which may have thrown me off. I’ll definitely double-check that.

Great observation about the goblins as well! I appreciate it.

You’re absolutely right about the manual health adjustment not always working. I’ve added a screen-based health adjustment as a temporary solution. I also plan to switch to a token system that can be adjusted by clicking the left or right mouse button, as moving them manually isn’t always the most convenient.
Vaeux Oct 29, 2024 @ 3:11pm 
Quite impressed by this mod, but lost a 2-player game when we couldn't find the second minion. Turned out it was in the 9th room, which shouldn't be possible. Checked the script and found it using index=1 when drawing from decks, which draws the second card from the top, because container indices start at 0. As a result, the top card of the room deck gets skipped until it's the last card left, and every other room comes 1 card sooner than it should. Oof.

Also noticed some other things:
- There should only be 1 Shooty and 1 Pokey goblin in the base game, but this mod has 2 of each. The correct goblins are shown on page 2 of the rulebook.
- Manually moving the hero health markers doesn't work sometimes (immediately start and try moving Grok's health to 7 or 8). The checkPositions function's rounding method is the cause, I'd replace it with something like this:
return (math.abs(p1[1]-p2[1])+math.abs(p1[3]-p2[3])) < 0.1
(not proper euclidian distance, but good enough)