Tabletop Simulator

Tabletop Simulator

评价数不足
[Scripted] Astro Knights + Eternity + all Expansions
2
   
奖励
收藏
已收藏
取消收藏
Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Play Time: 30 minutes, 60 minutes
文件大小
发表于
更新日期
1.291 MB
2024 年 2 月 20 日 下午 3:21
4 月 18 日 下午 5:26
38 项改动说明 ( 查看 )

订阅以下载
[Scripted] Astro Knights + Eternity + all Expansions

描述
This mod includes the following games:
Astro Knights
The Orion System
Astro Knights: Eternity
Mystery of Solarus
Savage Skies

Fully scripted setup
Scripted turn management
Auto flip discard pile when your deck is empty so you never accidentally shuffle

Base game cards, The Orion System cards, and a few Promo assets taken from Merker
All other assets made by me

If you see any images of any missing promos floating around on the internet, PLEASE let me know and I will add them. The ones that I made I literally stole from Ebay, so even a janky cellphone pic is better than nothing. On that note, if you happen to find a source for better quality promo images than the ones I have, also let me know and I will update them.

If you enjoy the game, please go out and buy a physical copy.
If you enjoy my scripting and hard work, leave a comment or an Award or something. That stuff is cool and feels good.

Thanks for checking out the mod, much appreciated.
Enjoy.







If you feel like buying me a beer for all of the hours I spent scripting, and you are strictly buying me a beer only because you enjoy the code, understanding that I have no affiliation with anyone who created/published this game, and you've already gone out and bought a physical copy, and you feel like you are in a comfortable enough place in your life financially to be able to buy me a beer and its not a decision between eating lunch tomorrow, and you understand I have a job and am not hurting and I only make these mods because I enjoy the games and want a smoother experience for me and my friends who are spread out across the country to enjoy and I'm more than happy to share them with you for free, then I suppose you can click the link below to toss me a couple bucks. I appreciate it. Thank you.
[www.paypal.com]
81 条留言
The Saltman!  [作者] 4 月 18 日 上午 10:28 
@some (momi)
You caught me at the perfect time. No work today and I had just started drinking some whiskey. Thanks for your feedback!
some (momi) 4 月 18 日 上午 8:19 
Damn, you work fast! Great changes! The things may seem minor but they do really add to the play experience, I really appreciate it. <3
The Saltman!  [作者] 4 月 17 日 下午 10:01 
Alright just pushed an update, read the change notes for more details. Thanks @some (momi) for your input!
The Saltman!  [作者] 4 月 17 日 下午 8:47 
@some (momi)
Thanks for the feedback! I'll address everything from top to bottom as it appears (not chronologically).

-Love it. I'll add a "Draw Boss Card" button.

-I'll add a snap point for the level cards, but they won’t always line up for each boss. Someday I’ll polish it.

-I scanned every character from Eternity before playing. I didn’t punch them out because I hate asset work and didn’t want to edit more than needed.

-I'll add hover text to the life counters. You can also hold Alt on a token to enlarge it. Not ideal, but it shows the buttons.

-I loosely followed the setup example from the manual. Makes more sense to swap their locations. I’ll do that.

-I’ll try to come up with a solution. Need to think on that.

-Really appreciate you taking the time to share all that—especially from a first-time player!
some (momi) 4 月 17 日 下午 7:41 
Didn't mean to come across as saying that any of those are real problems (well, the health counters are) - just wanted to give feedback/thoughts after having used it. Again, it's extremely well done - which makes the little things niggle at me that much more, you know?
some (momi) 4 月 17 日 下午 7:37 
= Since the rest of the scripting in this mod is so nice, it's kind of weird that there's no "Draw boss card" button and you have to do it manually. With so many spaces for minions, the button could just draw it to the first empty minion slot. Non-minions can be manually discarded after resolving (so you know you did the card), and minions would just stay on the board and automatically be in a spot.
= It's minor, but a snap point for the level cards under the boss would be nice.
= Did you scan-in the Eternity/expansion items? Because this is totally autistic of me but having the marker slots on the mages punched out (similar to the base game items) bothers me. I understand that the base game items are tokens/models, I'm not asking you to recreate that - I'm just curious how it would look if the knight mats had the token spaces punched out. :p
some (momi) 4 月 17 日 下午 7:31 
Playing with it though, I will say:

= The life counters are unreadable from a distance, at least for me; and not having hover-over text only makes it worse. I feel they'd be better replaced with the generic Counter object (colored red) - not only is this more readable at distance, it also has hover-over text, a critical thing.
= I feel that the location of the bosses deck and special deck should be swapped. Currently you have to drag minion cards all the way to either side, versus just downwards.
= As a first time user, while it's nice to be able to have the Expedition treasures selectable for normal games - I was worried that it'd random them if I just hit start. Fortunately it did not, but it would likely be beneficial to simply make that part of the setup an optional button people can click (like Expedition). That way if they want to use it they can, and normal players can just play the game without needing to hit "Start".
some (momi) 4 月 17 日 下午 7:21 
Damn, the scripting in this mod is fantastic. Nice work!
The Saltman!  [作者] 4 月 15 日 下午 4:49 
Just pushed an update that tightens up some of timings, making certain functions run more efficiently. This was just a really quick pass, and there will be more changes later. Thanks "-" for pointing out inefficiencies and showing me better ways to do things. This update doesn't include any of those techniques but future updates will.
The Saltman!  [作者] 4 月 6 日 上午 9:52 
There is definitely room for optimizations, knock yourself out!