Don't Starve Together

Don't Starve Together

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桩木重生 / Tree cycle
   
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Feb 18, 2024 @ 3:15am
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桩木重生 / Tree cycle

In 1 collection by 󰀰白令󰀰
Bering`s MOD / 白令的MOD
25 items
Description


--如题,本MOD添加了一个简单的功能
*当树木在耕地地皮上被砍伐时,若一段时间后没被挖掘,则重新生长到树苗状态
————————————————————————————————————————————
--As the title says, this MOD adds a simple function
*When a tree is cut down on cultivated land, it will re-grow into a sapling state if it is not dug up after a period of time.





--这意味着前期只需要多做几个耕地机,就可以获得一片简易的循环树场
--This means that you only need to make a few more farm plow in the early stage to get a simple recycling tree farm.


———————————————————
“这是薇诺娜,她在联机版中当了两年透明人,五年投石机工具人。”
“但她从来没有抱怨过什么。”

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20 Comments
󰀰白令󰀰  [author] Apr 17 @ 5:50am 
@麦田里的麦草人 订阅白令再锻,这个功能被整合了,更新也是在白令再锻中更新
麦田里的麦草人 Apr 15 @ 10:51am 
请问大佬能增加完全正常的树吗,想要种植活木树,谢谢大佬!
喜啼宝马 Jan 5 @ 11:28pm 
很奇怪,重击者会摧毁部分树桩
Just a weeb duck Nov 6, 2024 @ 2:16am 
你能让异国情调的树在这个模组上发挥作用吗?
󰀰白令󰀰  [author] Nov 5, 2024 @ 5:14pm 
@蛇皮王Maste 可以,但目前没有兼容海难树种
蛇皮王Maste Nov 5, 2024 @ 11:25am 
海难可以用吗?
菇东 Aug 2, 2024 @ 6:09pm 
哇好方便的模组,但是这样会不会刷出树精啊?
Ashnal Jul 6, 2024 @ 8:33am 
[00:56:37]: Stale Component Reference: GUID 104896, ../mods/workshop-3163270064/modmain.lua:13
[00:56:37]: [string "scripts/components/map.lua"]:172: calling 'GetTileAtPoint' on bad self (number expected, got nil)
LUA ERROR stack traceback:
scripts/components/map.lua:172 in (method) IsFarmableSoilAtPoint (Lua) <171-173>
self = Map (0000000007D41E40)
x = nil
y = nil
z = nil
../mods/workshop-3163270064/modmain.lua:14 in (field) fn (Lua) <11-21>
x = nil
y = nil
z = nil
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
self =
running = table: 000000005CBD6450
waitingfortick = table: 000000005CBD6A90
hibernating = table: 000000005CBD6C70
tasks = table: 000000005CBD6BD0
waking = table: 00000000763CBF40
attime = table: 000000005CBD6540
tick = 83645
k = PERIODIC 104896: 10.000000
v = true
already_dead = false
󰀕Dispat1zm󰀕 Jun 18, 2024 @ 8:44pm 
麦克斯韦的影子仆人会挖出这些树桩吗?
德丽莎 May 13, 2024 @ 10:02am 
麦斯威尔的工具影会铲掉树根吗