Kenshi
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Exterior Doors 2.5
   
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Feb 15, 2024 @ 1:56pm
Mar 2, 2024 @ 6:44am
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Exterior Doors 2.5

Description
1.0 Three vanilla doors have been adapted as exterior doors. They do not snap, however you can place them normally OR manipulate them with F12. The partitions I'm using as walls here are from the Little Garden mod, but are not required.

To combine them with real walls, I suggest building two walls segments and the door, then adjusting them in the F12 build menu. The doors may be missing some functionality (AI not considering it as a gate to auto-open/attack), but they act just like a "gate" - just be sure to line everything up correctly.

*Known bug: it's best to build/dismantle the items in normal ways, whereas if you delete them in F12 it seems to crash the game. It must have something to do with it being an object with one part, "nothing," and a door. I'll search for a fix in the next update, if possible.

2.0 Painstakingly added rusted rugs to the front/back of the doors. Collision for the rug "parts" isn't functional, still... though the doors look a whole lot better. The doors/rugs are nearly perfectly aligned, which makes some difference, such as Rebel Door H being taller.

*Note: after testing, I want to suggest that you figure out which side of the door is which and where exactly you want that door, because editing its position later is a bit tough, even with F12 (same crashing issue I presume). When initiallly placing it, everything works fine and I've encountered no problem after saving. I still don't suggest deleting within the F12 editor, especially if you make new settlements. Saving after deleting this way will make the game crash over and over while that save file "remembers" the door without it being in the world.

2.1 I had been expiramenting with certain mesh related things. I've removed a mesh/mask file that attached a huge invisible object, making it hard to click in certain places.

2.5. I've increased the door health of each door. Storm Shack: 100 - Rebel: 130 - Rebel H: 200.
11 Comments
FriskyFritz Feb 4 @ 6:46am 
Where do I find the doors in the F12 menu? Vanilla there is a doors section but I doubt your mod overwrites these...
There is a significant lack of explicit information on where to find said doors, and if the doors operate like normal.
Count Jun 9, 2024 @ 3:38pm 
Thanks for the mod!
Having small doors instead of gates is prefect for my little low-tech swamp town
pnciampo  [author] Apr 5, 2024 @ 3:54pm 
They don't snap. It depends on how you use them honestly. I use the Little Garden Mod a lot, so you could surely place a partition by it.
IceSykle Mar 7, 2024 @ 2:25pm 
your doors dont work you cannot connect anything to them at all just so you know and i bet it is the rugs
pnciampo  [author] Feb 29, 2024 @ 6:36pm 
@crux thanks. I'll have to play around with it.
crux Feb 25, 2024 @ 10:21am 
the amount of build materials determines the health
pnciampo  [author] Feb 24, 2024 @ 7:37pm 
Anybody know what FCS variable I've got to change to increase the door health?
Zolvous Zera'Tul Feb 21, 2024 @ 9:03pm 
Last one was giving me a lot of Berlin wall vibes lmao
pnciampo  [author] Feb 15, 2024 @ 7:40pm 
If I can't find a fix, maybe someone could make a collision file (xml?) for the Rusted Carpet.
pnciampo  [author] Feb 15, 2024 @ 7:36pm 
*Saving your game after rotating/editing in F12 does not retain the changes